TheManaDrain.com
November 10, 2025, 11:07:05 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Fortifying Cycle  (Read 2888 times)
Zelc
Basic User
**
Posts: 118


View Profile
« on: October 31, 2005, 08:25:04 pm »

A while ago, I thought of a possible card that could keep you alive a bit past the point where your life hits 0 (i.e. you survive until you hit -5 life), sort of like a mini-Platinum Angel.  The problem with this was that it would only function as a pretty bad life gain spell and would require other cards to make it interesting.  Then I thought about making this a cycle, so that each could carry their own effect that could be used when your life dropped below 0.  This is what I came up with.

Fortifying Flame
{1}{R}
Enchantment
Unless you have -4 life or less, you don't lose the game for having 0 life or less.
At the beginning of your upkeep, if you have 0 life or less, Fortifying Flame deals 4 damage to target creature or player.

Fortifying Undeath
{1}{B}
Enchantment
Unless you have -4 life or less, you don't lose the game for having 0 life or less.
At the beginning of your upkeep, if you have 0 life or less, return target creature card from a graveyard to play under your control.

Fortifying Intellect
{1}{U}
Enchantment
Unless you have -4 life or less, you don't lose the game for having 0 life or less.
At the beginning of your upkeep, if you have 0 life or less, draw two cards.

Fortifying Purification
{1}{W}
Enchantment
Unless you have -4 life or less, you don't lose the game for having 0 life or less.
At the beginning of your upkeep, if you have 0 life or less, destroy all creatures.  They can't be regenerated.

Fortifying Growth
{1}{G}
Enchantment
Unless you have -4 life or less, you don't lose the game for having 0 life or less.
At the beginning of your upkeep, if you have 0 life or less, put four 1/1 green Saproling creature tokens into play.

Flavor-wise, these are enchantments that allow a plainswalker to operate beyond his limit, as in when he should be dead.  However, once he needs to draw on these enchantments for support, they create all sorts of other effects as well.  Power-wise, they're high risk, high reward (some of their effects may need to be upped).  If you can safeguard them, then you can mana burn yourself down to 0 and enjoy the quite powerful effects.  If you can't, anything from a bounce spell to a Naturalize to four damage will kill you.

The other thing I considered was to allow the player to sacrifice them for an effect if the player had 0 life or less.  This would have required him/her to have a second one of these or something like a Platinum Angel, Lich, or Transcendence in play in order to use the other effect.  Obviously, this would mean that the effects should be bigger.

Current Version:

Fortifying Flame
{1}{R}
Enchantment
When Fortifying Flame comes into play, you gain 4 life.
When Fortifying Flame leaves play, you lose 4 life.
At the beginning of your upkeep, if you have 4 life or less, Fortifying Flame deals 4 damage to target creature or player.

Fortifying Undeath
{1}{B}
Enchantment
When Fortifying Undeath comes into play, you gain 4 life.
When Fortifying Undeath leaves play, you lose 4 life.
At the beginning of your upkeep, if you have 4 life or less, return target creature card from a graveyard to play under your control.

Fortifying Intellect
{1}{U}
Enchantment
When Fortifying Intellect comes into play, you gain 4 life.
When Fortifying Intellect leaves play, you lose 4 life.
At the beginning of your upkeep, if you have 4 life or less, draw two cards.

Fortifying Purification
{1}{W}
Enchantment
When Fortifying Flame comes into play, you gain 4 life.
When Fortifying Flame leaves play, you lose 4 life.
At the beginning of your upkeep, if you have 4 life or less, destroy all creatures.  They can't be regenerated.

Fortifying Growth
{1}{G}
Enchantment
When Fortifying Flame comes into play, you gain 4 life.
When Fortifying Flame leaves play, you lose 4 life.
At the beginning of your upkeep, if you have 4 life or less, put four 1/1 green Saproling creature tokens into play.
« Last Edit: October 31, 2005, 09:23:00 pm by Zelc » Logged

<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #1 on: October 31, 2005, 08:28:07 pm »

The problem with this is that the rules don't actually record you as being below 0 life. You keep track of it, but you're treated as being at 0.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
Zelc
Basic User
**
Posts: 118


View Profile
« Reply #2 on: October 31, 2005, 09:18:30 pm »

Sad.  I guess this gets closed then.

EDIT: Wait!  I can change them all to CIP: Gain 4 life, and when it leaves play, lose 4 life.  That way, I can set the threshold at 4 life and it'd still be functionally the same except under stuff like Sulfuric Vortex, etc.

EDIT 2: The problem with this now is that playing two or more of them is a lot worse.
« Last Edit: October 31, 2005, 09:25:41 pm by Zelc » Logged

<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?
Slack
Basic User
**
Posts: 40


誰が居ますか。


View Profile
« Reply #3 on: October 31, 2005, 09:22:52 pm »

@Jacob Orlove:  I was under the impression that if you had say Platinum Angel in play and you had taken a total of 29 damage over the course of the game you would have to gain back 10 life to not lose when the angel left play.  Wouldn't this work like that?
Logged

"The past is a ghost that haunts you from the moment it exists until the moment you don't"
           -Gerrard

RIT Magic
Ephraim
Moderator
Basic User
*****
Posts: 2938


The Casual Adept

LordZakath
View Profile
« Reply #4 on: October 31, 2005, 09:25:00 pm »

That's exactly how the game works, but any effect that looks at your life total sees you as having zero life. The game knows you're at -9 life, but as far as any card in the game is concerned, you're at zero life.

And on a totally unrelated note, how come Slack's post count doesn't increment?
Logged

Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Slack
Basic User
**
Posts: 40


誰が居ますか。


View Profile
« Reply #5 on: October 31, 2005, 09:28:57 pm »

Ah, I see what you guys are saying.  That makes sense.  Thanks.

I found the post count thing weird as well.  This post included, I have now made a grand total of 4 posts.
Logged

"The past is a ghost that haunts you from the moment it exists until the moment you don't"
           -Gerrard

RIT Magic
Zelc
Basic User
**
Posts: 118


View Profile
« Reply #6 on: October 31, 2005, 09:31:22 pm »

Maybe it's not synched in real time, but once every hour or something?

EDIT: Confirmed.  Post count still at 118.  Or, posts in this forum aren't counted.
Logged

<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #7 on: October 31, 2005, 09:35:12 pm »

Or, posts in this forum aren't counted.
Yeah, that was a change I made a few weeks ago.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
Ephraim
Moderator
Basic User
*****
Posts: 2938


The Casual Adept

LordZakath
View Profile
« Reply #8 on: October 31, 2005, 09:54:54 pm »

Or, posts in this forum aren't counted.
Yeah, that was a change I made a few weeks ago.

Good thing it isn't retroactive. Without this forum, I have a whopping 378 posts. I'd lose my #3 position. (I wouldn't even be in the top 10!)

Now, for the record, I understand that my post count doesn't really matter. On the other hand, I like having a numeric record of my prolific contributions to the card creation forum.
(Not to worry. After making this post, I checked my personal stats. The software still keeps accurate track of the number of posts made to each forum and subforum. I eagerly await the day that the number of posts I have made in the card creation forum exceeds the total number of posts I've made at The Mana Drain.)
Logged

Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
asmoranomardicodais
Basic User
**
Posts: 318


View Profile
« Reply #9 on: November 01, 2005, 05:58:17 pm »

Why doesn't this forum add to the post count? I want my postcount to go up...
Logged
Anusien
Adepts
Basic User
****
Posts: 3669


Anusien
View Profile
« Reply #10 on: November 03, 2005, 01:03:04 am »

On-topic, I think I like these.  There's a lot of potential here, and it really puts the "Your life total as a resource" in context.  Also, were you intending to not combo with Form of the Dragon?  Is that why you chose 4 life?
Logged

Magic Level 3 Judge
Southern USA Regional Coordinator

Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #11 on: November 03, 2005, 01:09:48 am »

It's an interesting mechanic, but I really don't like how these are all 4-point lifegain spells.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
Zelc
Basic User
**
Posts: 118


View Profile
« Reply #12 on: November 04, 2005, 01:04:48 am »

Quote
On-topic, I think I like these.  There's a lot of potential here, and it really puts the "Your life total as a resource" in context.  Also, were you intending to not combo with Form of the Dragon?  Is that why you chose 4 life?
Never thought of Form, actually.  I just felt that them all being "temporary" 5 point life gain spells was a bit much, especially since the initial concept of it was "1, Artifact: Unless you have -X or less life, you don't lose the game for having 0 or less life".

Quote
It's an interesting mechanic, but I really don't like how these are all 4-point lifegain spells.
Yea, that was something I thought about.  However, the 4 point life gain isn't the main part of the spells, and there are artifacts that provide life gain to all colors (Sun Droplet, for example).  In addition, 4 life generally won't make or break games, and if destroyed, the life gain disappears.

By the way, what do you think about the numbers (green and red), and what do you think about white's ability?  White's ability is the only one that doesn't stack for multiples in play, but I couldn't figure out what another mechanic could be for it.  Maybe a double Divine Anthem effect?  That's a bit too conditional for my liking, though...
Logged

<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?
Fall-Titan
Basic User
**
Posts: 142


It was cold..... I was lonely


View Profile
« Reply #13 on: November 04, 2005, 02:15:48 am »

its true that white doesnt stack but i think that is ok when you consider that white has the best way of controlling its life and keeping it in the ranges needed
Logged

CRC: Breaking Magic, 1 Format at a Time

Cards are pieces of paper with common symbols on them.... We make the game
Zelc
Basic User
**
Posts: 118


View Profile
« Reply #14 on: November 05, 2005, 03:58:32 pm »

It seems that no one has much more to say about this cycle, so I'll start the 24h clock.
Logged

<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« Reply #15 on: April 17, 2006, 11:55:46 pm »

Closed and added.[/color]
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.108 seconds with 21 queries.