I'd also like to emphasize how well tuned the deck appears. 3 standstill, 3 swords, 3 kataki, 2 island, 1 plains. This deck has some serious effort put into it.
Thank you.
The way I went about building this Fish deck followed this idea: my cards are weaker than thiers. So I need cards that are narrow enough to solve problems but broad enough so that they'll always have a use. Every guy has to do something good.
The first thing is that seemingly every Fish deck ever has had Cloud of Faeries in it. I cound never figure out why. They don't do anything. I can't think of a single thing they are good for, except possibly cycling them to find a better card. I tried Worse than Fish for awhile, but Wild Mongrel has a problem in Vintage: attacking for four isn't good enough. Fish needs to play disruptive creatures.
Here are some explanations:
Voidmage Prodigy: Basically an uncounterable (with a Vial) way to counter a spell and not get into a counterwar. Also can be played as a morph.
Stormscape Apprentice: Three things: he costs one, so he curves out the Ninja for the games that don't involve a turn one Vial, he's a Wizard for Voidmage, and he taps opposing threats. Flying Men only does one of those things.
MD Kataki: My Shop matchup wasn't very good. They make a ton of mana and try to go broken, this guy punishes them for over extending.
True Believer: They can't play Gifts or Tendrils. Aether Vial makes him good, I bring him into play when something that targets me is on the stack (Mindslaver, Belcher, Gifts, Tendrils, even Duress.)
Silver Knight: In the first 4 or so tournaments I played in the same thing happened every time: I'd beat everybody but the Goblin players. I'd stop thier Food Chaining, I'd stop thier Recruiters, I'd stop the turn one Lackey, but then I'd just lose to the Piledrivers. The part where it says "Protection from Blue" was the biggest problem. None of my silly Wizards could block it, and they'd always Wasteland my Factory. Chill wasn't good enough, it's only good on turn one, and I need a Mox for that. I only play two...
I know that Goblins isn't too popular, but I hate losing a deciding match against Goblins without a decent board plan.
Annul: Josh Franklin (spelling?) told me that Oath was the deck to beat for Chicago. We discussed the usefulness of Annul against Oath and Stax and I decided to run them. They worked well.
Basic Plains: I always need White mana against decks with Wasteland. I need to cast Swords and Silver Knight against Goblins and Swords and Disenchant and Kataki against Shops. I can't cast white cards if they Waste all of my Tundras.
Zero Umezawa's Jitte: It gets Mana Drained. That's about it, I had to cut it for that reason.
That's all the rambling I can think of right now. If there's any more question about my card choices just let me know. I'm still trying to make this pile better.
Also, why does this go to the newbie forum? I worked hard on this..