TheManaDrain.com
November 30, 2025, 03:46:09 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 [2]
  Print  
Author Topic: Grim Long FAQ  (Read 9591 times)
Illuvatar Reborn
Basic User
**
Posts: 15


View Profile Email
« Reply #30 on: November 22, 2005, 05:50:54 pm »

even though i havent read the article yet(i dont have a premium account), ive read many of your other works, and cant wait to read this one.
i do have one question though: how, exactly, would you play when your opponent drops a turn one trini?
ive played through it, and though sometimes difficult(opponent following up with moxes and smokestack(s)) ive managed to win some games.
and futhermore: what is some general advice for a newb at the deck?
Logged
Smmenen
Guest
« Reply #31 on: November 22, 2005, 09:50:24 pm »

Well if you have six mana on turn one, you da man.  You win anyway.

I think anyone who has six mana on turn one wins in type one, no matter who you are. 
Logged
Slack
Basic User
**
Posts: 40


誰が居ますか。


View Profile
« Reply #32 on: November 22, 2005, 09:51:28 pm »

I think the general plan against a turn 1 trinisphere is to draw into lands + Elvish Spirit Guide + Rebuild.  Or tutor for a Rebuild if you can get enough lands into play.  The thing to remember is that trinisphere itself, while bad for you, does not make you lose.  T1 trinisphere or T1 chalice at zero or 1 or even two isn't a scoop.

What you really need to fear is other lock components coming online after a trinisphere.  This obviously will happen eventually, as the stax player is not going to sit there while you develop a mana base.

I seem to remember that Smmenen's list was designed for a stax heavy metagame, but I could be wrong on that.

Disclaimer: I haven't read the article.
Logged

"The past is a ghost that haunts you from the moment it exists until the moment you don't"
           -Gerrard

RIT Magic
Smmenen
Guest
« Reply #33 on: November 22, 2005, 10:09:13 pm »

That is correct.

One of the best ways to beat 3Sphere is to be on the play so you can drop a mox Smile

Seriously, if they play turn one trini, you have two options.

First, you can try to get three lands in play or land, land and ESG and then Grim Tutor or other tutor for Hurkys or you can try to build up land, esg, esg Hurkyl's. 

When I played DeathLong, I expected Stax to play turn one Trinisphere every game becuase it was unrestricted.  As such, if I wasn't going to win on turn one, I would Dark Ritual Death Wish for Hurkyl's REcall in anticipation of needing to remove it. 

To the person who hasnt' read the article, go read my death long articles.  They apply. 

EDIT:

I was testing the deck tonight against some new control decks meandeck is working on, and I must say, Grim Long is still very strong.  I would seriously entertain it as a powerful candidate for Rochester.  The only game I lost was a game I had to mull to 5:
my opponent went first and I played land, ESG, ESG Windfall discarding a land and a Dark Ritual.
I drew Duress, Vamp, Brainstorm, and a land and he went off on turn three with a Drain combo deck.
« Last Edit: November 22, 2005, 10:12:22 pm by Smmenen » Logged
Illuvatar Reborn
Basic User
**
Posts: 15


View Profile Email
« Reply #34 on: November 23, 2005, 11:02:01 am »

thanks for the imput!
Logged
Lunar
Basic User
**
Posts: 535



View Profile WWW
« Reply #35 on: November 23, 2005, 11:46:57 am »

Quote
I was testing the deck tonight against some new control decks meandeck is working on, and I must say, Grim Long is still very strong.  I would seriously entertain it as a powerful candidate for Rochester.  The only game I lost was a game I had to mull to 5:

If I was going to be reasonably sure id be playing mostly control all day I would LOVE to play grimlong...maybe its just me, but I find the control matchup to be rather easy, with the solutions the deck provides, control is laughable at times.  Playing through multiple counters is so simple with this deck, between just a large amount of "must" counters and duress and Xantid, control is in for a hell of a time.
Logged

Dozer - "TMD is not a place where everyone can just post what was revealed to them in their latest wet dream"

Webster - "most of the deck is pimped, like my insane shirt, which exudes a level of pimpness only to be expressed as sublime."
Smmenen
Guest
« Reply #36 on: November 28, 2005, 11:14:45 am »

I still think that Control is the hardest matchup, period, for Grim Long becuase of its potential to just combo out before you do at the same time it counters your spells.  If you think that you have no trouble at all beating control, then I see no reason for you not to just master the Stax matchup, put in a bit more stax hate and go to town. 
Logged
tidal kraken
Basic User
**
Posts: 25


Cooler than your mom

mercurydragon450
View Profile WWW Email
« Reply #37 on: November 28, 2005, 09:50:05 pm »

I still think that Control is the hardest matchup, period, for Grim Long becuase of its potential to just combo out before you do at the same time it counters your spells.  If you think that you have no trouble at all beating control, then I see no reason for you not to just master the Stax matchup, put in a bit more stax hate and go to town. 
I could be way off here, but I've found aggro/control to be the most difficult. They have a conterbase, and they can have a clock on you (albeit a semi-slow one, but it's faster than traditional control). Post sb it becomes a lot easier with balance, dsc, and more xantid swarms, but it's been the only matchup I've had problems with so far.

Also, amazing job on the article. Infinite thanks for it.
Logged

Team ABS
No longer in need of catchy italicized phrases
Smmenen
Guest
« Reply #38 on: November 28, 2005, 10:16:13 pm »

I think bringing in Xantid Swarm against Fish is a mistake, in my testing.  The key threats are Rod/Chalice, Wasteland, and Force of Will.  To a lesser extent you can run into Daze and Stifle, but these are not as threatening unless you go for an early Desire that gets Stifled.   In either case, in my experience, if you Duress on turn one you almost never see a hand like this:

Fetchland
Wasteland
FOW
blue card
Null Rod
Daze
Stifle


More likely, they will have one or at most two cards you need to take and the others will just be annoying. 

For example, a more realistic hand might be:

Wasteland
Manland
Fetchland
Force of Will
Cloud of Faeries
Meddling Mage
Standstill

You only really want to take the FOW.  You then konw they have Wasteland - so anticipate it, and then go nuts with your first bomb.  The only thing I really fear from Fish is their topdeck getting lucky. 

I actually also disagree with the statement that Aggro-Control is faster than control decks.  Aggro Control is arguably the slowest deck in the format - even slower than Stax.  Control, on the other hand, is often as fast as this deck.  Gifts and Control slaver and Oath can and do win by turn 4 with surprising consistency. 
« Last Edit: November 28, 2005, 10:19:24 pm by Smmenen » Logged
tidal kraken
Basic User
**
Posts: 25


Cooler than your mom

mercurydragon450
View Profile WWW Email
« Reply #39 on: November 28, 2005, 10:19:30 pm »

I think bringing in Xantid Swarm against Fish is a mistake, in my testing.  The key threats are Rod/Chalice, Wasteland, and Force of Will.  To a lesser extent you can run into Daze and Stifle, but these are not as threatening unless you go for an early Desire that gets Stifled.   In either case, in my experience, if you Duress on turn one you almost never see a hand like this:

Fetchland
Wasteland
FOW
blue card
Null Rod
Daze
Stifle


More likely, they will have one or at most two cards you need to take and the others will just be annoying. 

For example, a more realistic hand might be:

Wasteland
Manland
Fetchland
Force of Will
Cloud of Faeries
Meddling Mage
Standstill

You only really want to take the FOW.  You then konw they have Wasteland - so anticipate it, and then go nuts with your first bomb.  The only thing I really fear from Fish is their topdeck getting lucky. 
That's what one problem has been. My opponent was topdecking better than I ever have. I also was tired due to lack of sleep over the weekend. I'll keep your reccomendations in mind. Thanks.
Logged

Team ABS
No longer in need of catchy italicized phrases
nicofromtokyo
Basic User
**
Posts: 87



View Profile WWW Email
« Reply #40 on: February 16, 2006, 12:52:02 am »

Sorry to put this post out from the deeps, but the article about Grim Long is at least available for the non-Premium jerk member like me, and I wanted to know one more thing about the deck.

First, thanks Smennen-san for your reply on your article regarding the mutli-color mana base + Fetch against multicolor lands. But you forgot to answer (or I wasn't able to find this answer?) regarding the use of Fastbond. You can afford this card with the Cities and Mines, and the synergy with the Draw7 is just amazing. I still think it should be integrated to the deck; could you convince me of the opposite?  Smile
Logged

jpmeyer
fancy having a go at it?
Adepts
Basic User
****
Posts: 2390


badplayermeyer
View Profile WWW
« Reply #41 on: February 16, 2006, 12:55:58 am »

Please don't bump three month old threads[/color]
Logged

Team Meandeck: "As much as I am a clueless, credit-stealing, cheating homo I do think we would do well to consider the current stage of the Vintage community." -Smmenen
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.033 seconds with 19 queries.