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SpencerForHire
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« on: December 12, 2005, 02:19:17 pm » |
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Color: Red Type: Sorcery/Instant Current Wording: You control target players next turn. That player controls your next turn. (A player controlling his or her opponent's turn sees all cards his or her opponent could see and makes all decisions for that player. The opponent doesn't lose life because of mana burn.) Part 1: Instant or Sorcery, that is the poll, that's all the poll is. Part2: Part two of this is the flavor. We need a card name, and flavor text. I believe that Name and Text should go toghethor so each Name should have a flavor text or no text at all. So if you want flavor text on this bad boy give it a name and give it flavor text. A name with no text will be assumed as no text. Have fun! (7 Day Timer)
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Team Technology - Strictly better than our previous name.
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Limbo
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« Reply #1 on: December 12, 2005, 02:31:14 pm » |
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I voted sorcery, obviously. Give me some time to come up with a cool name + flavour.
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Without magic, life would be a mistake - Friedrich Nietzsche Chuck would ask Chuck how a woodchuck would chuck wood... as fast as this.
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Summit
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« Reply #2 on: December 12, 2005, 11:34:52 pm » |
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I thought something along the lines of dual personality or a chance reverse of magic...chance being a great theme for red as chance is chaotic. So with that being said here are my suggestions:
Unconvincing Empathy ~Sucks to be me? Sucks to be You!
Or on a less silly side.
Parallel Possession ~The beasts exorcism became its deliverance through my possession. al-Fallar the un-Willing(or unlucky?)
and one I found on google..though I can't think of a good flavor text... maybe chicken?
notorious possession
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dandan
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« Reply #3 on: December 13, 2005, 01:16:22 am » |
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Funnily enough, with this card making it an Instant actually makes it slower. A Sorcery would be cast on your turn, presumably after combat. An Instant would ideally be cast EOOT, so just before your turn, in order to set up the right conditions and maximise mana usage. As such it smacks of planning, so I think Sorcery is more Red.
In addition, making it an Instant would almost certainly add 1 (or more) to the casting cost and it will already be difficult enough to give this a low enough casting cost given the power of the effect.
Hence, I voted for Sorcery.
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Playing bad cards since 1995
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asmoranomardicodais
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« Reply #4 on: December 13, 2005, 04:00:22 am » |
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I'm voting instant for the exact reason dandan voted against it; it makes this card more interesting by giving the caster the choice to gie the opponent the first turn, or you the first turn. The other reason I'm voting instant is because, like dandan said, it will up the casting cost on this card, and as my worst favorite card in the entire game is mindslaver, I'd rather not have a mindslaver variant that costs even close to a reasonable amount of mana.
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dandan
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« Reply #5 on: December 13, 2005, 04:32:06 am » |
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Borrowing creatures for a turn costs 3-4 mana, borrowing whole turns will cost more. Luckily you can't dump a Red Sorcery in the graveyard and Welder it back into play. My main 'fear' is somewhat similar to your hope, that any reasonable casting cost will render this unplayable.
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Jacob Orlove
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« Reply #6 on: December 13, 2005, 04:32:56 am » |
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I voted Sorcery, but I still expect this to cost stupid amounts of mana, certainly no less than 8.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Buttons
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« Reply #7 on: December 13, 2005, 04:41:58 am » |
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With the current wording, do you win the game if you win as your opponent?
That is, if I'm playing Goblins, and my opponent is playing Gifts, if I cast this, then fly off the handle on his turn, and Tendrils the Goblins deck for 2,000, does the Goblins-Deck player win?
The wording would make it seem like that is NOT the case, but just making sure.
It seems that if I win as my opponent, I actually lose. In that case, couldn't it have a cheaper casting cost, like 2RR?
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Godder
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« Reply #8 on: December 13, 2005, 05:52:57 am » |
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The current wording says that you control their turn, but if you make them win, they still win.
8 seems high, because even if you manage to screw them, they get to screw you back (fine technical terms there...).
I figure this isn't likely to be much better than Master Warcraft.
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That's what I like about you, Laura - you're always willing to put my neck on the line.
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dandan
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« Reply #9 on: December 13, 2005, 06:44:49 am » |
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8 would be the cost for the old spell, the new version looks like a 6 to me. It looks shiny and bright but after you are done 'mindslaving' your opponent, they get to return the favour. The effect is too powerful to allow it to be less than 6 mana but I'd not use it (people don't use Threaten at 3 mana, even with 11/11 Tramplers around).
Having thought about it a little more, Instant may have a number of functional advantages as if your opponent gets your turn first, you can at least get them to tap all blockers/mana to ensure the turn after that is a good one. I still dislike Instant from a flavour point of view.
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Jacob Orlove
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« Reply #10 on: December 13, 2005, 07:41:08 am » |
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People don't use Threaten in Vintage. It sees play in other formats.
Remember that you can build your deck to be relatively immune to this card, but your opponent cannot do the same, and also remember that green has been very consistently getting the kinds of mana-ramping cards that make it possible to build decks around cards like this one.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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dandan
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« Reply #11 on: December 13, 2005, 08:19:42 am » |
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Vintage is the format that Mindslaver sees play in and it is clearly a close relative of this effect. This just isn't as scary in other formats as written. I could see this as a 4RR Sorcery. As an Instant I'd imagine 5RR which is too much for a wacky offshoot of Final Fortune.
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Buttons
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« Reply #12 on: December 13, 2005, 08:29:55 am » |
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As is, the card sucks.
I don't know if this is how we want our first create-a-card to be.
Can we somehow make it so that what it does is actually abusable, but hard to pull off?
Making my opponent control my things just seems bad. How am I actually going to kill him when he can do things that I normally could? When would this EVER see play at a mana cost of 3RR, even?
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« Reply #13 on: December 13, 2005, 08:56:10 am » |
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Incidentally, this plus Volrath's Dungeon is a two card win once you pass the turn.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Buttons
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« Reply #14 on: December 13, 2005, 08:59:19 am » |
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Volrath's Dungeon. Enchantment 2BB, from Exodus.
Pay 5 life: Destroy Volrath’s Dungeon. Any player may play this ability but only during his or her turn. Discard a card: Target player puts a card from his or her hand on top of his or her library. Play this ability only any time you could play a sorcery.
...Why is this an instant win?
Maybe I'm just not getting something.
EDIT:Â Would it be because Volrath's Dungeon says:Â "But only during his or her turn?"Â
Couldn't your opponent play it during the inverted turn?
If not, which I'm guessing is the case, you can't use Volrath's Dungeon's ability after your turn, because hey, guess what, your opponent controls ALL YOUR STUFF. Meaning, you can't use the second ability because the card never says: "Either player may use this ability," for the second ability - only the contoller of Volrath's Dungeon.
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« Last Edit: December 13, 2005, 09:08:04 am by Buttons »
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dandan
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« Reply #15 on: December 13, 2005, 09:02:03 am » |
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This plus Volrath's Dungeon is hardly a combo from hell. Good luck making that deck.
I agree with this sucking at 6 mana but the effect is so powerful that making it cost less is too dangerous
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Nazdakka
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« Reply #16 on: December 13, 2005, 09:28:08 am » |
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This plus Volrath's Dungeon is hardly a combo from hell. Good luck making that deck.
I agree with this sucking at 6 mana but the effect is so powerful that making it cost less is too dangerous
Yeah, it's the sort of card which HAS to suck. It's like coin-flippers in that if the mechanic is pushed to tournament standard, it gets really annoying.
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Nazdakka Arcbound Ravager is MY Fairy Godmother! Check out Battle of the Sets - Group 1&2 results now up!
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« Reply #17 on: December 13, 2005, 10:15:26 am » |
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On their turn, you make them pay 5 life. In response, you make them pay 5 life. And so on. Similar cards wouldn't work because they could make the payment once, on your turn, in response to the slaver-spell.
Mages' Contest is also a win under this card.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Summit
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« Reply #18 on: December 15, 2005, 12:59:54 am » |
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I thought we were doing flavor text as well. I haven't seen any other text submitted. Did I jump the gun with my post above? That being said I voted Sorcery primarily to make the cost somewhat playable. It also, I belive, allows for easier use in practically any deck, rather than constructing one that is built specifically to play this card.
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SpencerForHire
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« Reply #19 on: December 18, 2005, 01:01:35 pm » |
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I'm extending this thread for flavor text and card name only. It is a sorcery undesputed and even if instantwins aftr this point it'll be a sorcery. Please everyone post your flavor and name ideas.
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Limbo
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« Reply #20 on: December 18, 2005, 05:04:59 pm » |
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Name : Mental Crisis
Flavour : I have the odd feeling of being in the wrong body...
You too?
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Without magic, life would be a mistake - Friedrich Nietzsche Chuck would ask Chuck how a woodchuck would chuck wood... as fast as this.
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dandan
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« Reply #21 on: December 19, 2005, 01:32:05 am » |
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Name : Turn the Tables
Don't argue with an idiot. She'll drag you down to her level then beat you through superior experience.
Quote made female to offer the fairer sex equal opportunities.
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Ephraim
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« Reply #22 on: December 19, 2005, 09:45:52 am » |
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[card]Turn the Tables[/card] is already the name of a card.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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« Reply #23 on: December 19, 2005, 03:23:30 pm » |
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Of the ones I posted above I like this one the best, and submit it as my submission. trying saying that 3 times fast.
Unconvincing Empathy ~Sucks to be me? Sucks to be You!
Although, I was dissapointed that "turn the tables" was already taken because it seems fitting in a game sense not a flavor sense. If it was an unglued card it would be fun to call it musical chairs.
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Manpriest
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« Reply #24 on: December 19, 2005, 03:47:51 pm » |
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Identity Theft
The Merchants of Kal'Zhed were well known for their brokering of oddities rarely seen amongst the civilized. The consciousness's of others being only one of their wares.
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www.pokerflea.comIt's so extremely frustrating spending days and weeks preparing, and all the time just know that some jolly Japanese will bash your head in with cards you've barely heard of. - Nicolai Herzog
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