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Author Topic: Single Card Discussion: Quicken  (Read 7807 times)
Chill79
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« on: December 30, 2005, 10:25:03 am »

Following card comes from Guildpact,confirmed by Mtgsalvation.

Quicken
U
Instant
The next sorcery card you play this turn may be played as an instant
Draw a Card.

Thoughts of this card,will it be played in Gifts example?

Updated card info, fixed thread title. -Klep
« Last Edit: January 09, 2006, 03:09:37 am by Klep » Logged

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« Reply #1 on: December 30, 2005, 10:27:44 am »

That card blows.  It doen't do anything really.  What are you going to cast during your opponent's turn?  Will?  so you cant use drain mana or cast any sorceries out of the yard?  Tinker is about it, and you might as well just have another counter for it.
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« Reply #2 on: December 30, 2005, 02:50:20 pm »

It definitely looks interesting, but I'm afraid that, like Overmaster, it might not be playable.  However, it's a hell of an effect, so we'll have to see.
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« Reply #3 on: December 30, 2005, 07:03:19 pm »

It might be a great card for the TPS mirror.

Opponent: Tendril you for 20.
You: Tendril you for 24 in response and draw a card!

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« Reply #4 on: December 30, 2005, 07:28:36 pm »

During your endstep, I cast Time Walk.  During my next turn, I'll draw a million cards.  And then I'll untap, and let you have the turn.
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« Reply #5 on: December 31, 2005, 02:24:46 am »

It's an instant, it only costs U, it cantrips so it's never really dead...I'm sure someone can come up with a way to abuse this card with all the game-winning sorceries out there.  It lets FlameVault win at Instant speed for an extra U, or you can Tinker out Colossus EOT so that you kept Drain mana up on their turn.  Not too shabby.
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« Reply #6 on: December 31, 2005, 02:44:11 am »

time walk,imperial seal,tinker,burnish wish,will (then you can counter if needed :p)
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« Reply #7 on: December 31, 2005, 12:47:39 pm »

It seems to be an interesting card for TPS UB, that's still played here in Italy with success. This cards seems to suite the storm mechanic very well: being a cantrip, I assume it will be used in such a combo.dec running blue.
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« Reply #8 on: December 31, 2005, 02:20:11 pm »

How would it fit the storm mechanic? You still can't play most of your stuff necessary to reach a sufficient storm count during your opponents turn.
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« Reply #9 on: December 31, 2005, 02:39:59 pm »

If there is a counter war, storm can get built to 4 or 5 easily.  From there it's easy to see a Ritual Ritual Brainstorm Swiftness Tendrils play.
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« Reply #10 on: December 31, 2005, 04:14:44 pm »

For reference, from the MTGSalvation Guildpact spoiler (which can be found athttp://www.mtgsalvation.com/spoiler/guildpact/):

Instant 
The next sorcery spell you play this turn can be played any time you could play an instant.
Draw a card.

I'm no expert on the deck, but my friend suggested that this might have a place in TPS. With, say, Dark Ritual Dark Ritual Vampiric Tutor Quicken, you can go off at the end of your opponent's turn (Ritual Ritual Tutor -> Will Quicken drawing Will Will Ritual Ritual Tutor -> Tendrils Quicken drawing Tendrils Cast Tendrils for 20). You could also do this during your own EOT with one less instant in hand your opponent decides to, say, Brainstorm and Gifts. You can just Tendrils in response to a big stack by your opponent. Something as simple as Duressing during your opponent's endstep can force Control to play on their turn, freeing up your mana and tying up theirs, so that it's much easier to go off at Sorcery speed.  It cycles for a blue, and it pitches to Force of Will.

So does this niche card have a place in TPS, or is it too narrow to fit in? Is it part of a Cunning Wish sideboard or the main deck? What do you remove to put it into either?
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« Reply #11 on: December 31, 2005, 04:21:45 pm »

Isn't there already a topic about this card?

I think it's good. It can really power up your game and it makes Wheel of Fortune good again..
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« Reply #12 on: January 01, 2006, 06:57:32 am »

This card is way too dead and narrow.  It will not see Vintage play.
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« Reply #13 on: January 01, 2006, 01:46:55 pm »

If there is a counter war, storm can get built to 4 or 5 easily.  From there it's easy to see a Ritual Ritual Brainstorm Swiftness Tendrils play.

I can't remember TPS being a deck that fights lots of counter wars during the turn of it's opponent.
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« Reply #14 on: January 01, 2006, 04:30:50 pm »

It's still a cantrip for 1 mana.  It's not dead.
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« Reply #15 on: January 04, 2006, 12:05:23 am »

It lets you Duress/Cabal Therapy immediately after a card draw during your opponent's turn.

Or (and I know that this is dead jank), if you resolve a Slaver, you can cast an instant Trade Secrets during their turn to win immediately, if your match is short on time.

So you don't have to look it up:

Trade Secrets - 1UU - Sorcery - Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
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« Reply #16 on: January 04, 2006, 12:16:57 pm »

If there is a counter war, storm can get built to 4 or 5 easily.  From there it's easy to see a Ritual Ritual Brainstorm Swiftness Tendrils play.

I can't remember TPS being a deck that fights lots of counter wars during the turn of it's opponent.

True enough, but this card may allow the possibility of some kind of Counter Storm deck. This would seem to be a more likely archetype in Legacy, where the card pool does not abound in 0cc mana artifacts.  Sorry to back-to-back post, like this...I thought of this on the walk home last night.
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« Reply #17 on: January 04, 2006, 12:46:24 pm »

I can't remember TPS being a deck that fights lots of counter wars during the turn of it's opponent.

That's true, but you gain the chance to steal 10 life from a crappy hand of 3 cards: fow, tendrils and swiftness/quicken. That's only a junky example, there are many situations in which a Mini Counter War of only 2 forces/drains can get you over the storm count you were waiting for.
The only ability to play at instant speed your next sorcery spell is good, but not enough: the cantrip bonus will get this played, I assume, at least here in Italy where TPS is still quite common (and the mirror too).
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« Reply #18 on: January 09, 2006, 02:28:18 am »

Quicken

U
Instant in
The next sorcery card you play this turn may be played as an instant
Draw a Card.

This card seems extremely strong to me. 

The first thing I thought when I saw this cards was:  Does this card make a High Tide combo deck viable in Vintage.  If you think about it, it may be possible to play High Tides and Resets /// and then use Quicken to play Yawgmoth's Will after making a ton of Mana during your opponents turn Via the Tides and Resets.  It is also relevent that the Quicken actually cantrips, and that it is reusable under the Yawgmoth's Will, so it would be possible to cast Tendrils off the Will.  All of this would be during your opponents end step, and since the deck would look very close to Mono blue there is a very good chance that the mana base would be more stable than prexisting combo decks. 

We are still working on an initial list and haven't even begun to test this deck yet, but do any of you guys have thoughts or ideas regarding this style of deck.

The main problem I see is that you can't play moxes when you are comboing out, however the hightides and resets actually just make stupid amounts of Mana, so you don't actually need them to go off. 

It also doesn't seem terrible that with Quicken you could play a Draw seven at the end of your opponents turn and then untap and try to win.  Rather than play it on your mainphase and pass to your opponent who has a full grip.

Thoughts?
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« Reply #19 on: January 09, 2006, 02:31:33 am »

I have no idea about the success of the card in the mono blue deck youre working on, but as far as current combo decks are concerned, I dont know where you would fit in a card that's pretty much dead on its own.

Oh, and wasn't there a discussion on this card before?
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« Reply #20 on: January 23, 2006, 07:45:41 am »

I can see it doing something for Doomsday.

End of turn Doomsday, so you no longer have to wait a turn to combo out. And as said before, it's a cantrip. And cantrips for {U} aren't bad at all.

Time will tell whether it's really going to do something for Vintage.
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« Reply #21 on: January 28, 2006, 06:01:38 pm »

Quicken

U
Instant in
The next sorcery card you play this turn may be played as an instant
Draw a Card.

This card seems extremely strong to me. 

... but do any of you guys have thoughts or ideas regarding this style of deck.

It also doesn't seem terrible that with Quicken you could play a Draw seven at the end of your opponents turn and then untap and try to win.  Rather than play it on your mainphase and pass to your opponent who has a full grip.

Thoughts?

I have indeed played Vedalken Orrery in my first Salvager Build, long ago, and found End of Turn TimeTwister very satisfying.

Quicken allows you to play Sorceries in the middle of a counterwar to win said counter war.  Playing Sorceries via Quicken during your own mainsphase when another sorcery (uh, Tinker/Will) is on the stack seems rather strong.

Lastly, there are probably a TON of other Sorceries that could possibly see play in Vintage if they weren't sorceries (Armaggeddon/Balance/Transmute Artifact/TimeTwister/hell, Hurricane), and some may deserve to get a second look for inclusion in a Quicken based deck.
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« Reply #22 on: January 28, 2006, 07:34:15 pm »

Lastly, there are probably a TON of other Sorceries that could possibly see play in Vintage if they weren't sorceries (Armaggeddon/Balance/Transmute Artifact/TimeTwister/hell, Hurricane), and some may deserve to get a second look for inclusion in a Quicken based deck.

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« Reply #23 on: January 31, 2006, 06:00:55 pm »

Quicken

U
Instant in
The next sorcery card you play this turn may be played as an instant
Draw a Card.

This card seems extremely strong to me. 

The first thing I thought when I saw this cards was:  Does this card make a High Tide combo deck viable in Vintage.  If you think about it, it may be possible to play High Tides and Resets /// and then use Quicken to play Yawgmoth's Will after making a ton of Mana during your opponents turn Via the Tides and Resets.  It is also relevent that the Quicken actually cantrips, and that it is reusable under the Yawgmoth's Will, so it would be possible to cast Tendrils off the Will.  All of this would be during your opponents end step, and since the deck would look very close to Mono blue there is a very good chance that the mana base would be more stable than prexisting combo decks. 

We are still working on an initial list and haven't even begun to test this deck yet, but do any of you guys have thoughts or ideas regarding this style of deck.

The main problem I see is that you can't play moxes when you are comboing out, however the hightides and resets actually just make stupid amounts of Mana, so you don't actually need them to go off. 

It also doesn't seem terrible that with Quicken you could play a Draw seven at the end of your opponents turn and then untap and try to win.  Rather than play it on your mainphase and pass to your opponent who has a full grip.

Thoughts?


I actually hadn't considered Quicken Tide as a route to take with the card.  Obviously Quickening a Desire after revving the storm with Reset could get ridiculous fast.  Although I don't think it belongs in the deck, quicken into Bubbling Muck (using Watery Graves + the Undergrounds) might be something to keep on the back burner.
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« Reply #24 on: February 01, 2006, 02:12:43 pm »

Ahh, im working on a list for Quickened Bubbling Tide.  It'll hit this forum in a couple days (for its hard to make this powered, for obvious reasons such as moxen weaken tides)

It looks pretty nuts, and I think it could wreck unpowered metas. 
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« Reply #25 on: February 01, 2006, 06:24:07 pm »

Quote
It looks pretty nuts, and I think it could wreck unpowered metas.

Then it belongs in legacy not in vintage. Wether or not this card has applications in other formats is up for debate. In a powered Vintage format I do not see it as viable. What are you going to take out of a tight build to mmake room for this?
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« Reply #26 on: February 02, 2006, 07:18:26 am »

The only deck I could see it really playable in, is in a deck that wanted to take full advantage of Reset. 
If you think about it, 5 mana (at least 4 of them lands) + Izzet Guildmage + Reset = go infinte mana durring your opps draw step.
Then you add quicken to that and you get "Draw your deck, play all instants and sorceries ... win off tendrils"  All durring an opponents turn.
"I'm sorry what? you stifle Storm? Ok ill play mana leak and copy it 5000 times all targeting your stifle"
The question is... why would you play this combo, when there are many other, better, easier combos to play. Combos that can easily go off well before turn 4 (ei don't require 4 lands).  You cant even really effetively run this combo off a card like retract or hurkyls recall, because you cant replay the arti-mana at instant speed.
« Last Edit: February 02, 2006, 07:22:06 am by Harlequin » Logged

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« Reply #27 on: February 02, 2006, 09:06:43 am »

The card that Quicken helps the most, IMHO, is Deep Analysis.  Deep is a strong card as a sorcery and would be a fucking awesome card if it was an instant.  The only problem is that it would require 3UU to play a deep at end of turn yet the flashback would be easy enough for only 1UU.  But Draining something into Deep A and then using quicken to flash it back on your opponents turn likely would put the control player ahead enough to win the game.  Perhaps some sort of Mono-blue control deck could put the two cards to use, like the days of unrestricted FOF.  Neither card sucks on it's own so you would not be staring at some 5 card combo with Quicken that you would never be able to pull off.  At worst, Quicken catrips which is not 'that' bad I guess.
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« Reply #28 on: February 03, 2006, 03:33:20 pm »

The card that Quicken helps the most, IMHO, is Deep Analysis.  Deep is a strong card as a sorcery and would be a fucking awesome card if it was an instant.  The only problem is that it would require 3UU to play a deep at end of turn yet the flashback would be easy enough for only 1UU.  But Draining something into Deep A and then using quicken to flash it back on your opponents turn likely would put the control player ahead enough to win the game.  Perhaps some sort of Mono-blue control deck could put the two cards to use, like the days of unrestricted FOF.  Neither card sucks on it's own so you would not be staring at some 5 card combo with Quicken that you would never be able to pull off.  At worst, Quicken catrips which is not 'that' bad I guess.

At that point you may as well just use Opportunity, which will draw 4 cards for 4UU, instead of 4 cards at 4UUU, 3 life and requiring Quicken.

Like some of this is just getting too cute with the card. It's great with broken restricted cards, Tendrils and Ideas Unbound (Though 2 cards and UUU for 4, doesn't exactly thrill anyone outside of T2). That's about it.
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« Reply #29 on: February 05, 2006, 04:19:12 pm »

Quicken

U
Instant in
The next sorcery card you play this turn may be played as an instant
Draw a Card.

This card seems extremely strong to me. 

The first thing I thought when I saw this cards was:  Does this card make a High Tide combo deck viable in Vintage.  If you think about it, it may be possible to play High Tides and Resets /// and then use Quicken to play Yawgmoth's Will after making a ton of Mana during your opponents turn Via the Tides and Resets.  It is also relevent that the Quicken actually cantrips, and that it is reusable under the Yawgmoth's Will, so it would be possible to cast Tendrils off the Will.  All of this would be during your opponents end step, and since the deck would look very close to Mono blue there is a very good chance that the mana base would be more stable than prexisting combo decks. 

We are still working on an initial list and haven't even begun to test this deck yet, but do any of you guys have thoughts or ideas regarding this style of deck.

The main problem I see is that you can't play moxes when you are comboing out, however the hightides and resets actually just make stupid amounts of Mana, so you don't actually need them to go off. 

It also doesn't seem terrible that with Quicken you could play a Draw seven at the end of your opponents turn and then untap and try to win.  Rather than play it on your mainphase and pass to your opponent who has a full grip.

Thoughts?


I actually hadn't considered Quicken Tide as a route to take with the card. Obviously Quickening a Desire after revving the storm with Reset could get ridiculous fast. Although I don't think it belongs in the deck, quicken into Bubbling Muck (using Watery Graves + the Undergrounds) might be something to keep on the back burner.
I also think that this card will be extremely strong considering that it is a cantrip for 1 blue and you can use an opponents combo against them.
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