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Author Topic: [deck] Dra-Gro-Naut  (Read 8928 times)
Ben Kossman
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« Reply #30 on: January 24, 2006, 01:56:25 pm »

Would splashing Green for Quirion Dryad and posssibly Werebear be a viable option?
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Apocalypse
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« Reply #31 on: February 07, 2006, 04:07:18 pm »

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Can win a cagefight with Akroma.

If by "win a cagefight" you mean "chump block if you completly empited your hand", you'd be correct.  If you meant "kill", you'd be wrong.  Akroma has protection from red.

You never win a fight with tha B*tch. She strikes first... And the Drago will be 41/3 because it says +2/+0!

Berserk is a real good choice. If you played 3 spells before you smack for 18 maybe 1 dart en 1 fetch and it´s ok. Also the Dryad will fit now by adding green.

You definitly want to play black. So you can abuse the Will en also the tutor´s, duress and maybe the coffin purge.

Also frantic search en gush are good free threats. So al this make me this list:

4 wee dragonaut
3 quirian dryad

4 brainstorm
1 gush
1 frantic search
1 ancestral recall
4 AK
3 Deep analysis

4 fow
3 duress

1 time walk
1 Y Will
1 Demonic tutor

4 intuition
4 Lava dart

1 black lotus
5 mox
1 petal
4 volcanic
2  underground sea
2 tropical island
5 fetch
1 island / steam vents

-- that´s it
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Draven
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« Reply #32 on: February 07, 2006, 04:22:56 pm »

Quote
Can win a cagefight with Akroma.

If by "win a cagefight" you mean "chump block if you completly empited your hand", you'd be correct.  If you meant "kill", you'd be wrong.  Akroma has protection from red.

You never win a fight with tha B*tch. She strikes first... And the Drago will be 41/3 because it says +2/+0!

Berserk is a real good choice. If you played 3 spells before you smack for 18 maybe 1 dart en 1 fetch and it´s ok. Also the Dryad will fit now by adding green.

You definitly want to play black. So you can abuse the Will en also the tutor´s, duress and maybe the coffin purge.

Also frantic search en gush are good free threats. So al this make me this list:

4 wee dragonaut
3 quirian dryad

4 brainstorm
1 gush
1 frantic search
1 ancestral recall
4 AK
3 Deep analysis

4 fow
3 duress

1 time walk
1 Y Will
1 Demonic tutor

4 intuition
4 Lava dart

1 black lotus
5 mox
1 petal
4 volcanic
2  underground sea
2 tropical island
5 fetch
1 island / steam vents

-- that´s it

I think four Intuition is too many, three is usually optimal. You bring up Berserk (reason for adding Green) but no Berserk or Wish. I also don't think 4 Force is enough Countermagic. Most decks either run 8+ or none. The decks that run 8+ counters, your 4 FoW will be futile (enve with the Duress) and with decks that don't run counters, you should be able to beat anyways (or lose to anyways because their combo is way faster than your 4 Fow).
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Penguin
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« Reply #33 on: February 07, 2006, 07:46:15 pm »

Firstly since a lot of people seem to be skipping this fact, I thought I would put it out there.  Wee Dragonauts can not even chump block Akroma because she has protection from red, which means that they can not be blocked by red creatures.

Now on to Apocalypse's list.  I really don't like this deck going into 4 colors.  It is an aggro deck and aggro decks don't like having to build up mana bases so they can get the U/B/R/G mana they need.  Wasteland would really crush your hopes of ever winning severely because you only have maybe 1 basic land and that is if you decide to keep it in.  Personally I think you should cut the green, all the green you have is the dryads and your devoting 2 mana base slots for them.  Your not running Berserk, Living Wish, Regrowth, or any other good cards.  Like Draven said you should up your counter slots a bit, for this situation mana leak or counter spell would probably be best because of the tempo gain.  The idea of adding Gush and Frantic Search were good ideas as it helps build up the spell count.  Yawgmoth's Will is probably the most broken card in this deck (in what deck isn't it broken) as it lets you double your ability to play spells.

Splashing green into this deck, just turns it into more of a Miracle Gro deck with red splashed in.  And by adding black you are just begging, I mean on your hands and knees begging to run Pscyhatog...
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Harlequin
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« Reply #34 on: February 10, 2006, 08:13:22 am »

Quote
Can win a cagefight with Akroma.

If by "win a cagefight" you mean "chump block if you completly empited your hand", you'd be correct.  If you meant "kill", you'd be wrong.  Akroma has protection from red.

It does kill Spirit, and it can trade with Razia, but you're basiclly screwed if someone Oaths out Akroma.
...
If by "Does kill Spirit" you ment "wee guy dies as a result of first strike damage resolving" ... you'd be correct.  Smile
Also you'd have to play 3 spells inorder to trade with Razia.

MD Bounce for the win!  I vote echoing truth or rushing river.

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« Reply #35 on: February 14, 2006, 05:03:15 pm »

what about good old reckless charge? or even sideboard snap? im not very good at magic but both seem like they woud be fun to play and may work well
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bebe
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« Reply #36 on: February 16, 2006, 10:23:10 am »

You do not need green - in fact you could use fling instaed of berserk as once you are pumped it should be enough. That was used in tog when green was removed for red - a very good idea.
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De Stijl
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« Reply #37 on: February 16, 2006, 11:16:57 am »

You could also name the deck Dra-  Go-Nuts.  Man, the achetype lends itself to so many fantastic and self explanitory deck names!

You definately need more basic Island in here, but the concept seems really interesting.
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Darkenslight
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« Reply #38 on: March 05, 2006, 10:20:29 am »

Looking at this deck, I wonder if it would be possible to add some Storm cards to the fray; after all, the basis of the deck IS to 'storm' up those damned faeries FTW.
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StarOrc
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« Reply #39 on: March 06, 2006, 12:13:47 am »

Darken: I was thinking the same thing while reading this thread. Adding Tendrils to this would be very interesting... 4 Spells then Tedrils then Kill with Nauts... Something like a cross between Meandeck Tendrils and this deck with Rituals and All... Something off the top of my head taking the deck in a very different direction.

4 Dark Ritual
4 Cabal Ritual
4 Chromatic Sphere
4 Brainstorm
4 Night's Whisper
4 Duress
4 Wee Dragonauts
4 Tendrils of Agony
4 Land Grant
4 Sleight of Hand
1 Ancestral
1 Walk
1 Demonic
1 Mystical
1 Yawmoth's Will
5 Moxen
1 Sol Ring
1 Mana Crypt
1 Black Lotus
3 Bayou
2 Taiga
2 Tropical Island


I have no idea how that would work... but it seems interesting.... Mana Base seems awful though..... Land Grant has to be better than Fetches in this though....

Star
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SonataOfTheCathedral
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« Reply #40 on: March 06, 2006, 12:25:49 pm »

I really think this deck needs another beefstick that isn't Lavamancer to consistently haul ass. The things that come to mind are Fledgling Dragon and Quirion Dryad. Dryad seems like a natural inclusion because if you are playing stuff like Cantrips you are going along the route of accomplishing the same thing and that is Growing and smashing.


Quote
Currently testing Lightning Bolts in place of the Stitch in Times, not too great though. Think I'd rather have another cantrip effect. I need something against Oath, don't know what though..

If you play a heavy red build Final Fortune seems like a good card. It gives you the extra swing that I would predict you need oh so often while facing down hate.

The potential tempo in this deck is undeniable but the power level just may not cut it.
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