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Author Topic: Volcanism  (Read 4924 times)
Ephraim
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« on: January 24, 2006, 09:46:00 am »

Volcanism
{R}{R}
Sorcery

Destroy target land. Its controller may search his or her library for a Mountain card and put that card into play.  If that player does, he or she then shuffles his or her library.

***

I had suggested this card for TMD's "You Make the Card."  It was an idea of which I was especially proud, so I figured I'd pull it back out and try to make it into a card.  It's land destruction on the order of Sinkhole, but if your opponent has a mountain, it doesn't necessarily hurt them (although you could end up colour screwing them.)  I had initially argued that it could be used to tutor for a mountain, but then I realized if you have {R}{R} available to you, you don't need a mountain all that urgently.  I guess the question is this:  Is letting the victim search for a mountain an adequate drawback for printing another Sinkhole?

***

Current Wording:

Volcanism
{R}{R}
Sorcery

Destroy target land. Its controller may search his or her library for a basic Mountain card and put that card into play.  If that player does, he or she then shuffles his or her library.
« Last Edit: February 27, 2006, 08:48:30 pm by Ephraim » Logged

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« Reply #1 on: January 24, 2006, 10:52:16 am »

I voted for this card. I'm all for it.
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« Reply #2 on: January 24, 2006, 11:32:46 am »

I like how decks can just run (or sideboard) a random mountain to partially foil this card. It's actually a lot fairer than it looks.
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« Reply #3 on: January 24, 2006, 01:00:07 pm »

I Agree!
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« Reply #4 on: January 24, 2006, 11:58:48 pm »

I actually voted for this card too and I really like it.
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« Reply #5 on: January 25, 2006, 09:58:01 am »

I'm pretty sure Wizards wouldn't print it as it stands. Oddly enough from a flavour point of view you could search for a Mountain or an Island and this would also solve any power level issues.
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« Reply #6 on: January 25, 2006, 01:14:29 pm »

Why wouldn't they print this? They've done 2cc land destruction fairly recently (though it has drawbacks).
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« Reply #7 on: January 26, 2006, 02:50:04 am »

Lava Blister? What 2cc LD spell? Wizards have said that they wouldn't print a card like Sinkhole again as LD isn't fun.
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« Reply #8 on: January 26, 2006, 02:39:48 pm »

Lava Blister, and also Uncontrolled Infestation. And if you want to get tricky, Seismic Spike.
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« Reply #9 on: January 26, 2006, 04:24:04 pm »

Tremble?
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« Reply #10 on: January 26, 2006, 08:21:26 pm »

Maybe since the 2 casting cost land deaths all deal with non-basic you add that on here.

Destroy target non-Basic land

or for a new kick

Destroy target basic land
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« Reply #11 on: January 30, 2006, 01:37:26 am »

Volcanism
RR
Sorcery

Destroy target non-Mountain land. Its controller may search his or her library for a Mountain card and put that card into play.  If that player does, he or she then shuffles his or her library.
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« Reply #12 on: January 30, 2006, 10:16:24 pm »

Volcanism
RR
Sorcery

Destroy target non-Mountain land. Its controller may search his or her library for a Mountain card and put that card into play.  If that player does, he or she then shuffles his or her library.

Radiate would break this new version in half.
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« Reply #13 on: January 31, 2006, 12:50:46 am »

Uh...two card combo, 3RRRR to plague wind their land? I can't say I really care.
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« Reply #14 on: January 31, 2006, 01:19:36 am »

Lava Blister+Radiate has so far failed to break any format, I think I could sleep at night if we made this card non-Mountain. We all know Wizards wouldn't print the original version, there are formats without multilands after all.

I guess we could make it non-Mountain or non-basic land although that does lose just about all of the flavour of the card, however balanced it is.

From a personal point of view, I'm fine with the card, I just feel that it is rather out of step with Wizards rather clear policy on LD. It would be a risk to maindeck such a card and I'm not sure it would always make the cut as a SB card (a card that is good enough to occasionally make the SB is fine power-wise). So I hope it is clear than Dandan doesn't have a problem with the card, but I feel I have to play the devil's advocate (seeing as the aforementioned is busy hassling RE).
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« Reply #15 on: February 07, 2006, 12:59:38 am »

Dandan, in my opinion, making it non-mountain is a negligible patch.  After all, it is not unreasonable to suppose that if somebody has one mountain in their library, that they have at least one other mountain in their library.  This card is not going to be effective against red decks anyhow.  Or was there something else you'd seen that makes the non-mountain solution meaningful?
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« Reply #16 on: February 07, 2006, 07:56:10 am »

Making it non-Mountain restricts your choice of targets which therefore lowers the power of the card. Clearly the power level doesn't have to be lowered very much but it has to be weaker than Sinkhole, which Wizards clearly wouldn't reprint in Type II.
So it is a very minor tweak power-wise.

In addition, replacing a Mountain with a Mountain is a bit off IMHO. Making it non-Mountain stops you Crop Rotating into a Volcanic Island or vica versa to protect your mana source from Wasteland (somewhat unlikely seeing as you are running a RR spell). Basically the non-Mountain clause means that you are really really unlikely to target yourself, even if Mindslavered.

I don't like the idea of Volcanism changing a Volcanic Island into a Plateau. Or a Badlands.

So in short, it is an attempt to lower the power level a tad but not much. Flavour-wise it is a bit weird though.



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« Reply #17 on: February 15, 2006, 10:39:26 am »

They can't Crop Rotate with this. It's a sorcery.
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« Reply #18 on: February 16, 2006, 01:47:35 am »

I didn't say you could cast it as an Instant just that my modification stopped:
1. Changing a Mountain into a Volcanic Mountain/Taiga
2. Changing a non-basic land into a Mountain as insurance against Wasteland (or to prevent landwalking, Karma, etc)

The modification greatly reduces your chances of casting Volcanism on one of your lands ('Crop Rotating')

I could have been clearer but I think I managed to show that the difference is non-trivial.
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« Reply #19 on: February 16, 2006, 02:02:31 am »

1. Changing a Mountain into a Volcanic Mountain/Taiga
You mean "Steam Vents" and "Stomping Ground", the new "duals".

Incidentally, this made me realize a. how terrible a name stomping grounds is, and b. they're deliberately choosing nonspecific names for the duals, which means they're planning on reprinting them eventually.
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« Reply #20 on: February 16, 2006, 04:13:57 am »

You fetch Stomping Grounds, I'll fetch Taiga. Although our Kid Apes will be the same size, you'll have a lower life total.

Crappy new cards! They'll be reprinting Time Walk with a higher CC, in Gold and with only a 50% chance of working, you mark my words!
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« Reply #21 on: February 23, 2006, 10:01:22 am »

I didn't say you could cast it as an Instant just that my modification stopped:
1. Changing a Mountain into a Volcanic Mountain/Taiga
2. Changing a non-basic land into a Mountain as insurance against Wasteland (or to prevent landwalking, Karma, etc)

The modification greatly reduces your chances of casting Volcanism on one of your lands ('Crop Rotating')

I could have been clearer but I think I managed to show that the difference is non-trivial.

Do you think that it would rectify this problem and make this card suitably weaker if I only allowed you to search for a basic mountain card?  I suppose that was really the initial intention of the card, but it never really occured to me to state it explicitly.
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« Reply #22 on: February 27, 2006, 05:29:47 pm »

I like that card alot....!

I think it would be a great sideboard card in T2/possibly Extended.

Destroy target nonbasic land for 2 mana as someone mentioned would own Smile

Destroy target basic land for 2 mana wouldnt be fair in most formats, and even in T1, it would hit everything waste didnt hit.

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Ephraim
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« Reply #23 on: February 27, 2006, 08:50:32 pm »

I have changed this card so that it can only fetch basic mountains.  I think that effectively weakens it as a tutor while maintaining all of the flavour that I initially wanted.  24 Hour Clock.
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« Reply #24 on: February 28, 2006, 02:13:18 am »

Fetching a basic land is an excellent idea. I have no objections at all to this card and like it a lot.
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« Reply #25 on: March 27, 2006, 10:07:47 am »

24 Hour Clock
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« Reply #26 on: April 19, 2006, 02:14:14 am »

Couldn't we make this available to any colour, uncounterable, and generate mana?

Wizards just did -

Ghost Quarter |Land| T: Add 1 to your mana pool. / T, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.

Clearly any objections I had about Volcanism, now look a touch daft. Given Ghost Quarter, I can't see antone objecting to Vocanism.
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Ephraim
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« Reply #27 on: April 19, 2006, 08:22:25 am »

The one, subtle difference is that Ghost Quarter also eats up your land drop for the turn.  I think that it is a larger penalty than most people consider upon first observation.
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« Reply #28 on: April 19, 2006, 08:35:31 am »

Sure but the similarities are amazing. I think the ability to generate mana is a bigger advantage than the land drop is a disadvantage. Your card is more sensible in a sensible world!
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« Reply #29 on: April 19, 2006, 02:33:32 pm »

There very different cards. Ghost Quarter ALWAYS allows the opponent to get a new land, unless their not using basic lands, and therefore never acts as land destruction, except to turn non-basics into basics. Ghost Quarter hurts you, because it wastes your land drop, but not theirs. With volcanism, 80% the opponent won't be able to find a basic mountain, and you have gotten rid of one of their land drops. Volcanism is by far a much more powerful card.
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