Null Rob
Basic User
 
Posts: 37
I can't believe I missed "My Hairy Aunt"...
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« Reply #2 on: January 26, 2006, 07:41:17 pm » |
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This deck REALLY, REALLY wants Mana Drains. You don't want to be tapping out to cast an Ophidian on turn 3...Draining a spell on turn 2 lets you cast Ophidian on turn 3 and still have UU or 1U available to cast another Drain or Mana Leak. If you don't have them/can't proxy them (I know you mentioned it was a no-proxy meta) I would suggest just playing UW Fish. However, I've always been a huge fan of Blue-based "underpowered" control decks, and they seem to be the only decks I can get consistent good results with. I do like your idea, and I have a few comments that I think could improve the deck significantly. If you do want to stick with a more controllish build, as opposed to UW Fish, here's where I would go with it:
1) Morphling needs to go. Desperately. Without Drains you have absolutely no way to accelerate her into play...and as a control deck you NEVER want to be tapping down 5 lands on your mainphase to play anything. 4 Ophidians and 4 Mishra's Factories (and yes you are correct that the Conclaves should become Factories) should provide an ample enough clock with all the control elements you have. And now you get 2 more slots for utility cards.
2) Meddling Mage belongs in more of a Fish-style UW deck. Don't get me wrong, he's awesome, but again, you don't want to be tapping down on your mainphase. 4 Ophidians are already a bit of a stretch without Mana Drains, but they're necessary to the deck. Mages, on the other hand, are not necessary, so I would cut them.Â
3) For the most part, the manabase looks pretty solid. However, I think 2 basic Plains and 4 Tundra are overkill, especially if you cut the Mages. I would add a Sol Ring to get to 23 mana sources (it makes Phid way easier to cast, and lets you keep counter mana up after playing it), and swap one Plains and one Tundra for 2x Polluted Delta. This way, you have more shuffle effects for your Brainstorms, which can function as a decent draw engine. And you can still find your white mana when you need it. Also, there is absolutely no reason to be running 4 Wastelands and 0 Strip Mine. I would add the Strip Mine as a 24th "mana source," but it should really be considered a utility slot, because you don't ever want to be playing it on turn 1 (unless you're on the draw and your opponent plays a turn 1 Bazaar or Workshop).
4) I would recommend cutting the Chalices and going up to 4 Null Rods, but without Drain, Null Rod is just another spell you don't want to play on your mainphase. So instead, I would recommend losing the 2 Null Rods. Chalice does come down for free, after all. Plus, with all the utility room you have available, you can find other spells that can cover most of the things Null Rod did, and that also have other applications.
5)Â So, here are the changes we have so far: -2 Morphling -4 Meddling Mage -2 Null Rod -1 Plains -1 Tundra +2 Polluted Delta +1 Strip Mine +1 Sol Ring
So we've got 6 more slots to get some additional utility cards into your build. Here's what I would recommend: +3 Stifle: I think Stifle is SO underplayed in decks like this. It has so many incredible uses that I just can't justify not running it in this deck when you have the room. Stifling a Mindslaver activation, a Welder activation, an opposing Wasteland, or even the trigger on your opponent's Drain mana can set them back a turn and really mess with their long-term gameplan. Not to mention, you're running 4 Chalice of the Void, 4 Wasteland, and 1 Strip Mine, so Stifling opponent's fetchlands can help with your mana denial plan. +1 Mystical Tutor: DO NOT, UNDER ANY CIRCUMSTANCES, CUT BALANCE. After taking this deck to a tournament or 2, I bet that not only will you be glad you didn't cut Balance, but you'll find that Balance, more than anything else in the deck, is what you're looking for with the Mystical Tutor. +1 Disenchant, +1 Echoing Truth: These are both very good additions to the utility section of your deck, and will further help you improve your Oath matchup, which is starting to look pretty darn good, at least on paper.
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