G-A-T 177
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« on: January 30, 2006, 11:21:20 pm » |
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So here it is guys- I was going to take some time to write a complete report, but to be honest, I can't remember the day all that well! It all starts out on friday night.... Elias V, Roland Chang and the Forino brothers are all over my place doing some last minute testing and drinking some beers. Im trying not to play too much because I know I'm gonna hate the game by about 4pm the next day. I also hadn't decided what deck to play. We were testing 2-land, the new ichorid deck and slaver, among others. I was toying with the idea of running GaT. I had pretty good success with the deck 2 rochesters ago (10th), and it just happens to be my favorite deck. The guys suggest that I run it, as we expected to see lots of gifts, cs, and the new tps-ish drain deck with dark confidant- all of which are fine matchups for the deck. I figure at the very least, I'll have some fun with it. The night ends around 2am, leaving me only a few hours of sleep before taking the trip from long island to Waterbury. Here's the list:
GrowAtog 2006
4 quirion dryad 2 psychatog
4 force of will 3 daze 2 misdirection 2 mana drain 3 duress
4 brainstorm 2 merchant scroll 2 cunning wish 2 gifts ungiven
1 gush 1 ancestral recall 1 time walk 1 demonic tutor 1 vampiric tutor 1 mystical tutor 1 yawgmoth's will 1 regrowth 1 darkblast
2 polluted delta 3 flooded strand 3 tropical island 3 underground sea 2 island 1 library of alexandria 5 moxes 1 black lotus 1 mana crypt
Sideboard:
3 ground seal 2 naturalize 2 oxidize 2 gilded drake 1 duress 1 skeletal scrying 1 echoing truth 1 berserk 1 mana drain 1 darkblastÂ
So what looks funny about this list? Probably the mana drain counts. At the tournament in rochester, I had already cut the 4th drain. My counters looked like: 4 force, 3 drain, 3 misdirect. I wanted to make the deck a little more aggressive for this tournament. I added the dazes so I could always tap out for that early dryad. There's also a whole lot less to drain into than with other decks, so I went down to 2. The drain in the board replaces the traditional misdirection. Realistically, its rare that you'll be able to wish and drain in the same turn, so the drain there is more for deterrence. I usually wish for it EOT and hold it in my hand. If it buys an extra turn or two for the dryad to swing while the opponent decides what to do about it, its done its job. Not to mention, most players will just try to power through with 2 counters, which doesn't usually work against GaT because it has so much free countermagic. On top of that, if you play a daze in game one, all 3 usually come out game 2 and the 3rd drain and 4th duress get sided in. I think the rest of the list is relatively self-explanatory.
The tournament: I'm going to post what I remember- which may or may not be correct in every case. For those of you that I went up against in the tournament- it'd be great if you could add on/ correct my report.
Round 1- Enchantment based deck running root maze and stasis
Game 1- I let a root maze resolve and counter the stasis that might have won him the game- dryad beats end it quickly. In: 1 naturalize, 1 mana drain Out: 1 darkblast, 1 (?) Game 2- I counter a black vise, a howling mine, and daze a choke when he taps out to cast it. He was out of steam and a dryad (i think) took it home 1-0
Round 2- Control Slaver
Game 1- I keep a hand with two fetches, a dryad and a brainstorm. He wins the flip and lays a first turn library. I play a fetch and pass. He starts drawing too many cards. I play a second fetch and crack them both for a dryad. He draws more cards and strips my sea. I brainstorm and then swing on my turn. He draws even more cards and then wastes(!) my trop! I never see another land and he tinkers colossus for the win. Yup, slaver with DSC and Wasteland! I dont know how he found room but i love it! Game 2- I paris and keep a hand with no gas, but 2 lands and a brainstorm. I think he got the library again, and proceeded to steam roll over me with a triskelion (?)- it was a sad match. 1-1
Round 3- Oath
My opponent didn't show up on time, and received a game loss for the lateness. We go straight to game two. Game 2- I feel like Im in good position until he resolves oath and finds his orchard- Razia and Akroma kill me rather quickly. In: 2 gilded drake, 1 duress, 1 Mana drain, 1 naturalize Out: 1 Gifts, 1 darkblast, 2 daze, 1 tog Game 3- I dont quite remember this one- I think he got an oath and I wished for a naturalize. Dryads took care of the rest. My opponent was really upset about the game loss- I felt really bad about it. Im not the type of guy that likes to win that way. 2-1
Round 4- Foodchain Goblins
Game 1- I keep a solid hand with multiple lands, force, brainstorm and darkblast(!). He gets a turn one lackey which is fine by me. I get a quick dryad which becomes huge and dredging wins me the game. In: 1 darkblast, 1 mana drain, 1 scrying Out: 1 duress, 2 misdirection Game 2- He mulls to 6 and has turn 1 ruby, chalice 0, lackey which gets forced. He didn't see another land for quite a while. Eventually I DT for time walk with tog in hand hoping he'll tap out sometime soon... which happens next turn. I let the warchief resolve, hoping he'll swing. He does, and on my turn I lay tog and time walk, winning next turn. 3-1
Round 5- Gifts
Game 1- I duress and counter a few times, and 2 small dryads take him down to 4 when he finally tinkers out DSC. I now have 2 cards in hand (2x tog), and 2 dryads (1/1 and 5/5). I have to get the smaller one up to 4/4 in order to win. ANY spell will do- I may even survive one more turn if I drop both togs and try to block. I draw a merchant scroll which he forces, bringing him to 3. I play 1 tog and swing for the win. In: 1 mana drain, 1 scrying, 1 duress, 1 gilded drake Out: 1 darkblast, 1 merchant scroll, 1 tog, 1 daze Game 2- He mulled to 6 (I believe) and got duressed a few times. I cant remember how this one ended- I remember his draw was a bit subpar though. 4-1
Round 6- unpowered(?) oath w/ mana leak- the guy with the multi-colored top hat
Game 1- He only played one oath which got forced. Dryad won it. In: 2 gilded drake, 1 duress, 1 mana drain, 1 naturalize Out: 1 gifts, 1 tog, 1 darkblast, 2 daze Game 2- Super uneventful. I think he played a choke, which got countered, and then he was out of steam. 5-1
Round 7- Gifts w/ Oath board (the guy that t8-ed)
Game 1- I duress and see the tinker (with force backup), which he casts on his next turn. I dont mind because I have force (+ pitch card) and cunning wish. He casts tinker, and I force, and he forces back, putting DSC into play. EOT I got to.... where's my wish?? I wasnt thinking straight and pitched my wish instead of my daze!! In: 1 duress, 1 gilded drake, 1 mana drain, 1 skeletal scrying Out: 1 tog, 3 (?? daze ??) Game 2- He transforms into oath, which I relaly didn't expect. I only put the drake in to gift for uncase the DSC hits play. I don't remember how I won this won. I think it was a quick dryad. In: drake #2, 1 naturalize Out: ?? forgot again! Game 3- he gets an early oath down and has both Razia and Akroma in play, and Im at 2! I had one turn to find a drake, because I had wish in hand and some drain mana coming- Im planning on draking Akroma and wishing for echoing truth to bounce the drake back. I brainstorm (either once or twice) on my turn and dont see any possibility of finding the drake. I concede and check the next card i would've drawn... Gilded Drake!!! I don't get upset too often, but this one hurt! 5-2
Round 8- Flame vault gifts
Game 1- After i duress and counter a few times, he plays an early will with not a whole lot of available mana, so I let it resolve. He refills his hand, but Im relieved that will is gone. I end up duressing/ oxidizing his win conditions away, and proceed to win with a dryad. After the game he admitted he had no way to win, but wanting to see what i was playing. In: 1 drake, 1 duress, 1 mana drain, 1 scrying Out: 1 tog, 1 merchant scroll, 2 daze Game 2- He plays a delta and passes. I duress and see: Delta, DT, Tinker, DSC, Time Vault, and Flame Fusillade!! How funny is that! I take the DT, because he won't have the mana for a while. Nex turn he lays a mox. The turn after that he rips a lotus and plays fusillade. I brainstorm and see a second daze, but he has 2 mana available. I promptly scoop. Game 3- Im in control and have a dryad on the board until he resolves tinker for DSC. At this point, he had no cards in hand and a DSC on the table, and I had a gush in hand and a 5/5 dryad. He's at low life, and Im at 8, meaning I have 2 turns to find an answer, since i can block when he swings next turn. I gush at the end of his turn and see nothing. At this point, anything can save me... a wish, a drake.. i would've been happy with a brainstorm! I rip a gifts and cast it with one (mana open) for: regrowth, mystical, drake, and time walk. He gives me the time walk and the mystical. I proceed to lay a land and time walk. On my upkeep I explain how I will mystical for Yawg's will.. and he understands whats going to happen. 6-2 Â
I squeek into the t16 in 16th place!Â
t16- Dragon
Game 1- I keep a hand with a duress, force, and brainstorm. He rolls and gets a 20. I give him a funny look and roll a 19! Haha! He plays first and lays bazaar, which Im actually rather happy to see, as I have the duress in hand. He plays a swarm, and I EOT vamp for a 2nd duress and wish for darkblast....ouch! I get an early dryad, draw into ancestral, and counter a few animation attempts. Dryad takes it home. In: (wow everything!) 3 ground seal, 2 naturalize, 1 echoing truth, 1 mana drain, 1 duress Out: 1 tog, 2 wish, 1 merchant scroll, 3 daze, 1 gifts Game 2- I have a crazy hand with duress, force, ancestral, lotus, 2 lands, and brainstorm. He mulls to 6 (?) and plays another bazaar. I play turn one duress and lotus. He bazaars and sees alot of creatures to discard. Turn 2 I ancestral into DT. I crazk lotus for green and DT, putting ground seal into play, then pass. He continues with bazaar, not finding much, and losing cards all the time. Next turn, I decide that he probably wont be able to get rid of ground seal and animate through force of will in one turn, so I lay psychatog and pass. He bazaars and casts mainphase intuition. I do my psychatog math and figure out that I have 17 points of damage next turn and he is at 18. I let the intuition resolve, and he takes 3 animates. On my upkeep I discard darkblast to tog and dredge it back, giving me the extra boost for the win.
t8- Gifts w/ Oath board- same guy I played in the swiss
Game 1- I lay all my resources into a dryad, which takes him within one turn of dying before he brainstorms twice and casts will and wins! In: 2 drake (anticipating oath board), 1 duress, 1 drain Out: 1 tog, 1 merchant scroll, 2 daze Game 2- He mulls and is stuck on land. The dryad wins it. I watched and didn't see him sideboard back, so I left it the same too Game 3- Cant remember this game too well.. I believe I had a dryad in play, countered an oath attempt, let DT resolve and then cast will solely to reuse the duress in the graveyard (which took the oath he tutored for). Dryad and 3(?) orchard tokens win the game.
t4- Seth w/ Ak-Drain-TPS-But-Better I played against Seth a few weeks ago and know that his deck is a monstrosity. However, I feel like I have the upper hand going in, as I run duress and a fast clock, and his deck probably takes some time to develop a strong kill.
Game 1- I remember having a dryad on board and dazing a frantic search when all he had was a lotus petal open. I end the game with all 4 forces in my hand. In: 1 drake, 1 drain, 1 duress Out: 1 merchant scroll, 1 tog, 1? Game 2- I have to admit, my hand was ridiculous this game. You name a good card, and I was holding it. The I remember about this game was a deep analysis that I misdirected, he forced, and I forced back. leaving us both with three cards in hand. Luckily, I have a dryad on board and don't really need cards in hand to win.
Wow Im in the finals!
Finals versus jcokn w/ Hulk Ok, I know the history of the matchup, but I'm still not feeling super confident because I know he runs maindeck deeds. I figure I'll need at least a little more luck to finish things up here.
Game 1- Totally lopsided- I win with a dryad, as he never saw a second island. In: 1 drake, 1 duress, 1 drain Out: 1 merchant scroll, 1 daze, 1 tog Game 2- Totally lopsided, but in his favor, as I get smashed by DSC. Game 3- A monumental last game in the finals! My opening hand is: Sapphire, Jet, Emerald, Ancestral, Brainstorm, Brainstorm, ffetch land! I play the sapphire and fetch and proceed to cast recall. He forces and I brainstorm looking for a force, daze or misdirect, none of which i find. However, I do find a dryad, lay the other two moxes, and cast it. On my next turn, I brainstorm and see mana crypt land, land. Wow that hand got bad really fast! 2 turns later I draw a dryad and cast it to go for a fast kill, seeing as he is having as much trouble developing as I am. I take him down to within one turn of killing him with (2 lands?) in my hand. He only has one card left and needs to draw the answer this turn, as he is it 4. What does he rip? Pernicious Deed of course! He plays it and passes the turn. On my turn I draw a tog and declare my attack. He pops the deed and the dryads die. "I hope you have a mana drain too!", I exclaim as I play the tog! and of course, what happens?? Tog gets drained!! Its not as bad as it looks though because he had to pop a fetch to play the drain, and he's now at 3 with no cards in hand and 3 mana in pool during his next mainphase. What does he rip? Cunning wish for FoF! FoF came up Mox Jet, Deed, Drain, Force, and Brainstorm. I split the pile [jet deed drain][force brainstorm]. I figured if he took the drain and deed, i could at least keep drawing until I found another threat and a way to force it through. If he took the force and brainstorm, he would be facing the tough decision of forcing whatever I drew, or taking the chance on brainstorming and maybe not finding that blue card. I ended up drawing gifts, which he forced, putting us both back at zero. we play draw go for about 5 turns. I see force, daze, force, force, mox.. no business, but alot of anti-business. It was around this time that the whole mystical fiasco took place. It got straightened out and was no big deal. Someone in the crowd goes: "Thats too bad that he might get a game loss because he would've won this turn".. to which someone behind me replies, "have you seen Josh's hand?" The guy replies "It doesnt matter", to which I reply, "I think it does". On his turn he tries to mind twist me for 4- I hardcast force. On my turn I drew some business (finally) in DT. I tutor for Yawg's will, which he forces (putting him at one) and I force back. I have lotus and moxes in the graveyard from the deed, as well as a duress and drain in the yard. I duress him and see DSC, Tinker and Will (I think). I announce that I will cast dryad and DT for Time Walk, and I win the title! This game was absolutely monumental, and I couldn't have asked for a better finals. I get home at about 6:30-7am and have a celebration beer with Roland, and then go to sleep after 24.5 hours of being awake!
Props: Ray and crew for putting on a great tournament My friends who had more faith in my game than I did, and forced me to take this tournament seriously! Vincent Forino who t16ed with me All the competitors who came out, and especially the t16- congratulations guys Davide and the Italians Quirion Dryad and Psychatog GrowAtog versus Hulk Smash facing each other in the finals in 2006 and thanks to everyone who has left me congratulatory posts
Slops: Winning a tournament then not being able to go out and celebrate because its 3am and you're in CT. To the guy who stole EliasV's stack of cards- it all comes back aroundÂ
-Josh
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