Oath Remix "Swimming upstream" -- Jeff Carpenter
Oath has come a LONG way from where it was when Forbidden Orchard was printed. Steming from the heavy control Meandeck Oath and branching into every piece of the color pie (salvager oath, rector/tendrils oath etc).  Now it is hard to find an oath deck that does not run black. And why not run black? You get pro-active control and more tutors than you can shake a stick at. But with the release of Rav, I found a card that was too good pass up, and it caused me to go against the grain and return to a “mono-blueâ€? oath. This could be used as a primer, esp if your new to oath. But all in all, this is just a summary of what I have found tried and true over the past x months since the release of Rav.Â
I have had a fair amount of success with this deck, the greatest of which was a seat on the top 16 at Waterbury 8 (9th after swiss).Â
The focus of the deck is supreme consistency, and superior reactive control. The deck runs a high amount of deck filtering and only can afford tutors when the win is ensured. Rather than post an “final� deck list, I’ll post a few options so you can tailor the oath to your play preference. So here goes:
CORE DECK -- 55 Cards:
Mana - 22 cards ( 19 lands, 8 total fetchable lands )
4 Forbidden Orchard
2 Polluted delta
2 Flooded strand
6 Islands
2 Tropical island
1 lotus
1 mox sapphire
1 lotus petal
2 wastelands
1 stripmine
Control magic - 14
4 Force of will
4 Mana Drain
4 Muddle the mixture  <-- Key card
2 Misdirrection
Draw / Filter - 10
4 Brainstorm
3 Impulse
2 Latnam's legacy
1 Ancestral recal
Winners! - 9
4 Oath of Druids
1 Akroma, Angel of Wrath
1 Razia, Boros Archangel
2 Gaea's Blessing
1 Time walk (you'll see why this is in this section)
FUN CARDS ----- Pick 5 cards from this list
2 - 3Â Annul
1 - 2Â Echoing truth
1 - 2Â Rushing river
1Â Â Â Â Fact or Fiction
1 - 2Â Deep Analysis
1 - 2Â Life from the loam
3rd  Misdirrection
1Â Â Â Â Crop rotation
1 .... extra creature off the side.
Personal MVPs:
2 Annul
1 Echoing truth
1 Fact or Fiction
1 Deep analysis - or - Life from the loam. ... i just cant choose =/ Â
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Sideboard (ill list my most recent sideboard then other cards you could try)
  this is my standard side vrs a fishy meta. basically a non-combo meta.
1 Ancient Hydra
1 Pristine Angle
1 Irridecent Angle
3 Rushing Rivers <-- must have at least 2
3 Blue Elemental Blast
3 Energy Flux
1 Null Rod
2 Vedalken Shackles
Other SB hotties ---
any of the cards listed above in the "fun card section"
  ... esp life from the loam and/or annul (if you dont have them main)
Back to Basics
Stiffle
Pithing Needle
verdant touch* (going oldschool)
Tormod's Crypt
GENERAL PLAY:
The main goal of the deck is not speed (although brokenness is possible). It is consistently resolving an oath on turn 4, 5 or 6. This is done by useing more "4 ofs" and alot more deck filtering cards coupled with a very stable counter magic base. The deck is 90% reactionary. If your opponent has open mana, you generally are going to wait on playing spells. Your deck can afford this. Your spells must all go to good use, because as you notice you only have a few cards that actually gain card advantage. brainstorm is 1 for 1, impulse is 1 for 1, even lat-nam's legacy is technically 2 for 2. Only AR & some of your fun cards will net you a positive hand size. So you must be aware of this.  This is good in a way, this means you will very rarely have cards you don’t want in hand. you have 6 outlets to put creatures from your hand into your deck (can I get a w00t for lat-nam's). Also remember that brainstorm is a tool in your deck, you cant waste them either. Generally you'll want a clear shuffle effect when you decide to brainstorm.
MUDDLE FTW!:
Muddle the mixture is a great card for oath. If provides the exact advantage you need, at any time you need it. Early game it is your anti-broken card. I’m not going to insult you with a list of instants and sorceries played in type 1. Late game, if your deck is not giving you the love, it’s a tutor for oath. But most of all its protection for your win. Ideally you have 4 mana in play, then 1 muddle, 1 mana, and 1 oath in hand when you attempt to resolve an oath. If they counter, you cast muddle and win the "slow" way. If they cannot counter, next turn you can muddle into time walk and deal 18 in before your opponents next turn. Keep in mind that if you run 2 blessing then you can almost always shuffle your time walk back and mute it again! If your post-oath resolution and you have 2 angels starring up at you from your hand, you can muddle for lat-nam and send one packin'. I would say, of all the muddles that see play, they are used as a counterspell 4 out of 5 times or more. When I do get the opportunity to transmute, it is about 2 out of 3 times for time walk. I would say I average more than 1 time walk per round in a tournament, easily. Essentially it combines mana leak's and intuition’s slot in the deck into one trump card. Remember that transmuting can only be done at sorcery speed, which is why I think so many T1 players are turned off by it. My response to that is: you get drain mana when you can play sorceries, so remember to mute off your drain mana.
MOX + MANA LEAK ?
There is a very good reason to run moxen and mana leak together in any control deck. It gives you a more secure first turn, I don't deny this. If you want to take the deck that direction, that’s your choice. Personally I like the stability and consistence of basic islands for my choice of mana. You’ll notice the only artifact mana I run can tap for blue. I'm much more interested in first turn drain / muddle than a first turn oath. And with so much artifact hate running the board now, its crazy to run moxen if you don’t absolutely need to. By cutting the moxen you also loose mana leak, which is sad, but ultimately a different deck. (on the flip side, if you cut moxen then cards like counterspell and muddle become even more potent than mana leak... mana leak cant even search for time walk

  ).
WTFOMFGPWNED:
A quick word on silver bullets, and a how the deck handles them…
- Meddling Mage (naming oath): This is the main reason I have one echoing truth main-deck. Basically mute the muddle into echoing truth and drop the O-bomb. It may take you some time to get enough mana together to do this, and alone the mage is a 10 turn clock… so sometimes a really early mage with daze backup might loose you the game. Also you have Rushing Rivers on the side
- Karakas: This card is also no fun. Basically pray you find your wasteland before you die. Muddling for impulse can get you some impressive digs in this type of dire situation. No great SB tech for this one. It rarely is actually played, but you might drop some extra wastelands on the side if you expect to see it.
And the winner, the BANE of this deck, the card that you just never want to see is…
- Chalice of the Void with 2 counters on it.  Game 1 chalice for 2 = GG. That’s why I choose to have main deck annuls. I will say, if you expect to see a lot of shop decks that run chalice, you might consider going with rushing rivers on the main. That is also why I like to have 3 on the side if I can afford the space. Despite chalice’s presence in the metagame, I still stand by echoing truth on the main. Mainly because when you need to top deck a bounce spell (for meddling mage, or DSC, or basically any major game winning threat) you can muddle into echoing truth.
A Word on Disruptablity / Mana Base:
I really like the basic Islands. I just simply cannot justify running non-basics / off color moxen in a world where the board is chalk-full of gorilla shawman, null rods, chalice for 0, wasteland (with crucible OR Life from the loam), or even cards like blood moon, price of progress, sundering titan, and back to basics. The only card that can disrupt your mana is choke… That’s basically it. So it’s one card, vrs a long list of mana disruption cards where at least one get played in nearly every deck. Also choke is not even a total lock out, because you do have forbidden orchard … And your main win only costs TWO mana. This plays into the core concept of the deck which is: Consistency. All too often you’ll over here a discussion of how a player lost his match, and every once and while you’ll hear “mana screwed� come up. If you really look back at games where you got “mana screwed� you have to remember if you worked 8 artifact mana into your deck. when your opp went first turn mox monkey and you drew mox-mox-crypt, that doesn’t mean your deck didn’t give you mana, it means that your deck gave you the wrong mana. My deck runs islands and fetch lands as the base mana, so it is very reliable on what “type� of mana it will give you.
I think for now I’m going to stop with the primer and open it up to questions / comments / criticism. If I’m feeling ambitious, I’ll write up my standard sideboardings for the top decks.