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Author Topic: Its Seedtime!  (Read 1271 times)
Lightning Dolt
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TheRock1846
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« on: March 14, 2006, 10:52:47 pm »

Now this may seem like a silly discussion, but I thought I might get some feedback on a card that I personally have never seen played in a tournament, but think that it may be useful. This card is Seedtime. For those of you who do not know the card here is a quick review:

Name:    Seedtime
Set & Rarity:    Judgment rare    
Cost:    1 colorless 1G
Card Type:    Instant
Rules Text (Oracle):    Play Seedtime only during your turn.
Take an extra turn after this one if an opponent played a blue spell this turn.

Now to most players this would seem stupid, but hear me out. First of all this would be a card only to be played in a deck that runs green (i.e. Oath, Multicolored Dragon, etc.) and in a T1 environment. In T1 it is very common that a blue spell gets played during your turn by an opponent (either a counter spell or an end of turn brainstorm). Basically this card almost becomes a Time Walk, the only problem is that you need 2 open mana to play it. That being said, I don't think a lot of players would see it comming.

Basically my question is this: Is this card broken enough to survive in a T1 environment or are the restrictions that come along with it too much? Maybe this would be a good sideboard card against a control deck? I would love to hear what you might think even though this probably isn't the next Timewalk.
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sundering jerk
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xdream750
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« Reply #1 on: March 14, 2006, 11:20:02 pm »

Now to most players this would seem stupid, but hear me out. First of all this would be a card only to be played in a deck that runs green (i.e. Oath, Multicolored Dragon, etc.) and in a T1 environment.

The problem with this is that in decks like Oath or gorger are proactive decks, and this is a reactive card. Although if you were to make these decks reactive(I don't know why) it could be a good idea.
« Last Edit: March 14, 2006, 11:25:22 pm by sundering jerk » Logged

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pyr0ma5ta
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« Reply #2 on: March 15, 2006, 01:29:24 am »

This card has been played in extended this last season in Heartbeat storm combo sideboards as a Cunning Wish target.  Responding to a control deck's inevitable end step draw with this, untapping, and going off the next turn is as devastating as it is unexpected.

Seedtime is a house when it resolves, and it makes the most sense in a combo deck that can just untap and win.  It's worth a good hard look in decks like Dragon, or even in the GAT Cunning Wish sideboard, where a Time Walk means another attack for 7.  Very interesting. 
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jcb193
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« Reply #3 on: March 15, 2006, 09:20:56 am »

I used to play this card in my GAT sideboard with sucess.  It was great for the mirror match and against control- obviously.

JB
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