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unstable mutation/mishra's factory interaction
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Topic: unstable mutation/mishra's factory interaction (Read 2408 times)
hollowbody
Basic User
Posts: 36
unstable mutation/mishra's factory interaction
«
on:
March 15, 2006, 09:19:48 pm »
if you cast unstable mutation on mishra's factory after it has been activated, does the enchantment beome invalid at the end of turn? i suspect it does as it would not be a legal target. i'm wondering if you can unstabley mutate it, or anything for that matter, and not have it become subject to the -1/-1 counters.
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Evenpence
Basic User
Posts: 815
Re: unstable mutation/mishra's factory interaction
«
Reply #1 on:
March 15, 2006, 09:26:12 pm »
I believe the enchantment stops enchanting the creature and gets put into your graveyard when Mishra's Factory stops being a creature, I.E., at the end of turn.
If the unstable mutation doesn't die when Factory reverts to being a land, then it still gets the -1/-1s. I really wish I knew the rules better myself, honestly.
I think Equipment functions differently, though. Like, you can Jitte a Blinkmoth Nexus, and the Nexus remains Jitted even when it land-state, although I don't know.
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[17:25] Desolutionist: i hope they reprint empty the warrens as a purple card in planar chaos
Cross
Basic User
Posts: 454
Re: unstable mutation/mishra's factory interaction
«
Reply #2 on:
March 15, 2006, 09:33:20 pm »
Equipment falls off.
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the GG skwad
"109) Cast Leeches.
110) You win the game."
Scoops666
Basic User
Posts: 127
Guess I gotta enter my scoop phase.
Re: unstable mutation/mishra's factory interaction
«
Reply #3 on:
March 15, 2006, 09:59:40 pm »
Enchantments constantly check to make sure what they are enchanting is legal. i.e, is it still a guy? did it ever get pro blue and the like? This means that once Factory stops being a creature, any enchantments on it will fall off it.
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Toad
Crazy Frenchman
Adepts
Basic User
Posts: 2152
Re: unstable mutation/mishra's factory interaction
«
Reply #4 on:
March 16, 2006, 05:54:10 am »
If you manage to get a P/T modifying counter on a Mishra's Factory (Battlegrowth for example), the Factory will keep the counter when It reverts to its non creature state at end of turn. The counter will sit here doing nothing until the Factory is animated again.
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BigMac
Full Members
Basic User
Posts: 553
Re: unstable mutation/mishra's factory interaction
«
Reply #5 on:
March 16, 2006, 04:02:33 pm »
If you play under Eon hub you will never enter the upkeep state, so there will never be a -1/-1 counter on it preventing any creature to die having a permanent +3/+3 enchantment on it. This is off course if you do not put it on MF as it will fall off at end of turn when MF returns to his land state.
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Stupidity is forever
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hollowbody
Basic User
Posts: 36
Re: unstable mutation/mishra's factory interaction
«
Reply #6 on:
March 16, 2006, 07:38:05 pm »
yeah, i was pretty sure that the MF would lose the enchantment, although the +1/+1 counters that battlegrowth give it are interesting. i guess counters are permanents that don't constantly check to see what they are modifying, but continue to modify the correct type of card if and when it becomes a legal target.
this is all part of trying to come up with a UG Stompy deck. In anticipation of the next expansion (I forget what its called), which is supposed to have gold cards of opposite colors, or so i am led to believe. All this occurred after I found some magic cards I thought I had lost (or sold) containing several Serendib Efreets and other tasty creatures from waaaay back when.
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