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Author Topic: Artifact That Destroys Enchantments  (Read 14175 times)
Godder
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« Reply #30 on: March 23, 2006, 07:22:53 am »

Enchantments are the most difficult permanent to destroy because White or Green mana is required to "destroy target enchantment", whereas other permanents can be destroyed by a few artifacts and at least 3 colours.

To the artifact itself, there are no permanents with "destroy target enchantment" that don't have some sort of restriction on them e.g. sacrifice something, deal combat damage to trigger, come into play effect etc. Even Devout Witness requires a discard of a card to use its ability. With that in mind, I think this also has to sacrifice itself, and should arguably cost 4 to activate as well.
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Harlequin
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« Reply #31 on: March 23, 2006, 07:42:29 am »

I don't think it would be too off color for artifacts to have an ability that made it more difficult to play enchantments.  Something like an artifact version of Aura of Silence.

Obelisk of Silence {4}
Artifact
Enchantments cost {2} more mana to play.
{X} {X}, pay X life, sacrifice Obelisk of Silence: Destroy All enchantments where X is the enchantments in play.


I think it has decent flavor, and a harsh cost.  It would prevent welder from going crazy and just haveing a "tap welder: sacrifice an artifact in play to smash all the enchantments in play" sort of card.  The card is balanced because It has several dis-synergies with itself.  In that it makes it difficult for your opponent to get enchantments in play, but your oppoent could protect the enchantments in play by actually spending extra mana to play more enchantments.  It has that clash of magic types flavor to it.

Edit, Perhaps this is slightly undercosted if your opponent only has 1 enchantment in play.
So maybe... Give them a "warning" turn.  to drop some additional enchants in play to combat the Obelisk.

Obelisk of Silence II {4}
Artifact
Comes into play tapped.
While Obelisk of Silence is untapped enchantments cost {2} more mana to play.
{X} {X}, sacrifice Obelisk of Silence, {T}: Destroy All enchantments where X is the enchantments in play.


I took out the pay life part mainly for looks, because it just had too many costs. :/
« Last Edit: March 23, 2006, 07:48:14 am by Harlequin » Logged

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dandan
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« Reply #32 on: March 23, 2006, 08:01:02 am »

CC4, 2+sac to activate and CIPT was my suggestion. The original post was after targetted Enchantment destruction so I made it that. That XX version would really suck against Enchantress decks as it would be too hard to pop all of the Enchantments.
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« Reply #33 on: March 23, 2006, 08:24:58 am »

making a mechanical construct that can disrupt a permanent effect constructed from pure Magic is pretty clearly a difficult task.

I'll say.
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Harlequin
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« Reply #34 on: March 23, 2006, 08:33:25 am »

CC4, 2+sac to activate and CIPT was my suggestion. The original post was after targetted Enchantment destruction so I made it that. That XX version would really suck against Enchantress decks as it would be too hard to pop all of the Enchantments.

Yeah I 100% agree.  I think that was the point =).  on the same note the 2 more cost part would dramatically slow enchantment based decks.

I just don't think that artifacts should have targeting enchantment hate.  The Obelisk is a rather terrible card, and thus I think it would an acceptably balanced card for the Artifacts that hate on enchantment concept.  

Obelisk of Silence III {4}
Artifact
Obelisk of Silence doesn't untap durring your untap step.
Whenever an opponent plays an enchantment spell, untap Obelisk of Silence.
While Obelisk of Silence is untapped enchantments cost {2} more mana to play
{X} {T}: Destroy Target enchantment with converted mana cost of X. Play this ability any time you could play a sorcery.

Again makeing Dis-synergies within the card itself.  The sorcery speed bit could be left out, but I wonder if it would be too powerful.

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Marco
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« Reply #35 on: March 23, 2006, 11:39:26 pm »

Artifacts killing enchantments doesn't make a lot of sense in terms of flavor.

Actually, I think Nevinyrral's Disk, Oblivion Stone, Engineered Explosives, and Plague Boiler are all artifacts with very flavourful ways of dealing with enchantments...
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« Reply #36 on: March 24, 2006, 01:12:43 am »

While I don't necessarily like the idea of an artifact being able to kill enchantments, I think that there are flavourful ways of doing it.  In fact, I can even think of ways of doing it that don't require enormous amounts of mana to be fair.  What this card requires is a flavour oriented design with an unusual, relatively high, but interesting cost.  Here is my suggestion:

Wave Inverter
{3}
Artifact

{T}, Sacrifice an enchantment: Destroy target enchantment with the same converted mana cost as the sacrificed enchantment.

***

The mana payment to activate this is, essentially, the same as the target enchantment's converted cost.  Of course, it also requires you to have such an enchantment handy.  That kind of restriction makes this card subtle, potentially useful, difficult to use, and very, very Johnny.  Other possible names for this card include, "Null Generator," "Interference Engine," and "Clattering Dynamo."
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« Reply #37 on: March 24, 2006, 01:28:02 am »

A Wave Inverter should exchange the Enchantments, giving them new controllers.
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Norm4eva
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« Reply #38 on: March 24, 2006, 09:13:07 am »

I had the same thought as Eph; if you want an artifact that kills enchantments that's probably the way to go about it.  Oh nos, combo with Hatching Plans :x
But for the record I still think it's a bad idea.  Almost every artifact listed as an enchantment destroyer does so by virtue of the fact that they destroy nonland permanents; it's like saying Green should get burn spells because of Hurricane and Bee Sting.
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Matt
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« Reply #39 on: March 24, 2006, 12:00:48 pm »

I like Wave Inverter about 10 times as much as any other suggestion so far.
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Godder
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« Reply #40 on: March 24, 2006, 09:15:47 pm »

Quote from: Norm4eva
But for the record I still think it's a bad idea.  Almost every artifact listed as an enchantment destroyer does so by virtue of the fact that they destroy nonland permanents; it's like saying Green should get burn spells because of Hurricane and Bee Sting.

A more apt comparison, I think, would be Green getting targetted creature destruction because of Desert Twister/Hurricane/Pernicious Deed, or perhaps White getting targetted discard/LD because of Balance/Armageddon.
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Norm4eva
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« Reply #41 on: March 24, 2006, 09:58:36 pm »

Quote from: Norm4eva
But for the record I still think it's a bad idea.  Almost every artifact listed as an enchantment destroyer does so by virtue of the fact that they destroy nonland permanents; it's like saying Green should get burn spells because of Hurricane and Bee Sting.

A more apt comparison, I think, would be Green getting targetted creature destruction because of Desert Twister/Hurricane/Pernicious Deed, or perhaps White getting targetted discard/LD because of Balance/Armageddon.

Hrhrhgm.  It still stands, and the point was received I take it. :)  Where is that targetted White discard spell anyway....
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