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Author Topic: [Report] UW Fish wins a Time Walk at Dreamers in MN  (Read 2323 times)
FishyFellow
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« on: March 20, 2006, 08:32:03 pm »

The tournament for a Time Walk was Sunday the 12th at Dreamers in Minnesota.  The attendance was poor, with only 20 people showing up.  Come on everybody, lets keep type one alive in Minnesota.  Hopefully things pick up this summer.  It seems like there are very few scrub decks anymore, with only the hardcore players coming to the tournaments (this is actually a good thing for fish).  The deck types included a regular mix of Confidant, Oath, and Gifts builds, with at least 5 Stax builds (mostly Uba). 

Until last month, I had been out of the tournament scene for nearly a year, with the birth of my first son, and my wife’s only breaks on the weekend.  It’s hard to get away for a full day of magic, when you already have full days of work during the week.  I had played several goblin builds in the past (when 0-3 proxy tournaments were common), but was always only able to go about even to 3-2 and miss the top eight.  I always liked playing Blue/White in the late 90’s, but hadn’t come up with a competitive build (with few proxies) until about a year ago when I started playing UW Fish.  Last month, was my first tournament with the deck, which I felt gave me a good shot to top 8, but I scrubbed out with a disappointing 10th place finish.

I wasn’t planning on going this month, until my wife was kind enough to suggest it the Friday before the tournament.  Due to the short time frame, I went with the same decklist that didn’t cut it last time.  Here’s the list:
 
Mana base (23):
Mishra's Factory x4
Wasteland x4
Strip Mine x1
Island x2
Plains x1
Tundra x3
Library of Alexandria x1
Flooded Strand x4
Polluted Delta x1
Mox Sapphire x1
Mox Pearl x1

Creatures (8):
Meddling Mage x4
Rootwater Theif x2
Kataki, War's Wage x2

Draw (8):
Ancestral Recall x1
Standstill x4
Curiosity x3

Counter (10):
Force of Will x4
Daze x2
Disrupting Shoal x2
Misdirection x1
Stifle x1

Disruption/Removal (9):
Swords to Plowshares x4
Disenchant x1
Crucible of Worlds x1
Null Rod x3

Other (2):
Time Walk x1
Mystical Tutor x1

Sideboard:
Tinker x1
Darksteel Colossus x1
Maze of Ith x2
Blue Elemental Blast x1
Disenchant x1
Old Man of the Sea x2
Chain of Vapor x1
Kira, The Great Glass Spinner x1
Null Rod x1
Serenity x2
Enlightened Tutor x1

As you can see, it’s more of a control build than an aggro build.  Some thoughts about the build:
•   I prefer null rod to chalice, because it allows me to run fewer creatures (along with not running 4 vials) and chalice is not very effective on the draw.  Also, chalice for 1 is not a very good second option in this deck, given my reliance on swords.
•   I prefer curiosity to ninja, because, again, I can get by with fewer creatures, and the creatures that I do run are too important to bring back into my hand.  Additionally, I find ninja off a factory to be too mana intensive to come out early enough to matter in most games.
•   These two points are what allows me to run a control build, with a lot of disruption, removal, and counter magic, to go with great utility creatures, but it does slow my clock, so I have to maintain control with card advantage.
•   Crucible is too good against stax and the mana intensive gifts builds to not have in the maindeck.
•   Disrupting Shoal is underutilized.  I find it to be necessary to stop first turn oaths and to win counter wars against drains.  And it is a decent hard counter late in the game.
•   I have tinker/colossus in the sideboard, because of the decks difficulty against aggro and other fish builds.  It is also great against stax, as you can tinker out a factory, making your colossus welder proof.  I know there are no brainstorms, but you would be surprised how often you can discard colossus with all of the card draw.
•   Kira, Old Man, and the mazes, actually give you a reasonable chance against aggro decks that you may face in the early rounds.
•   Serenity is too good against stax to ignore in the current environment.


Final 8:
I expected that Methuselahn would post his customary report of the top 8 with decklists, which may still happen, so I wasn’t concerned with getting decklists or writing down the players at the time.  That said, I can remember 7 of the 8, in no particular order:
Brad (UW Fish)
Pat (I believe it was a dark confidant build)
Jeff (4 time vaults)
Craig (Oath, with Akroma and Colossus)
Shane (UbaStax with wires)
Derek (5-color Stax)
Chris (Gifts)
I don’t know the matchups, other than that I played Jeff.

Top 4:
Brad beats Shane
Derek beats Craig

Finals:
Brad beats Derek

Here’s the details I remember from my matches:

Round 1-  Joe playing Grow-a-Tog.
The tournament got off to a “great” start.  After losing the die roll, and proceeding to a board with meddling mage naming “mana drain” with him having a 1/1 dryad on the in play and 6-mana available, I decide to cast standstill.  NO!  What was I thinking? In response he casts 4 nongreen spells and goes on to stomp me.
I easily won games two and three because I started to focus and it is actually an easy matchup for me, with 4 swords, 2 mazes and a counter advantage.  My wins consisted of beatdowns with Mage and Factories.

Round 2 – Shane playing Uba Stax
I haven’t had a lot of luck against Uba Stax in my testing, so I’m not excited to see this matchup.  I end up winning 2-0, and I actually won a die roll for once.  Going back to the last tournament, I think I had only gone first once.  I can’t remember details, but I think I was just able to out-draw and out-permanent him, with meddling mages naming “Chalice of Void”, and swords protecting against welders.  I have a 10 card sideboard switch against Uba Stax, but I am often able to hold my own game one with card advantage.  Null rod was key one game when he was relying on an all artifact mana base.

Round 3 – Justin playing Uba Stax
Surely my luck can’t hold out.  I win game one, but lose game 2 to a workshop, lotus, trinosphere, welder, chalice for 1, first turn.  That’s more like my standard luck, I was able to counter Trinosphere, but that was it.  He proceeded to easily lock down the game.  Somehow, I remember details from my losses but not my wins.  That said, I won game 3.

Round 4 – Pat playing a Dark Confidant build
We choose to draw, since we are the only unbeaten players at this point.

Round 5 – Chris playing Gifts
We draw into the top 8, where I have the number 3 seed.

Quarter-finals – Jeff playing 4 Time Vaults
This is an intimidating matchup for me, because Jeff is one of the elite players in the area, but I know the deck he’s playing gives me a decent shot to win.  I really took my time to think things through in the top eight.  I win game 1 with card advantage and a Rootwater Thief pulling out one win condition (Colossus), followed the next turn by mage chanting “Flame Fussalade”.  He concedes.
Game two – I think he plays first turn oath, but doesn’t have orchard yet.  He soon gets it and I am in trouble as Akroma hits the table.  I had been holding maze of ith and draw disenchant (my deck has been good to me all day).  I drop maze and disenchant his oath.  He tutors, for what I hope isn’t strip mine, which I find out later he doesn’t carry.  I eventually get a swords and win with 3 tokens and a factory.

Semi-finals – Shane playing Uba Stax (again)
Game 1 – By far the longest game of the tournament (for me anyway).  My finals opponent is set before I get to game 2.  I have a mage naming chalice with a curiosity in play and he has welder with multiple artifact goodies, including 2 smokestacks available, but he can’t get to his bazaar/uba engine and I can’t find a swords.  I go through about 1/2 to 2/3 of my deck, able to not get locked down because of curiosity on my mage, and with him having to manage his smokestack counters.  I finally get swords (a little late) and after a couple of turns the board is completely empty, and I feel like I might have the advantage, but I proceed to not draw blue mana until it is far too late.
Game 2 – Has my luck finally run out?  No, thanks to serenity.
Game 3 – I was playing on the draw, and my hand consisted of a mox sapphire, a factory, library, tinker, colossus, a force, and a BEB.  Let’s hope he doesn’t cast something I need to force turn 1.  He drops a land and passes.  I drop library, draw a dual and discard colossus.  Turn 2, Tinker Colossus, with force and BEB to protect it.  Why can’t fish be broken to?  Can you say turn 4 fish win?  Not very often.  It turns out that he had even sided out his duplicants, which was a concern when I kept the hand.

Finals - Derek playing 5-Color stax.
I had always told my friends at work that if I made it to the finals I would play, but Derek really wanted to split.  I have to admit, I was a little uncomfortable with the difference between a time walk and $30 store credit, so we discuss it for a while.  Then, I decide to play, because I’m not happy with the split options.  He still looked stressed so we talked some more and decided on $70 and the store credit going to the loser.  This actually made the last game a lot more comfortable, and made me feel better, since it was a compromise.
I win the die roll as a 1 teeters to a 3 beating his 2.  This is just my day.  Game 1 was never really close with me having answers from the start.
Game 2 was also going my way, with him doing a lot of damage to himself with mana crypt, mana vault, and city of brass, and me knocking him down with a Kataki and Mage (naming Chalice).  Twice he forgot to pay for Kataki upkeeps, but I let him go back, because he was a nice guy, and it was fairly obvious that he would have paid.  It’s tricky when he had already seen his draw, but I didn’t want to feel bad about my win.  I am able to survive an early smokestack, thanks to disenchant, and tangle wire and sphere of resistance affect him as much as me, due to the mana pressures of Kataki.  We end up both getting Crucible in play and he is down to 6 with wasteland in play and I have a factory in play and one in the grave to go with my kataki and mage.  It’s after my attack phase, and it’s looking bad for him, though he did demonic a turn back.  I cast Meddling Mage, and think for awhile what could save him (obviously balance).  However, I make my second major mistake of the tournament and name pyroclasm.  It goes to his turn and he resolves balance taking a point of damage from the city then kills a factory.  I can’t believe that I may have to go to game three because of a play error.  The next turn I put a factory back in play, then he resolves a tinker taking another point of damage (along with a point from a mana vault, he is at 3).  I don’t know if he runs colossus, if he does and I don’t draw swords I’m dead.  Curiously, he had tapped a wasteland and left red open.  I cast ancestral in response and he blasts it with great enthusiasm.  If he doesn’t have colossus, or it is the card in his hand, I am in good shape, because I still have disenchant.  It’s Karn!  I disenchant and bring a factory back from the grave to pump the other factory for the win.

I won a time walk!  I still needed a mox sapphire, but I can’t complain.  Hopefully, this win can help complete my deck.

Overall record 6-0-2 (12-3), with a shocking 4-0 (8-2) against Stax builds.

My MVP other than the keys to the deck (force, swords, power) would have to be curiosity, which often allowed to keep control of the board, while slowly beating down.  It was particularly powerful against stax, allowing me to win many permanent wars.

Special thanks to the people at work.  Ping for starting us down the path of serious type 1, and for building multiple decks to test against, Tom for raising my game to another level with his knowledge and tournament winning decks to play against, and Adam for playing me at lunch several times a week with Uba Stax, recently helping me realize the necessity of curiosity in the matchup.  Also, thanks to the dice for letting me go first in most games for once, and my deck for being consistent.  Props to Jason for running a great vintage power tournament every month.  And lastly, thanks to my wife for watching our son all day so I could play.  You are the best!
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Methuselahn
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« Reply #1 on: March 28, 2006, 10:45:16 am »

Congrats on winning the Time Walk, Brad!  ..and sorry I didn't get the Top 8 lists this time around. Basically, Stax and Gro/GAT were everywhere.

from our match:
Quote
Game two – I think he plays first turn oath, but doesn’t have orchard yet.  He soon gets it and I am in trouble as Akroma hits the table.  I had been holding maze of ith and draw disenchant (my deck has been good to me all day).  I drop maze and disenchant his oath.  He tutors, for what I hope isn’t strip mine, which I find out later he doesn’t carry.  I eventually get a swords and win with 3 tokens and a factory.

Yea, Maze wasn't much of a concern as I was holding Yawgmoth's Will, ready to combo out.  Regardless, you beat me.

I was also going to suggest Aether Vial as a possible weapon vs stax.  I'm not sure how you would edit that sideboard though.  Confused  After siding out Null Rod, side in the Vials game 2 & 3. It is likely that Uba Stax will side out their Null Rods against you and Rainbow Stax doesn't run them. Vials can also be played turn 1 with any color, are a cheap permanent and best of all they let you cheat mana costs.  Siding in Vial versus Stax could solve your Chalice for 2 problem.  Moving some to the maindeck is also an off topic, valid suggestion.
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FishyFellow
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« Reply #2 on: March 28, 2006, 03:53:58 pm »

I was also going to suggest Aether Vial as a possible weapon vs stax.

I really like your idea.  That is a great way around my chalice for two issues, and it is a first turn permanent.  One problem I still see is finding room for a creature that can destroy chalice, or finding room for more creatures in general to make vial worthwhile.  My current build typically runs 6-8 creatures post sidboard.

I don't remember some of the specifics of our second match, but I assume Yawg's would have done me in if I wasn't able to outcounter you.  I don't remember you trying to cast it, so maybe you were having mana problems.
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That0neguy
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« Reply #3 on: March 28, 2006, 10:38:22 pm »

This is Chris who played gifts.

I lost to Craig in game three becasue I forgot to attack 2x with 2 tokens throughout the game and craig ended the game at 3 life. Sad  O well it sounds like it went really late and I wouln't have been able to do my Physics hmw if I stayed.  Good job on the win.

BTW how was disrupting shoal?  Every deck that ive played it in its been awful for me.  What cc do you ussually end up using it for?  Also did you find yourself holding swords a lot with 4 maindeck? 
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FishyFellow
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« Reply #4 on: March 29, 2006, 10:15:37 pm »

BTW how was disrupting shoal? Every deck that ive played it in its been awful for me. What cc do you ussually end up using it for? Also did you find yourself holding swords a lot with 4 maindeck?

I really find Disrupting Shoal to be useful in this deck (Though it is always sided out in the Stax matchup).  These are the reasons I choose to run 2 maindeck:
1.  It is essential to win the counter war against decks that really only need to resolve one spell to win, and I found that decks that run drain and force were commonly outcountering me.  I almost always have something for two in my hand to counter a drain.
2.  It originally found its way into my deck as another option to stop a first turn oath.  In any matchup, I need to survive the first couple of turns to get standstill or some lock element on the board.
3.  It's free to cast and I find that off a standstill, I want things that are free, so I don't have to save mana just in case.  Also, I tend to want to use my resources to cast spells on my turn, attack with factories, or activate thief.

I was skeptical the first time I tried it in my deck, but after testing it has become a staple against control matchups.  I can usually counter something for two (which are key spells for many decks) and often something for one.  I was really surprised how helpful the 2 Shoals were in keeping control of the board.  In the first round of the tournament, disrupting shoal even saved me when I was luckilly able to counter a tinker off a standstill pitching an old man of the sea.  That's definitely not something you can count on, but it is a nice bonus.

Regarding the other question, for a long time I had two swords main deck and two in the side, but I realized that I nearly always sideboarded two in, so I decided that it was best to just start out that way.  With Colossus, Oath Creatures, Welder, and aggro/fish decks, storm is about the only competittve deck that doesn't rely heavily on creatures.  I know 4 swords to kill one colossus may seem like overkill, but I want to make sure I have one and having two just means that one can eat a counterspell.  I don't remember thinking I was holding extra swords during the tournament, but I played a lot of welder decks, where I use my swords, instead of counters, to combat the pesky goblins.

Tough way for the tournament to end for you Chris.  That's a heartbreaker.
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matthew
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« Reply #5 on: April 01, 2006, 07:55:07 pm »

Hey I made top 8. Dragon.

Nice job!

Matt
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Milton
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« Reply #6 on: April 02, 2006, 10:09:19 pm »

This is Chris who played gifts.

I lost to Craig in game three becasue I forgot to attack 2x with 2 tokens throughout the game and craig ended the game at 3 life. Sad  O well it sounds like it went really late and I wouln't have been able to do my Physics hmw if I stayed.  Good job on the win.

There is some intimidation value in having all beta in your deck.  It causes your opponent to make an error or two!

Acutally, I find that when I give a combo player some tokens, they often forget to attack every turn.  Don't feel too bad.  It's a pretty common mistake.
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