TheManaDrain.com
February 13, 2026, 05:32:23 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Inspired by Bizarro draw-7.  (Read 1087 times)
jcb193
Basic User
**
Posts: 410


View Profile
« on: March 24, 2006, 06:57:22 pm »

When I first read jacob's post about a Bizarro draw-7, I immediately figured it was the opposite of a draw-7.  It wasn't, and was instead an intruiging card.  That said, what do you guys think about the following:

Two potential versions:

Purging Flood
RR1
Sorcery
Each player shuffles his or her hand into his or her library [and then draws a card]


Crumbling Tower (Broken Monolith)
RR1
Enchantment
Crumbling Tower comes into play with one counter on it.  Remove a counter from Crumbling Tower during your upkeep.
When no counters remain on Crumbling Tower, each player shuffles his or her hand into his or her library [and then draws a card]


Is this concept worth considering?  Has it been done before?
Logged
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #1 on: March 24, 2006, 07:24:24 pm »

These are basically Mindslicer effects--why are they red?
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
jcb193
Basic User
**
Posts: 410


View Profile
« Reply #2 on: March 24, 2006, 07:31:41 pm »

Not necessarily.  There is no utilization of the graveyard, and it is not necessarily hand destruction.  It's a combination of a soft-lock, or a restart.  It also seemed to fit the flavor of Red as a finisher.

I am not confirmed to Red, I am just wondering if this is an idea that has legs. 
Logged
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #3 on: March 24, 2006, 07:37:58 pm »

Well, as long as there's a recognition that basically this mind twists both players, there should be a way to make it.

Red is especially problematic because it is insanely easy to dump your hand. Turn 1 guy, turn 2 guy, guy, turn 3 land, this, discard ~3 cards, opponent discards ~6 cards. If you can wait until turn 4, you can probably nail their entire hand at no cost to yourself--possibly even with a cantrip!

This definitely needs to cost more, and it almost certainly shouldn't be red.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
jcb193
Basic User
**
Posts: 410


View Profile
« Reply #4 on: March 24, 2006, 07:46:20 pm »

I was initally thinking it was red as it was like a fireblast.  As you said, dump some guys, do some damage, and then sew the game up.  However, you are locking the game up in an indirect, and less guaranteed manner.  However, I don't know where this fits exactly in the color pie. (Though i will confess it works great with Cursed Scroll).

I just want to make sure that we don't pigeonhole this as discard, as it is much more conditional (no effect on graveyard, is not always advantageous to use, effects both players).

Artifact: I don't think this fits artifact theme, unless it was progressive (each player discards a card until they have none, etc)
Red: might fit tempo, flavor, and style, though possibly too powerful at 3CC.
White: definitely fits theme of global effects, gives white discard, use the counter version?  Sharahazzad precendent Wink
Blue: The anti-draw card card.  Is this card anti-blue?
Black: fits discard theme, fits personal riskiness theme (it could hurt you too), though does not have cards go to graveyard
Green: I don't see it fitting here

Any other thoughts.  I'm more interested if this card has a niche or use......
« Last Edit: March 24, 2006, 08:01:33 pm by jcb193 » Logged
Slack
Basic User
**
Posts: 40


誰ãŒå±…ã¾ã™ã‹ã€‚


View Profile
« Reply #5 on: March 25, 2006, 02:01:10 pm »

you could make it black and do the following:


Dark Deed
[some_cost (1BB ?)]
Sorcery
You lose life equal to the number of cards in all players' hands.
Then, each player shuffles his or her hand into his or her library and then draws a card.

Was is worth it?
Logged

"The past is a ghost that haunts you from the moment it exists until the moment you don't"
           -Gerrard

RIT Magic
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.048 seconds with 17 queries.