Pyromaniac
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« on: May 14, 2006, 02:55:05 pm » |
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Notice: This is a Q&D report. If you want expanded views/comments on anything, lemme know
Pre tourney banter etc etc etc
Dunno what to say here. Had a very busy few weeks up to the tourney, and our playgroup hasn't exactly been active the last few weeks(or months) so I figured I'd just give Ravagers a spin again. I mean, I already won a Twister with the deck, so it can't be all bad.
Fast forward to last week. After posting an updated list on our teamboards I told Diceman about the deck and he agreed that it was pretty cool, but I figured I was still struggling with a few matchups, being Combo and Oath.
Ray of Revelation is such a nice card, seeing it pretty much solves the Oath match on it's own. Ok, how do I beat combo then? 3sphere is a given, but the last time I played the deck, I tried Chalice which were, well..less then stellar. Ideally you'd like to play them at 1, which is impossible with the deck. In the Eye of Chaos is also pretty sweet, but it costs 3 off-shop mana, which makes it suck pretty bad. It's still good vs Gifts, but it just plain sucks vs combo decks, imho.
Oh well, I just figured I'd put a couple of Resistors in the board and see where we got from there. I didn't test the deck in it's present setup a whole lot, but it seems to be doing the job.
Ravagers, may 2006 (Or, AbuseClamp&Plating2TheMax)
4 Arcbound Ravager 4 Arcbound Worker 4 Myr Servitor 2 Myr Retriever 4 Metalworker 2 Triskelion 20 4 Skullclamp 3 Cranial Plating 4 Tangle Wire 11 1 Tinker 1 Crop Rotation 1 Memory Jar 1 Ancestral Recall 1 Time Walk 5 1 Black Lotus 1 Sol Ring 1 Mana Vault 1 Mox Pearl 1 Mox Jet 1 Mox Sapphire 1 Mox Ruby 1 Mox Emerald 1 Mana Crypt 9 1 Tolarian Academy 1 Gaea's Cradle 1 Ancient Tomb 1 City of Traitors 4 Mishra's Workshop 4 City of Brass 3 Glimmervoid 15
Sideboard: 3 Pithing Needle 3 Viashino Heretic 3 Ray of Revelation 3 Choke 1 Trinisphere 2 Sphere of Resistance 15
Some notes on the deck: you might notice that I'm not playing wastes/strip. I didn't like them from the beginning and the more I play this deck, the more I'm convinced that they don't really belong here. Everyone plays a million basics, which makes Wasteland well..suck. Also, you want as much mana as possible each turn, since you're aiming for turn 3-4 kill. A case can be made for Strip Mine over City of Traitors though, since that at least attacks basic lands.
On with the report
After chatting a bit with friends, writing a decklist etc, pairings for round 1 go up. Lo and behold: I'm on them.
Round 1: Simon with Control Slaver
Neither of us mulligan'ed. I don't know a whole lot about either of these games, but it seems we both drew less than stellar, as I see his life total decrease in 2's and 3's, while I go to 18 from a City in game 1. Game 2 sees more of the same. Man, I should write down what I boarded next time...
2-0, 1-0
Round 2: Dennis with R/w Goblins
No mulligans again. All I know is that he's playing some mountains and when he opens with a Plateau, I figure I'm up against TMWA. Wrong, savagely wrong. He starts playing some goblins, but a timely Tinker for Trike with a Ravager to feed it keeps his goblins at bay. Game 2 see game 1.
2-0, 2-0
Jan de Vrij with MUD
Meh, what a let down. He started with Strip Mine, lotus, mox, Crucible, Chalice on 0 AND Resistor. I quickly decide to scoop, since my only out at this moment was Shop, Vault, Metalworker. Game 2 sees me overpower him as he has a rather slow hand while I draw savage cards with Clamp, Trike his Karn and drop Plating for the win. Game 3 is another letdown. I keep a non-shop hand, he goes Strip, 2 moxes, 3Sphere. Then he casts Wasteland, Smokestack. And another...and another. CHEATS!!
1-2, 2-1
Jasper with Oath
It seems Tangle Wire won game 1, as he never got to 2 mana to cast an Oath. Game 2 sees me Ray his Oath and that's all she wrote.
2-0, 3-1
Sjoerd with mono-black discard, Megrim something..
ID for top 8
3-1-1
Top 8: Jan with MUD
Luck is all on my side now. Game 1 is over pretty fast, as is game 2.
Top 4: Peter with mono-U Mask
Erhm..I drop a critter turn 1, 2 Platings turn 2 and attack for 11. He doesn't find an answer.. Game 2: We trade solutions for a bit, but I never get anything concrete going. However, neither does he. I slowly wittle him down with a couple of Servitors while a Heretic keeps a watch for pesky 12/12 beaters. He has one morphed from a Mask, but he can't attack with it, since it'd die then.
Tom v/d Logt with Confidant TPS
I slowly wittle him down to 1, then he plays some Tendrils spell for the win, with some help from Rituals and a Will. Game 2 sees me shoot him with a Trike from 14 life, while he'd just tutor'ed for a bounce spell so his Colossus would get a free reign of the battlefield. Game 3 sees us both get so-so hands, I have a Resistor and nothing else, but rip a CLamp and start drawing a few cards. He can't find any lands and is stuck with 3 moxen and a Ring. I wittle him down to 6, drop a Plating and he can't find an answer to the Resistor or Plating.
So I win a Library. Not bad, not bad, the deck just keeps performing solidly. I really like the deck the way it's built now and will likely change 1-2 cards at most. I dislike the Heretics in the board though, I think I'd rather have Sprees, they don't have summoning sickness, which is pretty important versus quite a few decks.
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