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The Atog Lord
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« on: May 15, 2006, 02:40:38 am » |
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Form of the Mindslaver RRBB Sorcery Gain control of target opponent's next turn. Skip all of your turns this game after that turn.
Okay, what is this?
The flavor is cartoonish -- you become a Mindslaver and use yourself. If for some reason you fail, you just lie there on the floor until your opponent kicks you to death.
Notes:
This started when I was wondering if it were possible to make some sort of sorcery which involved gaining control of the opponent's next turn, without costing ten mana. This is what I came up with. Basically, you either make the opponent kill himself, or you make the opponent unable to win before he decks himself. Against most decks, this card will never actually work -- this card only works well against decks which implode on themselves. Maybe there could even be a deck based on providing the opponent with a means of killing himself, then resolving this spell.
The colors are red and black. Red does things brashly, things which either win the game or lose the game. Final Fortune comes to mind -- though in some ways Wheel of Fortune does this too. Red is also the color of gaining temporary control of things in the new color pie. Black is the color of forcing your opponent to do something, of getting into his head. Most discard spells involve messing with the opponent's mind. Black has Word of Command, the first Mindslaver-type card. Black even has cards like Diabolic Edict, which makes your opponent kill off one of his own men -- again, this card casts black as the "overcome your will" color.
Note that the card does not make you lose the game, but instead skip all the rest of your turns. This means that if you can remove every way the opponent has to win, he will deck himself. Moreover, it also means that this spell cannot be combined with Stifle or Voidslime to create a cheap Mindslaving with no drawback -- this would be possible if you instead lost the game at the end of the tun. And maybe you can even live the dream with this, Kismet, and Stasis. Also, note that given the wording, this spell cannot be used to create a gamestate in which neither player has a turn anymore. If you are skipping all of your turns and I cast this, it does nothing since I don't stop taking turns until after the turn of yours which I conrol.
Finally, there could exist some variant of this card which gives you one single turn after its use, but you lose the rest. That spell would be much more powerful as you could set up situations where you could go off unopposed or make the opponent attack into you so he is tapped out and you can attack for the win. If Mindslaver is a ten mana Timewalk, however, I'm not sure how much this Final Fortune should cost. Probably between six and eight. But it would be a good bit more than this card. And a very different card.
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
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asmoranomardicodais
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« Reply #1 on: May 15, 2006, 02:16:07 pm » |
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Wow, this is pretty bad. I like the flavor a lot, and I don't mind the card, but I would never play this.
I was going to suggest just having it take over their turn, and give it epic, but then its far too good and it turns into a card that you don't wanna make.
I think the one problem with this card is it is really swingy. Sometimes, it reads "You Win the Game", other times, it reads "You Lose". There's pretty much no in between. Final Fortune is neat because in order to use final fortune, you've already nearly killed them. This, they could be at twenty with phage in hand, and their dead. I just dunno, seems a bit random to me.
However, its a cool card, and obviously fairly costed.
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TheBrassMan
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« Reply #2 on: May 15, 2006, 07:15:36 pm » |
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how about this hot little number: Form of the Mindslaver UUBB Enchantment -- Aura Enchant Opponent You control all of enchanted opponents turns. Enchanted opponent controls all of your turns.  keep in mind your opponent gets the reigns as soon as this resolves, so you'll have to tap out in first main to keep yourself safe. In addition this is totally another use for One with Nothing.
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Team GGs: "Be careful what you flash barato, sooner or later we'll bannano" "Demonic Tutor: it takes you to the Strip Mine Cow."
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The Atog Lord
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« Reply #3 on: May 15, 2006, 07:43:07 pm » |
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Brassy, how do you use One with Nothing along with this card?
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
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TheBrassMan
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« Reply #4 on: May 15, 2006, 07:44:45 pm » |
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you cast Form and respond with One With Nothing to BREAK THE SYMMETRY (DI)
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Team GGs: "Be careful what you flash barato, sooner or later we'll bannano" "Demonic Tutor: it takes you to the Strip Mine Cow."
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LordHomerCat
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« Reply #5 on: May 16, 2006, 11:39:14 am » |
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I would totally play Brassman's card and Shared Fate together in a casual deck, just so that my opponent and I could switch seats and permanents and then continue the game as normal.
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Team Meandeck Team Serious LordHomerCat is just mean, and isnt really justifying his statements very well, is he?
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TheUprisal
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« Reply #6 on: May 17, 2006, 10:48:25 am » |
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Holy hell, Brassman's card looks like it would be a blast to play It's a race to suicide! 
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Team Vorple Bunny - Illinois chapter 3.14
Fuck a bunch of Wasteland
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Harlequin
Full Members
Basic User
  
Posts: 1860
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« Reply #7 on: May 17, 2006, 01:35:03 pm » |
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Brassman's Card looks really fun.
As for the orginal card... maybe make some sort of painful way to win back your own turn. like...
Form of the Mindslaver RRBB Sorcery Gain control of target opponent's next turn. Skip all of your turns this game after that turn, Ignore this effect if you take more than 10 damage durring your opponent's next turn.
So if you realise you cannot make them loose, then you can take a crack at attempting to beat yourself up to not loose the game.
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Member of Team ~ R&D ~
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