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Author Topic: Unpowered sensei afiinity acombo deck(budget)  (Read 2057 times)
Koeka
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« on: May 15, 2006, 08:20:31 am »

hi there, i used to play powered arcbord virus and thought of combining it
with the sensei/sensei/helm combo, this is the current list I'm testing:

Combo pieces:

4 Helm of Awakening
3 Artificer's Intuition
2 Sensei's Divining Top
2 Brainfreeze

this is the main combo engine in the deck, the second brainfreeze is something that was worth testing since it also ramps up the blue count in the deck, I'm thinking about adding the 4th artificers intuition since you almost always win the turn after resolving it

Disruption:
4 Force of Will( obv inclusion since the deck sports enough blue cards)

Card Draw and search:
4 Skullclamp
4 Thoughtcast
1 Crop Rotation
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor

the deck has a strong card drawing engine of having artificers intuition and skullclamp out combined with myr servitors.
The thoughtcast's are strictly better in this deck because it doesn't sport fetchlands or other shuffle effect

Creatures:
4 Myr Servitor
3 Ornithopter
4 Cloud of Faeries

Myr servitor is really strong with artificers intuition and mainly with clamp, thopter is there to be double clamped during comboing.
Cloud of faeries gives you loads of mana with tolarian academy, ramps storm count and he can be clamped.

Bombs:
1 Wheel of Fortune
1 Time Spiral
1 Mind's Desire
1 Tolarian Academy

time spiral is insane with the academy as is minds desire, they also add to the blue count again.

Mana:
1 Sol Ring
1 Mana Vault
1 Chrome Mox
1 Mana Crypt
1 Lotus Petal
4 Seat of the Synod
2 Vault of Whispers
4 City of Brass
3 Gemstone Mine
1 Great Furnace

citys and mines are there to support the mana base altough you could also swap the city's gemstones and great furna to add 4 polluted deltas and 4 duals.
At the place where i normally play i have a current record of 16-1 against scrubby decks.

my sideboard looks something like

2 Tormod's Crypt (graveyard hate)
3 Pithing Needle ( anti-everything tech)
2 Naturalize (nasty things like nether void)
4 Oxidize (affinity and some weird artifact decks)
2 Duress ( against control and combo)
2 Ground Seal(loads of reanimator decks)
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UR
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« Reply #1 on: May 15, 2006, 10:29:44 am »

Quote
hi there, i used to play powered arcbord virus and thought of combining it

So what happened to the power?

Also, your deck doesn't really have answers to cards like Null Rod or Arcana Laboratory, even CotV and/or Rootmaze can pose big problems. I suppose it isn't a problem when playing against scrubs, but if you want to take it to a more serious tournament those cards will kick your hiney.
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Koeka
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« Reply #2 on: May 15, 2006, 02:17:09 pm »

I dont own any power anymore so that's why I don't have it anymore;)
maybe sideboard aether spellbomb could work against reanimator and other big critter decks
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Rittler
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« Reply #3 on: May 22, 2006, 07:39:54 am »

I would cut the Ornithopters and add 3 Duress instead, because this deck seems as if it's very fragile, considering Chalice@1 and Null Rod. So Duress gives you a good way to get rid of those.

When do you usually combo off?
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Koeka
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« Reply #4 on: May 23, 2006, 01:26:40 pm »

adding duress mainboard looks like a good idea, although without the ornithopters i would only have 8 clampable dudes which is a bit to low i guess, maybe it can work, I'm gonna test something like

-3 ornithopter
-1 clamp
+1 artificers intuition
+3 Duress

sideboard
-1 Duress
+1 Yawgmoth's Will

I'm pretty sure that these changes will result in having not enough critters, I'm also gonna test

-1 time spiral
-1 wheel of fortune
-1 minds desire
+3 duress

I usually combo off on turn 3(if opponent only has 1 fow or 1 other counter) with fow backup, you can also have turn 2 kills but that's not a common thing
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spindrift
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« Reply #5 on: May 23, 2006, 10:47:54 pm »

I think a great addition to the deck would be Yawgmoth's Bargin. If you ever get stuck in the middle of your comboing by a counter some other disruption, it will help you get your other combo pieces out.

Infernal Tutor will work well too. You can use it to find another Top or Brainfreeze when you need it.

Maybe even Remand. You can use it the same way it is used in IT.
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Koeka
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« Reply #6 on: May 24, 2006, 07:38:51 am »

infernal tutor certainly is worth testing yes, but remand is a bit to slow without moxen and there are also better ways to ramp up you're own spellcount, I did include bargain in my first list together with necropotence but I cut them together with the dark rituals, its also a bit slow but it could work in the desire slot, another consideration would be cutting fows and add dark rituals duress and infernal tutor, I will certainly test it
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mattdeballer
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« Reply #7 on: May 24, 2006, 12:29:35 pm »

I've seen people use repeal. It adds 2 to the storm count if you use it on your own mox, and cantrips.
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roberts91rom
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« Reply #8 on: May 24, 2006, 02:37:22 pm »

I would do one deck or the other. The deck looks like a pile because it is niether of the decks it spawned from. Sensei sensei was good because it ran lots of disruption. Arcbound virus IMO was never good. Now you have taken the weak unprotected skeleton of both decks and made a deck that seems slower and less resiliant then any combo deck I have ever seen. You don't run Yawgmoth's Will. Even if you did run it, you can't abuse it. Your whole deck revolves around 1 mana. Chalice, Null Rod, Artifact Hate and control decks should make any matchup against you a bye. What happens if you face Stax, combo, Drain.dec, or any other top-tier deck? You rely much too heavily on Force of Will to dig you out of any hole. What if I tinker for DSC? I have a higher chance of having disruption due to a cheaper and more effective draw engine. If it resolves you are on a go-nowhere clock. I don't know why you threw Sensei Sensei in because you run 2 tops and all you can do is gain storm off them. If you had Future Sight in the deck then I would understand, but as it is the deck is random and seems very ineffective.

I suppose it isn't a problem when playing against scrubs, but if you want to take it to a more serious tournament those cards will kick your hiney.
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Koeka
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« Reply #9 on: May 24, 2006, 05:41:28 pm »

for the tinker part that should be okay if youre not running chalice or null rod(most chalice or null rod decks dont pack DC)
and the second thing is, my meta is unpowered as I said in my first post, you don't even see any chalice's or null rods Razz

So far the infernal tutors are good but i'm not sure what to replace
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Koeka
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« Reply #10 on: May 31, 2006, 11:52:09 am »

I replaced 1 cloud of faeries with 1 muddle the mixture, it replaces the faeries nicely since you can tutor it, you can tutor for academy(by demonic) you can tutor helm of awakening and artificers intuition, infernal tutor might be better, testing will show, muddle also has a pro to infernal tutor since it allows you to play random sideboard cards, 1 naturalize etc
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