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Author Topic: [Deck] Stasis  (Read 3440 times)
netherspirit
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« on: May 26, 2006, 11:08:54 am »

This is my first attempt at a deck that could be considered as competitive. I decided to go for a blue white Stasis lock, the general idea is to drop Mind Over Matter and Stasis as soon as possible. From there Howling Mines give you the draw you need to keep tapping your opponent's permanents and untapping your lands using Mind Over Matter. The kill is my favourite artifact of all time - Black Vise.  Very Happy
Anyway, here's the deck:

Card Draw/Tutor:
4 Accumulated Knowledge
3 Brainstorm
1 Ancestral Recall
1 Enlightened Tutor
3 Howling Mine

Counters:
4 Force of Will
4 Mana Drain

Delay:
4 Stasis
2 Kismet
1 Mind Over Matter
1 Trinisphere
1 Time Walk

Anti Creature:
3 Swords to Plowshares

Others:
1 Black Vise
2 Reminisce

Mana Base:
4 Tundra
1 Hallowed Fountain
1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Mox Jet
1 Mox Diamond
1 Chrome Mox
1 Sol Ring
1 Mana Vault
1 Mana Crypt
2 Flooded Strand
4 Island
2 Plains


There it is, I don't think it's hugely powerful (which is why I've posted this Razz) but I think it could get somewhere. I need help with a sideboard and any suggestions to do with the deck in general would be appreciated.
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Harlequin
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« Reply #1 on: May 26, 2006, 11:37:56 am »

You should definately be looking at includeing:
[card]Undiscovered Paradice[/card]
It gives you the ability to keep your Stasis in play indefinately.

You also might consider a green splash:
Exploration (also very good with Undiscovered paradice)
Carpet of Flowers

And If you keep your Plains count up a good alternate win might be:
Razor Golem (actually on second though, he might not be very good with tinisphere.

Another stupidly broken card for statis is:
Vedalken Mastermind (he = I untap ... you don't!)


I'm not sure where I would shove all this stuff into the deck, so you can take it or leave it =P
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netherspirit
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« Reply #2 on: May 26, 2006, 12:02:16 pm »

Hehe, I love the Undiscovered Paradise idea, very fun Smile
I've given this deck some testing, and in all honesty the drains don't actually do much for it, so here's the changes so far:
-4 Mana Drain
-2 Plains
+2 Undiscovered Paradise
+4 Counterspell

I like the Vedalken Mastermind idea, but this works pretty well anyway.
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chrissss
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« Reply #3 on: May 26, 2006, 12:36:34 pm »

I used to have a stasis deck, and boy I hated it, it was good, but it was sooooo boring. that was 6 years ago, but still.

cards I used:

capsise
boomerang
arcane denial
sapphire medallion ( dont know whether it stayed in though)
balance ( great with the mines and arcane denials)
ivory tower black vise (same reason as above)
 
that blue atog that lets you skip turn for +3/+3 as win condition, later followed by morphling as win condition,

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roberts91rom
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« Reply #4 on: May 26, 2006, 12:44:55 pm »

Why are you running the AK draw engine? AK was broken with something like Intuition to dump multiple copies in the grave and then to go broken via Will or just drawing 3-4 cards per AK. Cut the 4 AKs and add in Mystical Tutor, Vampiric Tutor, Brainstorm and Demonic Tutor. It's most likely worth the black splash, but only testing can prove that. I would also recommend cutting a Reminisce for a Kismet and a Hallowed Fountain+Island for Tolarian Academy and another Flooded Strand. Then cut an Island for an Underground Sea. Then put the Mana Drains back in place of the Counterspells.

Total changes:
-4xAK
-1xReminisce
-1xHallowed Fountain
-2xIsland
-4xCounterspells

+1xMystical Tutor
+1xVampiric Tutor
+1xBrainstorm
+1xDemonic Tutor
+1xKismet
+1xTolarian Academy
+1xFlooded Strand
+1xUnderground Sea
+4xMana Drains

[Edit] Arcane Denial would probably be better than Mana Drain and Chronatog would give you a back-up win condition. Morphling seems too expensive to me. Razz
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netherspirit
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« Reply #5 on: May 27, 2006, 03:56:37 am »

I was just looking at the wording for Undiscovered Paradise, it says you return during your untap phase, but Stasis kills that  Sad So thats a dead combo.
I did consider adding black, I guess it'd be pretty powerful, what about Demonic Consultation?
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chrissss
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« Reply #6 on: May 27, 2006, 04:15:01 am »

damn,I was convinced undiscovered paradise said upkeep, but your right.

what about cunning wishes and some more wish board?
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netherspirit
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« Reply #7 on: May 27, 2006, 04:31:43 am »

I suppose cunning wish could be good, what would be worth putting into the sideboard though?
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roberts91rom
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« Reply #8 on: May 27, 2006, 06:36:30 am »

What would you take out for cunning wish? It seems to me that it would take up a lot of space and do more or less nothing for a stasis deckl. :/
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chrissss
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« Reply #9 on: May 27, 2006, 06:42:25 am »

thing is, I dont see how you get the advantage back.

once you play stasis, you and opponent dont untap.
you have to keep paying one blue mana, and if you stop drawing land, it means that once you just have to bury stasis, and then put another one in play. that otherone you just play the turn after, because in the turn you bury stasis, you cant untap, and you lose a turn, while your opponent gets to untap everything.

or am I missing something?

I always had boomerang for this, and later resque so I play this and of his turn, untap all, and play stasis again.
« Last Edit: May 27, 2006, 06:57:41 am by Bad Wolf » Logged

Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
roberts91rom
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« Reply #10 on: May 27, 2006, 06:46:44 am »

Cut 3x StP for 3xVedalken Mastermind?
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spindrift
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« Reply #11 on: May 27, 2006, 06:47:33 am »

You should consider [card]Thwart[/card] and [card]Gush[/card]. They are a great way to get your islands back to your hand.

Another great card to add is [card]Rescue[/card], it will allow you to return Stasis to your hand during your opponents EOT.

I have even seen [card]Claws of gix[/card] used to remove Stasis at the EOT.

[card]Chronatog[/card] is huge since you will never have to take another turn, EVER! He is the lock if you have Stasis and Kismet on the board or a [card]Turnabout[/card] in your hand.

[card]Forsaken City[/card] can also be a bonus to have, I have seen that card be the winning factor in many games with stasis.

As for adding any tutors, there really is no need for them since you will draw into most everything you need.
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netherspirit
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« Reply #12 on: May 27, 2006, 02:16:18 pm »

Quote
or am I missing something?


Yes, you are, you use Mind Over Matter to untap your lands. When Stasis hits quite a few cards become useless such as counters, Mind Over Matter allows you to ditch them to generate mana or slow your opponent down.
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EnialisLiadon
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« Reply #13 on: May 27, 2006, 02:28:29 pm »

Chain of Vapor would be a MUCH better card in Stasis than Rescue.  Mind Over Matter is cute, but fragile, slow and just weak.  Forsaken City would have the same effect (pitching a card to untap a land), but would be much quicker.
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spindrift
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« Reply #14 on: May 27, 2006, 02:39:15 pm »

Has anyone ever tried to use [card]Eon Hub[/card] with stasis with much success? It seems like it would have some good synergy with this type of deck.
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netherspirit
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« Reply #15 on: May 27, 2006, 02:52:49 pm »

Quote
Has anyone ever tried to use Eon Hub with stasis with much success? It seems like it would have some good synergy with this type of deck.

I had a red blue version built around it. Then used Tectonic Instability to stop them building their mana up. It was mainly affinity. Worked pretty well, but you've got to be able to cope with no untap step.
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chrissss
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« Reply #16 on: May 27, 2006, 02:58:07 pm »

Quote
or am I missing something?


Yes, you are, you use Mind Over Matter to untap your lands. When Stasis hits quite a few cards become useless such as counters, Mind Over Matter allows you to ditch them to generate mana or slow your opponent down.

no I wasnt missing that. an enchantment 2UUUU isnt the best thing to have. plus how will you cast it when you have been paying all the blue mana for the upkeep?

its a good card to have in your deck, but just one card to untap lands insnt enough in my opinion.
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netherspirit
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« Reply #17 on: May 27, 2006, 03:01:26 pm »

I played this earlier today in a group match, and to be honest the mana is extremely easy to get going, I managed to hold the board long enough to drop Future Sight, and from there Stasis and Mind Over Matter followed shortly, this deck is pretty fast most of the time.
Hehe, the look on one guys face when I STPd his turn 2 colossus  :lol:
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df8251
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« Reply #18 on: August 20, 2006, 10:17:52 pm »

why doesnt anyone suggest forsaken city for god's sake?

"Forsaken City doesn't untap during your untap step.

At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City.

T: Add one mana of any color to your mana pool."

pretty much just RFG your draw every turn and your set on the required blue.
« Last Edit: August 20, 2006, 11:07:34 pm by df8251 » Logged
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