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Author Topic: [Single Card Discussion] Coldsnap: Requisition  (Read 10838 times)
Chamelet
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« on: May 28, 2006, 09:11:58 pm »

This is one of the first Coldsnap cards to be confirmed.



Requisition - 5UU
Instant
You can remove two blue cards from of your hand instead of paying it's mana cost.
Gain control of the target noncreature spell. You can choose new targets to that spell. (If that card is an artifact or an enchantment, it comes into play under your control.)

Is a mixture of Misdirection and Twincast.
The question is if it's viable.
I understand the CA loss is huge, and that may mather a lot. Also, I understand it's probably too conditional. But think: it steals everything Misdirection steals plus: Time Walk, Tinker, Yawgmoth's Will, Tutors, Gifts Ungiven, Stax's artifacts (so you can sacrifice to Smokestack), Duress, Rack and Ruin, Pithing Needle, and un-misdirectable draws, like Skeletal Scrying, and plus a lot more I'm not remembering right now.
That said, the cards effect is absolutely amazing.
The only questionable fact is if the CA loss is too much. It's obviously not a 4-of, but I consider it to be an auto include, as a 1-2 of.
Also, giving it a deeper analysis, the card makes it harder to win a counter war so it can resolve, since you're removing 2 blues from your hand. So if your opponent has a FoW backup, you're probably losing a counter war you should win otherwise.
Is that bad enough? Will it make the cut?

(moderators: I don't know if I can post a picture with another's site name in it. I've seen nothing about it on the site's rules. If I can't, please remove the picture from the thread. If I can, please remove this stupid sentence.  Very Happy)
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AngryPheldagrif
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« Reply #1 on: May 28, 2006, 09:15:47 pm »

Already been looked at. It's horrible. Absolutely horrible. Worthless beyond all hope of redemption.

Examples:

Remove 2 cards, Requisition your Oath O WAI---

Remove 2 cards, Requisition your Welder O WAI---

Remove 2 cards, Requisition your Wheel of Fortune O WAI---

etc.

3 cards or 7 mana is far too steep a price for a conditional non-creature counter that can't even 'counter' a lot of things.
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freakish777
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« Reply #2 on: May 29, 2006, 01:45:35 am »

I disagree.

I'll gladly give up my 3 cards in hand to Requisition your:

Necropotence
Yawgmoth's Bargain
Tinker
Gifts Ungiven
Fact or Fiction
Yawgmoth's Will

Since when is stealing your opponent's Welder bad?  You've just forced them to find 2 more welders or their welder kill and another Welder unless they have exactly 1 artifact in the bin.  Granted, stealing it for 3 cards in hand is bad.
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Roxas
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« Reply #3 on: May 29, 2006, 02:17:54 am »

I disagree.

I'll gladly give up my 3 cards in hand to Requisition your:

stuff


As stated before, the problem is that giving up three cards in your hand means that you probably aren't going to win the counter war if they have backup; most of the spells you listed are rarely cast without backup.  Also, it's often hard enough pitching one blue card to Force of Will; I cannot imagine having to pitch two generating pleasant decision trees.
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klu
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« Reply #4 on: May 29, 2006, 02:35:24 am »

Everybody agrees to say that card sucks against any control deck but it could be a good sb card against most kind of combos and maybe several other decks i don't have in mind ATM.
I would love to have a 5th fow against grim long...
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« Reply #5 on: May 29, 2006, 04:00:38 am »

Requisitioning Welders doesn't work.  It's non-creature.
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chrissss
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« Reply #6 on: May 29, 2006, 04:25:20 am »

if your up against control, you side it out.
the look on your opponents face when you have his necro or bargain must be priceless.

hardcasting is difficult though, so it might not show much play because of this, plus 2 blue cards can be more difficult than expected.

@ Chamelet , where did you find this card? are there any other spoilers available except for vanish into memory?
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Jank Golem
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« Reply #7 on: May 29, 2006, 08:26:04 am »

@ Chamelet , where did you find this card? are there any other spoilers available except for vanish into memory?

This card is from the magazine Lotus Nior and posted on www.mtgsalvation.com , you can look at this thread: http://forums.mtgsalvation.com/showthread.php?t=41206 for more cards from Coldsnap.

As for the card I could see it seeing some play, perhaps as a replacement for Misdirection in Meandeck Gifts. Or any other deck that can support the number of blue cards nesscary to play this.
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« Reply #8 on: May 29, 2006, 08:59:36 am »

Already been looked at. It's horrible. Absolutely horrible. Worthless beyond all hope of redemption.

Examples:

Remove 2 cards, Requisition your Oath O WAI---

Remove 2 cards, Requisition your Welder O WAI---

Remove 2 cards, Requisition your Wheel of Fortune O WAI---

etc.

3 cards or 7 mana is far too steep a price for a conditional non-creature counter that can't even 'counter' a lot of things.

You're looking at this card the wrong way.   Most of the time it can simply be fodder to a Force of Will or Brainstorm, but when this card is good it is sooooooo good that it is justifiable to play it as a 2-of.
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Yare
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« Reply #9 on: May 29, 2006, 10:17:18 am »

How is this card better than [card]Foil[/card]?
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Thug
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« Reply #10 on: May 29, 2006, 10:24:46 am »

This could be decent in Battle of Witts, but asides that I don't think it belongs in any deck

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« Reply #11 on: May 29, 2006, 10:28:31 am »

Already been looked at. It's horrible. Absolutely horrible. Worthless beyond all hope of redemption.

Examples:

Remove 2 cards, Requisition your Oath O WAI---

Remove 2 cards, Requisition your Welder O WAI---

Remove 2 cards, Requisition your Wheel of Fortune O WAI---

etc.

3 cards or 7 mana is far too steep a price for a conditional non-creature counter that can't even 'counter' a lot of things.

You're looking at this card the wrong way.   Most of the time it can simply be fodder to a Force of Will or Brainstorm, but when this card is good it is sooooooo good that it is justifiable to play it as a 2-of.

What will you cut for it? It's dead far too much to ever be seriously viable. Honestly, Disrupting Shoal and Foil are probably better. Misdirection definitely. For an extra card more than Force of Will, it isn't even a hard counter. The things you can steal from it are usually subpar in comparison to how much you spend on this. Gifts and such simply don't have two extra blue cards to pitch. Heck, I have trouble pitching to Force sometimes.
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« Reply #12 on: May 29, 2006, 10:41:04 am »

I have trouble pitching to Force of Will a LOT.

What would be the necessary number of blue cards for a deck to be able to play this card AND Force of Will, since you clearly aren't going to be cutting Force of Wills for this.

-hq
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Tha Gunslinga
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« Reply #13 on: May 29, 2006, 10:59:27 am »

You're looking at this card the wrong way.   Most of the time it can simply be fodder to a Force of Will or Brainstorm, but when this card is good it is sooooooo good that it is justifiable to play it as a 2-of.

You can say the same for Twincast.  Too bad no one plays THAT.

Having one card to pitch to FoW is hard enough sometimes; having TWO cards to pitch to this shitter is nigh-impossible.  Also, is trading THREE cards for one going to be worth it very often?
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« Reply #14 on: May 29, 2006, 02:49:52 pm »

You're looking at this card the wrong way.   Most of the time it can simply be fodder to a Force of Will or Brainstorm, but when this card is good it is sooooooo good that it is justifiable to play it as a 2-of.

You can say the same for Twincast.  Too bad no one plays THAT.

Having one card to pitch to FoW is hard enough sometimes; having TWO cards to pitch to this shitter is nigh-impossible.  Also, is trading THREE cards for one going to be worth it very often?
See it isn't the same thing, though.  Twincast requires you to keep two mana open to have a chance of playing it, disrupting your overall plan. Requisition doesn't cost anything beyond taking up a slot in your hand.  Now certainly, that is a cost, but it is entirely possible that the benefits could outweigh the costs.
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AngryPheldagrif
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« Reply #15 on: May 29, 2006, 02:59:39 pm »

Requisition doesn't cost anything beyond taking up a slot in your hand.  Now certainly, that is a cost, but it is entirely possible that the benefits could outweigh the costs.

Oh really now. Nothing? Not even, say, most of your hand?
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« Reply #16 on: May 29, 2006, 03:06:41 pm »

Requisition doesn't cost anything beyond taking up a slot in your hand.  Now certainly, that is a cost, but it is entirely possible that the benefits could outweigh the costs.

Oh really now. Nothing? Not even, say, most of your hand?
It doesn't cost anything you have to keep open.  Which is a huge selling point.
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Tha Gunslinga
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« Reply #17 on: May 29, 2006, 03:23:20 pm »

You're more likely to have UU open than two extra blue cards in hand.
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Machinus
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« Reply #18 on: May 29, 2006, 06:12:05 pm »

You should just maindeck whatever spell you would use this on.
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Draven
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« Reply #19 on: May 29, 2006, 07:49:49 pm »

Can you imagine Gifts Draining this sucker???? Can you say GG? Seriously though, I play Gifts and I can never see a time where pitching 3 cards would be worth anything... And can you imagine topdecking this thing? Man, that would cetainly be a kick in the nuts...
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dicemanx
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« Reply #20 on: May 29, 2006, 09:34:01 pm »


Oh my god, this card could be savagely amazing as anti combo tech. Any of their game ending bombs turn into YOUR game ending bombs. I'd be willing to pitch all of my blue cards for that, never mind 2. At worst this will be the equivalent of a FoW, because it's a "2 for 1 trade".

Love it.
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« Reply #21 on: May 29, 2006, 09:48:11 pm »

If this works with opponents' tendrils and desires it's certainly worth consideration.
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« Reply #22 on: May 29, 2006, 09:51:20 pm »

If this works with opponents' tendrils and desires it's certainly worth consideration.

It doesn't.
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Draven
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« Reply #23 on: May 29, 2006, 11:11:51 pm »

If this works with opponents' tendrils and desires it's certainly worth consideration.

It doesn't.

In elaboration, I believe you will gain control of the first copy, however the storm triggers you will not.
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Conan_barberarn
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« Reply #24 on: May 30, 2006, 02:14:24 am »

One thing you all are forgetting is: it's not a 3 for 1 trade, it's 3 loss for you yes, but then you gain whatever spell you're highjacking. Take his Lotus means 3 down for you and you get a Lotus... I can think of simply stealing a brainstorm in certain situations.
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« Reply #25 on: May 30, 2006, 04:36:07 am »

This card definitely could be powerful at the right time, but in all honesty it's not really gonna do much, it'll just sit in your hand and be used as FoW fodder. If you were to sideboard it you could fetch it with Cunning Wish though. That way it's not taking up main deck space and the wish could be used for something else if you find you don't need it.
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chrissss
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« Reply #26 on: May 30, 2006, 05:39:18 am »

Look 3-1 card advantage isnt good, but you shouldnt just look at it this way.

stealing a mindslaver, means you steal his turn, possible completely disrupt his plans, if not win the game. your opponent might have put all his recources in this one card, and now it goes against him.

same goes for necro and bargain, if they are used. time walk can be a possible target, since you will have 2 turns with all your mana available to do what you need to do in with your deck.
jesters cap is annoying if your playing oath and your 2 creatures in your library, so that would be a good target.

I dont think this card is as bad as people say. I will try it for sure.
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« Reply #27 on: May 30, 2006, 06:18:00 am »

Its not really 3 for 1 ... its more like 3 for 2 or 2 for 1.  Because in essense your countering a spell, and replaying that spell for free.  So thats -1 for them, and +1 for you.

You Loose: -1 Spell, -2 Blue cards [total -3]
Your Opponent looses: -1 Spell [total -1]
You Gain: +1 Spell [total -3 + 1 = -2]

Ancestral Recall nets possitive in the CA

You loose 3 cards, your opponent looses 1 then you gain 3 cards.  Outside of that, even stealing a Thrist or Deep analysis is basicalling going to net both players -1 card in hand. 

Also I think useing this on a duress is not really that bad... but it could be bad.  It means you get to keep your hand secrete and safe, but you have to ditch 3 blue cards, then your opponent goes down a duress AND you get to rip a card out of thier hand as well.  so -3 for -2 (and you get to see thier hand).  Nothing to celebrate about, but I could see it being useful. 

Now, Everything above, assumes the spell resolves.  If it doesn't resolve OH man do you loose.  Its a very unforgiving mistress.  When it resolves it ranges from "less than terrible" to "rather amazing" if It doesn't resolve, you basically straight-up loose.  I think that is the real issue with this card.
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Draven
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« Reply #28 on: May 30, 2006, 09:53:10 am »

Nobody is arguing that the effect can't be strong, but the cost is way too high. Chances are, you are going to be pitching the some combination of the following cards:

Force of Will
Mana Drain
Brainstorm
Gifts Ungiven

There is also:
Ancestral Recall
TimeWalk
Tinker
Fact or Fiction

The point is, the cards you are pitching are almost always better than the spell you are stealing. Would you seriously pitch a Force and a Mana Drain to steal a Timewalk or a Brainstorm and Gifts? If they are going to win with whatever spell you are trying to steal, just counter it with one of the 3 Blue cards in your hand or better yet, counter it and still have a hand and protection.

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« Reply #29 on: May 30, 2006, 10:10:48 am »

Its not really 3 for 1 ... its more like 3 for 2 or 2 for 1.  Because in essense your countering a spell, and replaying that spell for free.  So thats -1 for them, and +1 for you.

You Loose: -1 Spell, -2 Blue cards [total -3]
Your Opponent looses: -1 Spell [total -1]
You Gain: +1 Spell [total -3 + 1 = -2]

Its not accurate :
You Loose: -1 Spell, -2 Blue cards [total -3]
Your Opponent looses: -1 Spell [total +1; -2 CA](CD for opponent = CA for you)
You Gain: +1 Spell [total -3 + 1 + 1 = -1]

Same CD as a Force of Will
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