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Author Topic: Help with a fishy/BS deck...  (Read 1842 times)
profoundd
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« on: June 23, 2006, 01:14:41 pm »



I'm looking for a little help/ideas with my UBWg Fishey/BS style deck.

First thing, I'm not aiming for the best possible deck every, so it's unlikely I'll drop the extra colours as I just enjoy playing this. I'm trying to tune this as far along it's path it can go.

Critters
4x WearBear
4x Dark Confidant
4x Meddling Mages
2x Dimir Cutpurse


Disruption/Control
4x Mana Leak
4x Force Of Will
3x Duress

Other
1x Silvan Library
1x Demonic Tutor
1x Vampric Tutor
4x Brainstorm
1x Swords to plowshares
1x Ancestral Recall
1x Timewalk




Mana

1x Mox Emerald
1x Mox Saphire
1x Mox Jet
1x Black Lotus
4x Blue Fetches
3x Tropical Island
3x Tundra
4x Underground Sea
4x Wasteland
1x Stripmine
1x Mox Diamond
1x Island


Sideboard
2x Stilfe
2x Nullrod
3x Swords to plowshares
3x Energy Flux
1x Kataki, War's Wage
3x Can't remember, and isn't so imporant...


Card choices:

Wearbear: I love this guy. I really do. And he seems to be able to handle the ground war once you hit threshold.

Silvan Library: This + Bob = lots of fun. I lost a couple of games to bob kicking me in the head with FoW, I really wish i had this out at then...

1x Swords: Darksteel Colossus, nuff said. Sure it's a one of, and i only have 2 tutors for it, but at my last tourny I only saw one DSC and I had this in my hand at the time.

Mox Diamond: 4 colours and bears needing threshold, it works...

Cutpurse: Everybody says this should be Shadowmage, but ppl were scared of this guy all day... and yeah I got the idea from SS


Null Rod in the SB. This was really a mistake, i road NullRod wins games 2&3 alot. I'm going to maindeck it in the future.


Oh, and the power was proxied, and I own the rest of the cards just in case your going to throw random expensive cards in as ideas. Smile


Thansk
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Guli
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« Reply #1 on: June 23, 2006, 01:32:31 pm »

Before i give my comments i would like you to answer this: How does werebear play out? Do you use that mana he can provide a lot? In my eyes he does nothing cause he has no disruptive ability or something. Sure Dark Confidant doesn't disrupt either but he gives you cards that can disrupt your opponent so in a way he is disrupting. I have a lot more to comment on some specific cards but i want to hear you out about werebear. Give some real game situations or tricks or anything ...
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Harlequin
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« Reply #2 on: June 23, 2006, 01:33:46 pm »

if your going to run 4 colors, have you considered a 5 color-land mana base + choke?

I mean, your basically half way there.  you end up with lands that hurt you, which could be problematic with confidant.  And you loose fetchpowered bears.  But choke is a house right now.
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profoundd
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« Reply #3 on: June 23, 2006, 01:38:02 pm »

Before i give my comments i would like you to answer this: How does werebear play out? Do you use that mana he can provide a lot? In my eyes he does nothing cause he has no disruptive ability or something. Sure Dark Confidant doesn't disrupt either but he gives you cards that can disrupt your opponent so in a way he is disrupting. I have a lot more to comment on some specific cards but i want to hear you out about werebear. Give some real game situations or tricks or anything ...


He was mostly a clock. Other than a a DSC showing up, he was the largest guy to hit the table all day. He moped up with some mongooses, and offed a CS player before he could recover.

As for mana, he sped me into more bears and cutpruses a few times, but honestly his mana ability is not fully used.

When that new 4/4 from Coldsnap comes out.. i Might drop the green for him... not sure.. there's just something amazing about being able to drop a creature and say "Wearbear STARE!!!" Wink
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profoundd
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« Reply #4 on: June 23, 2006, 01:40:46 pm »

if your going to run 4 colors, have you considered a 5 color-land mana base + choke?

I mean, your basically half way there.  you end up with lands that hurt you, which could be problematic with confidant.  And you loose fetchpowered bears.  But choke is a house right now.

No, I hadn't considered choke.

I was thinking of running Cities + Gemstones, but my roomate was running Ichord.

One werid thing was, other than having blood moon played agaist me, I really didn't have much in the way of mana problems (save the T8 game when i couldn't drop mage before oath came out :/ )


Also, the meta i tend to play in isn't overly blue dominated. If i'm going to a largery tourny, choke would make more sence, but in my hometown tourines choke is dead in.. 75% of the matchups.
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Guli
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« Reply #5 on: June 23, 2006, 01:52:44 pm »

Before i give my comments i would like you to answer this: How does werebear play out? Do you use that mana he can provide a lot? In my eyes he does nothing cause he has no disruptive ability or something. Sure Dark Confidant doesn't disrupt either but he gives you cards that can disrupt your opponent so in a way he is disrupting. I have a lot more to comment on some specific cards but i want to hear you out about werebear. Give some real game situations or tricks or anything ...


He was mostly a clock. Other than a a DSC showing up, he was the largest guy to hit the table all day. He moped up with some mongooses, and offed a CS player before he could recover.

As for mana, he sped me into more bears and cutpruses a few times, but honestly his mana ability is not fully used.

When that new 4/4 from Coldsnap comes out.. i Might drop the green for him... not sure.. there's just something amazing about being able to drop a creature and say "Wearbear STARE!!!" Wink
hehe good, because i was going to suggest cutting green Wink Jötun Grunt is better than werebear Wink

The deck has the solid base though. Blue/Mage/Confidant/Brainstorm/Force/Power
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Ephraim
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« Reply #6 on: June 25, 2006, 10:59:29 pm »

Could you clarify the kind of environment in which you play? I got the impression that it is essentially a Vintage-style metagame with a variety of fun, but not competitive ideas being thrown around.  You mentioned that Null Rod was frequently useful and it appears that your play group doesn't object to proxied moxen, so I imagine it's a fairly high-power environment.

You said that you occasionally have trouble because Dark Confidant hits something with a high casting cost.  Sylvan Library is good at preventing that, but Sensei's Divining Top may also be useful to you.  If you think that you would like to run it, I would recommend using one in the place of a Brainstorm (Top behaves a little bit like a repeating Brainstorm) or in place of a Meddling Mage.  Depending on just how casual your metagame is, then a card that relies on predictability is going to be nominally less useful than it otherwise might be.
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profoundd
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« Reply #7 on: June 26, 2006, 02:32:19 pm »

Could you clarify the kind of environment in which you play? I got the impression that it is essentially a Vintage-style metagame with a variety of fun, but not competitive ideas being thrown around.  You mentioned that Null Rod was frequently useful and it appears that your play group doesn't object to proxied moxen, so I imagine it's a fairly high-power environment.

It runs the gambit. At the smaller ones I go to ou'll see a Ichord,  A storm combo, gifts, stax, dragon. None of which are 'optimal tmd net decked' builds, but not too causal. And you'll see an elf deck, mono red burn, and other 'little kid' decks.

The other events I go to are the Toronto area Mox tournys. Which are alot more competitive.

The event (a Library of Alexanda toury in Oshawa) I took this to I played agaist some real decks, and managed to beat a CS deck to top8 (I road the win on the back of permision and Nulrods.

Myself, I'd rather take this style of deck to it's conclusion, not it's logcal one (which would be drop green, and run standard fish.)

You said that you occasionally have trouble because Dark Confidant hits something with a high casting cost.  Sylvan Library is good at preventing that, but Sensei's Divining Top may also be useful to you.  If you think that you would like to run it, I would recommend using one in the place of a Brainstorm (Top behaves a little bit like a repeating Brainstorm) or in place of a Meddling Mage.  Depending on just how casual your metagame is, then a card that relies on predictability is going to be nominally less useful than it otherwise might be.

I dislike top really, while it is a brain storm on a stick, I feel it's too much of a mana sink, and I generaly don't have much mana free at any given moment..
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houseplant
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« Reply #8 on: June 26, 2006, 04:23:19 pm »


I dislike top really, while it is a brain storm on a stick, I feel it's too much of a mana sink, and I generally don't have much mana free at any given moment..

also, if the plan is to play null rods main, or at least play null rods, it definitely kills top, at least moxes and lotus can power you out to do fun things first turn, but null rod basically takes away the point of running top. and I'd rather run null rod over top.

and if you run null rods main, and you end up playing the kid with the elf deck, you could just side in jitte or something in there place.

at least thats my opinion.
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