WhiteWolf
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« Reply #240 on: June 12, 2007, 02:39:02 am » |
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I'm certain the next (mono-R) deck is NOT better than the RW list. I just want to contribute some ideas to the discussion. It started as a variant of Harlequins "Jaws" with Workshops, Solemn, Juggernauts, ... Mishra's Workshop became less and less good in the deck because a lot of red cards with pretty prohibitive cc's were played (Blood Moon, Viashino Heretic, Warmonger, ... ) so I switched to Ancient Tomb (and City of Traitors).
4 Magus of the Moon 4 Simian Spirit Guide 4 Viashino Heretic 4 Warmonger 4 Gathan Raiders
4 Chalice of the Void 4 Sphere of Resistance / Null Rod 4 Blood Moon 1 Trinisphere
4 Tormod’s Crypt / Orb of Dreams / Pyrostatic Pillar
10 Mountain 4 Ancient Tomb 2 City of Traitors 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring
Sideboard
4 Dead/Gone / Shattering Spree 4 Umezawa’s Jitte 4 Leyline of the Void 3 Slice and Dice / Tormod’s Crypt
As you can see some slots are open for discussion. It's the latest version of the deck on paper. I haven't had the time to test it extensively because I'm very busy the last weeks. I'm even wondering if going mono-red adds enough to be worth it. Aven Mindcensor (and Glowrider) are probably too good. Pyrostatic Pillar was always one of the top cards in the deck and could become even better with the rise of GAT.
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The road of excess leads to the palace of wisdom.
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wethepeople
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« Reply #241 on: June 12, 2007, 02:45:10 pm » |
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I find it amusing that you post a list nearly identical to the budget "Full Moon Stax" that I posted just days ago.
This is spam. Don't post like this. Warning issued. -Kowal
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« Last Edit: June 12, 2007, 03:54:02 pm by Kowal »
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WhiteWolf
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« Reply #242 on: June 12, 2007, 04:09:21 pm » |
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I find it amusing that you post a list nearly identical to the budget "Full Moon Stax" that I posted just days ago.
As I said I was very busy the last weeks so I didn't catch your deck list. I just did a search for it and we indeed made a lot of the same choices. Do you have any opinions on the "uncertain" slots in my list based on your limited testing or from seeing your friend play it? And what is everybodys opinion on Warmonger and Pyrostatic Pillar? Warmonger I suggested earlier in another thread and people liked the idea but never catched on. It's a nice tool to get rid of Goblin and Zombie tokens and Fish AND beat down at the same time. Pyrostatic Pillar was always very good for me against combo, control and even Fish. It seems even better with the rise of GAT. If this strays away too much from the original TMWA discussion a mod may remove or move this.
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The road of excess leads to the palace of wisdom.
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President Skroob
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Yarr.
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« Reply #243 on: June 12, 2007, 05:58:14 pm » |
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Do you ever have the problem with Warmonger where your opponent uses it to wipe out your board? I can understand that you would play it conservatively, but I would think it would seriously limit your ability to play a good hoser such as Magus of the Moon because they could just wipe it out with four colorless mana.
Or am I missing something?
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zulander
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« Reply #244 on: June 12, 2007, 06:15:59 pm » |
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I'd agree, if you're worried about fish/zombie tokens just use EE/Powder Keg.Most of the time EE and PK will be set low so your guys will live.
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Kataki_Rulez
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« Reply #245 on: June 12, 2007, 07:10:10 pm » |
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Hey, man! It's been a while since you posted in my thread in the Vintage Improvement forum, so I'd like to pay you back and show you what I've come up with:
Land: 4 Plateau 4 Wasteland 4 Mishra's Factory 1 Strip Mine 1 Bloodstained Mire 1 Flooded Strand 1 Karakas 1 Barbarian Ring 2 Mountain 2 Plains
Creatures: 4 Goblin Tinker 3 Gorilla Shaman 4 Grim Lavamancer 3 Jotun Grunt 3 Kataki, War's Wage (after all, he RULEZ, ha ha ha) 3 Children of Korlis (aka Sacrifice Children)
Removal: 4 Magma Jet 4 Swords to Plowshares
Hate: 3 Pyrostatic Pillar 3 Tormod's Crypt 3 Orim's Chant 2 Umezawa's Jitte
Board: 1 Orim's Chant 3 Engineered Explosives 3 Disenchant 4 Red Elemental Blast 4 Pyroblast
I just thought that it would be cool to tell you about this, after you gave me some info for myself. Thanks, -Kataki
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WhiteWolf
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« Reply #246 on: June 12, 2007, 07:44:53 pm » |
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Do you ever have the problem with Warmonger where your opponent uses it to wipe out your board? I can understand that you would play it conservatively, but I would think it would seriously limit your ability to play a good hoser such as Magus of the Moon because they could just wipe it out with four colorless mana.
Or am I missing something?
Actually, that problem hasn't come up yet in my limited testing. If you expect it you shouldn't overcommit. I wanted a Pyroclasm like effect but wanted it to be useful in every matchup. This Pyoclasm-on-a-stick seemed very good to fill the role. On its own it deals 5 damage a turn but don't play it when the situation don't calls for it. The decks that could abuse the wipe effect the most are control and combo against wich you don't need Warmonger (save Goblin tokens). Against critter decks when they abuse Monger they will also wipe out their own army. I'd agree, if you're worried about fish/zombie tokens just use EE/Powder Keg.Most of the time EE and PK will be set low so your guys will live.
You could say Keg and EE aren't dead against non-critter decks too because they take care of Moxen but I used to play Null Rod in this deck (and still contemplating it) so activated artifacts were a no-no. And lastly I rather have a critter that helps the clock. The Warmonger used to be Bloodfire Dwarf wich is easier to cast but deals less damage and isn't reusable. I had an idea for the Red/White deck: how about adding Suppression Field as a cheap (first-turn with Mox or SSG) lock piece? It was often not powerful enough in the past to be chosen but at the moment it disrupts two of the top decks: Ichorid (Bazaar!) and Hulk Flash (Kiki-Jiki, Feeder, ... ). The splash damage it does to fetchlands and such is great too. To accommodate them I would cut Tormod's Crypt (activated) and replace fetchlands with Sacred Foundry. Like such: RW Hate4 Aven Mindcensor 4 Glowrider 4 Magus of the Moon 4 Simian Spirit Guide 4 Gathan Raiders 4 Chalice of the Void 4 Sphere of Resistance 4 Suppression Field 1 Trinisphere 4 Ghostly Prison 4 Ancient Tomb 4 Plains 4 Plateau 4 Sacred Foundry 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring
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The road of excess leads to the palace of wisdom.
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Myriad Games
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« Reply #247 on: June 13, 2007, 08:45:44 pm » |
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Interesting ideas. There are certainly a lot of directions for TMWA decks to go and the definition of TMWA is broadening (almost as Fish refers to blue-based tempo decks).
We've tested Suppression Field in the past, but the metagame's always changing, so it couldn't hurt testing it presently.
Bazaar has always been underwhelming in my testing, but it certainly works in other styles of decks.
Sudden Shock could be played in the new Gushing metagame since it kills Dryads and Togs along with a host of other threats.
Keep the discussion going!
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Harlequin
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« Reply #248 on: June 14, 2007, 12:08:18 pm » |
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Well since it's been brought up, here is the most recent 7moon Jaws build. 7 Moutains 3 Barbrian Ring 4 Workshop 8 Mox, Louts, Crypt, Sol 4 Simian Spirit Guide 4 Orb of Dreams 4 Magus of the Moon 3 Blood Moon 3 Null Rod 1 Trinisphere 4 Welders 3 Viashino Heratic 3 Solemn Simulacrum 2 Duplicant 2 Greater Gargadon 1 Memory Jar 4 **Metagame Slots** *Traditional Package* 1 Barbring 1 Solemn 1 Wheel of fortune 1 Sundering Titan *Anti Gush Prototype* 4 Black Vise *Anti Combo Package* 1 Barbring 3 Sphere of Resistance Typical Sideboard: 4 Leyline Void / Tormod's 3 Mog Fanatic 1 Lava Dart 2 Shattering Spree 2 Ensnaring Bride 3 Sphere of Resistance -------------------------------- The biggest critism I get on the deck, is that people feel like I'm foolishly clinging to Welder and Shop. And on paper it would seem that I should cut Welders for Chalices, and Shops for Tombs. This gives me open season on chalice for 1, as well as more turn 1 Moons. On paper, in the fish bowl, I agree that -looks- correct. But I completely disagree with it in practice. Th absolute best non-restricted opener in this deck ----> ORB OF DREAMS. If I have the option to play turn 1 Orb over any other option I alway always always (assuming I dont have trinisphere  ) will cast the Orb. Even in hand of Mountain, Mox, Mox, Blood Moon, Magus, Null Rod, Orb... Orb is the first to launch. Again I contest that Orb of Dreams is the best turn 1 opener - but it is not the best lock card in the deck. Firstly if Orb resolves, it garentees that I get a 2nd turn, where either Rod or Magus only shut off half of my opponent's abilites to do realivent things. Secondly, Out of all the lock peices in my deck I am the happiest when Orb gets countered. Odds are if they have the force then they are going to hit the first lock piece I play, so Orb is used to test the water. This segues nicely into why I run welder - unterableabilty. For 1 mana, my artifacts become uncounterable (so to speak). Welder can even go back in time and uncounter old cards that were countered. He's that amazing.
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Dante
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« Reply #249 on: June 15, 2007, 12:32:01 pm » |
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Sudden Shock could be played in the new Gushing metagame since it kills Dryads and Togs along with a host of other threats.
It's only going to kill the Dryad if you've got it in hand and mana open. If you have to wait to untap or wait a turn, they probably will be able to cast 2 spells to grow the Dryad to at least 3/3.
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Team Laptop
I hate people. Yes, that includes you. I'm bringing sexy back
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King_minos
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« Reply #250 on: June 15, 2007, 10:29:51 pm » |
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About a month ago I tried to build a mono red deck for vintage, and i took a very different route. I don't remember the whole list, but it did very well in testing. Here are the things I remember
4 Waste 1 Strip 4Magus 4 Magma Jet 4 Lightning Bolt 6 REB/Pyroblast (my metagame has almost no ichorid/non blue decks) 2 Shattering Spree 0 Shop 2 Blood Moon 4 Chalice 2-3 Rods
In testing, the deck often managed to disrupt long enough for a magus to resolve and the beatdown/burn to kill the opponent. It would not work in a meta that isn't heavily based in blue decks, which may be a problem now that gifts has been restricted. (more players playing other decks) It had an incredible fish matchup, and also destroyed slaver. Overall, the idea of the deck was simply to kill the opponent as fast as possible. control decks don't have enough counters to stop all the burn spells, and they deal significant amounts of damage to themselves, so this deck was wonderful against them.
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rkmancer
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« Reply #251 on: June 17, 2007, 09:25:39 am » |
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I like the way that everybody have their nice utilition of the BloodMoon (and the MoonMan). I've tried Harlequin's Jaws version in the last 3 months as many times I've tried TMWA (still with 3 colors version). In this few weeks I have MMWA too in my test deck playlist and here's my opinion about those 3 decks :
1.TMWA (BRW Aggro Control) This deck has almost every solution that you need to fight any deck in Vintage. Hand distruption, creature removal, graveyard haters, and of course optimal use of super multifunctional card named 'hide/seek'. I feel a huge advantages when Confidant makes my bullets keep reloaded and Grunt helps me to win the game a.s.a.p. (well. .i love Lavamancer till the end).
But running 3 colors maybe will be some kind of double edge, when you got your precious land wasted/stripped (even twice), it feels like you wanna go to the next game, against blood moon will shut this deck down. Also the lack of using some mana accel makes all this deck can do is just one (at most two) spells that maybe useless (at example you cast Confidant, and it soon removed), and then you'll find yourself defenseless (well. .no blue. .no FoW). It brings limit to the card using, 3cc will be to much, at the same time chalice for 1 and 2 will keep the player unemployed for a while. And finally, just like any other fish deck, this deck 's totally weak against some unpredictable opponent (say it Goblins, Landstill, or Burninator).
2.Moon Deck AKA Jaws Well. .it's monoRed plus some kind of staxless stax locking system. To be honest, i feel this deck is just like. .you know. .slow down your opponent until we get our welder-solemn combo works, and then you win. Orb and Moon have have their significant part here. Any way to beat opponent down will appear automatically once you get solemn welderable (imagine you draw a land, put it into play, and draw a card gain). Once, i've got this condition Play 1st, with opening hand : Workshop, Ruby, Sol Ring, SSG, Orb of Dreams, Magus of the Moon, Goblin Welder 1st turn : Play workshop, mox ruby. tap ruby for sol ring, shop for orb, tap sol ring + remove SSG for magus opponent : Play Emerald, Flooded Strand, both comes to play tapped, done. 2nd turn : Draw Greater gargadon, play it with Welder together opponent : play underground sea (yeah it's mountain), do nothing. 3rd turn : Draw Solemn, play it, sacrifice ruby for gargadon, and now it's on. . opponent : still do nothing (or maybe. .can't do anything). .ckck. .
Well, some kind of great draw if don't like to say it God draw (b'cause God draw has Trinisphere in).
The best part I played this deck is watching my opponent doesn't know what to do, at the same time I wait his/her end turn just to say 'welding solemn' (owh man that's good). The worst part of course when I got my orb in play, and find nothing to back it up. Also it'll be a hard time when there's no artifact in graveyard to be weld, since the only gargadon who can easily put it into graveyard. One more thing, bounce spells seems like to be the true weakness of this deck, once opponent got to key to be free they can speed up to beat you.
3.MMWA (Man Prison Deck) It's kinda new, i've not test it a lot (or enough) to give an exact opinion, but I think this deck are fit enough to get opponent frustation. Almost every part 's the best ever lock spells that can slow down opponent player long enough till get beaten. I love the idea to add Suppression Field, it give effects even more sucks than Orb of Dreams to fetch lands. It locks Bazaar, Welder, and even Atog itself. I agree with 4 gathan too, exalted 's just too much to get faced up. Something i can't get it is there's no Null Rod, maybe that's right this deck need any mana accel since 3cc dominates this deck, but once the moon on, null rod will give the best assist to have a total lock. And i find that all man prison team have not enough strenght to deal with some kind of huge (say it in power and thoughness) creatures. For example, once Dryad get more than 4/4 (or 6/6 to be more exact), I am fine to say that it's out to handle. Maybe we can just give up the game, and start a new game with equipped man (with Jitte) adding in.
Too bad, none of those deck good enough to handle Oath deck (which dominates my metagames in quantity), in current time, the 3 colors has the best performance, at least here. .in my city. My big concern is to put any upgrade to face next vintage tournament and find a fine move to deal the previous champion that damn Oath (well, maybe GAT and Flash will be great new challenger).
Haizz. .i writing this to fill my free time, feel free to read it. .hope you don't get boring since it's not a new topic and it's kinda long with 'not that good' english skill. . Wish the Mountain all the best. .
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DiscipleORavager
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« Reply #252 on: June 20, 2007, 10:49:40 am » |
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rkmancer:
I have been using the standard TMWA (aggro-control) for quite a few months and you are right about how it keels over and dies to random scrub decks. However, I have had a ton of success beating oath with it. My deck runs both swords and hide/seek in the main deck, which are backed by a few pyroblasts (maindeck). Since you expect your opponent to side in SSS against you, you just have to have a backup plan in your sideboard. I run 3 edicts in the SB. Now the matchup comes down to playskill. DONT use hide on oath unless it is absolutely necessary. dont play creatures early, waste orchards, use seek/swords/edicts on creatures. I dont run them any more, but mishras factorys helped the matchup too. You might run into some problems playing against stranger oath decks like tyrant or the one that uses DSC.
Oh and one more thing, I dont run mancers. Gorilla shaman is way better. You said that the deck would be "unemployed" against a chalice for 1 or 2, but it has answers to both of them. Gorilla shaman loves to eat chalices! if you cant get him down fast enough you always have hide to fall back on.
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DJ_DDP
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« Reply #253 on: June 23, 2007, 12:40:13 pm » |
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This is my take on TMWA, and here are my ideas about a deck based on Mountains!  I play a BR version of the deck i maded when i saw the cards we got in FS, because Magus and Jailer are just soo good + i Love dark confidant. Have tested the deck for some time and i got a 2th place in a little local 8 man tournement a few days ago. BR TMWA 4x Magus of the Moon : More mountains 4tw! 4x Yixlid Jailer : Have won me a lot of 1th games against ichorid. 4x Dark Confidant 4x Grim Lavamancer : My Meta is a lot of fish based kind of decks, so he is rather good. 4x Simian Spirit Guide : That guy is so good, both a mana acc and a beater. 4x Duress 4x Pyroblast 1x Demonic Tutor 1x Vampiric Tutor 1x Imperial Seal 1x Extirpate 1x Null Rod 1x Umezawa's Jitte 1x Darkblast 1x Pithing Needle 1x Sol Ring 1x Mana Crypt 1x Mox Ruby 1x Mox Jet 1x Black Lotus 4x Bloodstained Mire 1x Mountain 6x Swamps 3x Badlands 4x Wasteland 1x Strip Mine My Normal Sideboard 3x Umezawa's Jitte 4x Leyline of the Void 4x Chalice of the Void 2x Blood Moon 2x Cabal Therapy If anyone has any 1 ofs for the Maindeck that you think are good, i would be happy to hear + i realy need some artifact removal in the sideboard, but i dont realy know what to take, but the 2 Cabal Therapy is goind out 100% sure, still have to try and sideboard it in DJ_DDP Martin
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MuzzonoAmi
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« Reply #254 on: June 24, 2007, 07:48:31 pm » |
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I'm not sure how relevant this will be, but I've always kept Slax (a ca. 2003 budget Shop-Aggro deck, for those that don't know) somewhat updated, though not always tested. It seems to have undergone a certian ammount of convergent evolution with TMWA, so I figure I'll post what I've got and let you folks cherry-pick what you will.
Mana 4 Ancient Tomb 2 Mountain 1 Plains 4 Plateau 4 Wasteland 1 Strip Mine 1 Barbarian Ring 1 Sol Ring 1 Mana Vault 1 Mana Crypt 4 Simian Spirit Guide
Soft Lock 4 Chalice of the Void 4 Pyrostatic Pillar 3 Sphere of Resistance 1 Trinisphere 2 Tormod's Crypt
Guys 4 Aven Mindcensor 4 Magus of the Moon 3 Gorilla Shaman 2 Glowrider 2 Gathan Raiders
Misc. 4 Magma Jet 2 Crucible of Worlds 1 Wheel of Fortune
Again, this is a rough list, and there's tons of work to do on it. Cards I'd like to test in it include Mana Tithe, various large brown men, and MD REBs.
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Zvi got 91st out of 178. Way to not make top HALF, you blowhard
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rkmancer
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« Reply #255 on: June 25, 2007, 08:26:50 pm » |
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@DiscipleORavager Thank you very much for your advise. .Yes i often hide the oath itself and find trouble when opponent get another. .maybe use seek will be more effective. .and I thinking about mox monkey but Mancer always will be in my decklist for personal reason  @DJ DDP Me myself have developed some BR TMWA with similar build. .too bad i don't test it yet in the real tournament (since there's legacy season in local). But it gives a good result in testing. .and yes the one main reason to put black in the deck is that confidant  There's some diferences with your build, here it is : - I have no Pyroblast in Maindeck, in replacement i put Diabolic Edict and additional Extirpate (yeah. .it's up to meta, SSG + pyro sounds nice). - Some Urborg, Tomb of Yawgmoth maybe helps color balancing - I don't run Jailer, since it's uncommon to see Ichorid around in my meta, and the only flasbacked card I ussually face is Recoup (simply extirpated if needed). .so I think Leyline otV is enough. - I run Rakdos Guildmage (not 4, I still have to find a fit number). . He's good in combat too anyway. . - Engineered Explosive has to be a good part of mine - I force Welder as artifact removal, sorry but i'm hopeless to find a better one same as you. . @ Mr. Master of Mountains (what the. .) Ckck. .congratez for all good result in the Power Nine Tournament, but can you tell me how MMWA (TMWA 34.7) still can work smoothly with an extreme mana acc cutting?? I always think though Ancient Tomb isn't in my opening hand, at least I'll have one mox to put one of any that 3 and 4 cc creatures a.s.a.p. Btw, as I read in the last tournament report, maybe it's time to say : Happy Birthday to 'The Mountain Win Again'. .la la la. .-sign out- 
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Myriad Games
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« Reply #256 on: June 25, 2007, 10:46:07 pm » |
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Thanks again to everyone for the discussion. Interesting builds. Ancient Tomb is very good, but there the TMWA: MMWA builds rely on that first turn play of something that costs 2, Chalice at 1 or Sphere or the occasional (actually relatively consistent - say every 4th game) first turn play of a 3cc card. From there you just build up impediments and don't overextend. Usually once you have a good lock built up out of your little Lego blocks, it will take them a couple of turns to break loose. Of course, as my performance indicates, it requires that you don't make major misplays.  I think the deck can go many different directions at this point. There are modal options and you need to decide what type of deck you enjoy playing in order to customize it to your preference. Certainly there's a new Juggernaut of a deck in town with Gush beginning its revival. We'll see how things develop.
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Myriad Games
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« Reply #257 on: July 19, 2007, 02:19:00 pm » |
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As posted in the TMD Open XI thread, Myriad Games will be awarding $100 of Myriad Money to anyone who wins Day 1 or Day 2 with The Mountains Win Again. Furthermore, anyone who makes Top 8 with TMWA (on either day) will receive Free Entry into our August 11th Vintage Tournament here at Myriad Games. If you have a question about what qualifies as TMWA, just PM me. May The Mountains Win Again!
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rkmancer
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« Reply #258 on: July 27, 2007, 03:44:39 am » |
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I tought about green as adding color in TMWA. .with the appearance of Horizon canopy and Goyf. . I think green will be serious partner for the mountain. .Hope somebody'll show it in the next TMWA tournament 
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mr cheese
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« Reply #259 on: July 31, 2007, 03:44:42 pm » |
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Hey, I'm new to T1, and I have looked at this deck and some of my friends have actually played the deck anbd gave me some suggestions. Please take a look, and give any feedback.
TMWA- The RWB Version
4 x Wasteland 4 x Bloodstained Mire 3 x Godless Shrine 2 x Sacred Foundry 2 x Blood Crypt 1 x Strip Mine 1 x Flooded Strand 1 x Windswept Heath
4 x Dark Confidant 3 x Jotun Grunt 3 x Aven Mindcensor 2 x Gorilla Shaman 2 x Bloodfire Dwarf
4 x Duress 4 x Hide//Seek 3 x Chalice of the Void 4 x Red Elemental Blast 2 x Swords to Plowshares 2 x Null Rod 1 x Crucible of Worlds 1 x Demonic Tutor 1 x Vampiric Tutor 1 x Enlightened Totor 1 x Orim's Chant 1 x Black Lotus 1 x Mox Pearl 1 x Mox Ruby 1 x Mox Jet Sideboard 4 x Leyline of the Void 4 x Pyroblast 2 x Swords to Plowshares 2 x Ghostly Prison 3 x Pyrostatic Pillar
If you have any feedback, please let me know...
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rkmancer
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« Reply #260 on: August 01, 2007, 04:17:46 am » |
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3 x Godless Shrine 2 x Sacred Foundry 2 x Blood Crypt
Since you said that you are newbie in type1, maybe the 1st step you should know is there is cards named dual land in this format, so at least you need to replace those lands with Scrubland, Plateau, and Badlands. .for the list maybe you can see previous pages and you'll find similar or better list there 
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mr cheese
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« Reply #261 on: August 01, 2007, 06:35:18 am » |
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Many of the T1 Veterans do have the dual lands, but the problem is for me finding them. I'm not really a big fan of buying things of the web, so I usually just hunt around, and buy what I see. These are just temporary replacements...
Can you be specific of which decks I should look at?
I looked at Chad Behre's recent winning deck, would you recommend something like that? It also seems to me that nobody is really playing black anymore....
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« Last Edit: August 01, 2007, 06:40:26 am by mr cheese »
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Furious George
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« Reply #262 on: August 02, 2007, 10:43:05 am » |
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Hey Cheese this is Chad.
There's basically two forking concepts of the deck that end up wokring very differently. There's a couple questions that you have to ask yourself when you are building a hate deck.
1) What are the predominant decks in the metagame? 2) What resources will I focus on attacking?
Right now, clearly you have to deal with GAT and Flash. Becuase these decks are so fast, you have to make sure that your deck can do something to slow them down on turn one. Without blue (and thus FoW), that leaves you with things like Leyline of The Void, Duress, and REB for typical builds of the deck.
There was also more specialized builds with ancient tombs, and mana crypts that would try to play a Magus of the Moon, or Aven Mindcensor or even the first turn Chalice of the Void. Being about to cast Chalice on 2 on turns one or two is a very effective way to disable flash, and slow down GAT immensely. You've cut off Flash itself, Dryads, and the very important Merchant Scroll, as well as answers such as Echoing Truth. Aven Mindcensor is also a great early plan because it can stop a fetch land early, or stop tutors which make the decks work. Mindcensor also stops Flash win. The problem with this particular build though, is it couldn't be three color and have any consistancy. So it lacked all of the best black elements.
You'll quickly realize that you have to make choices though. It's much better to keep the deck focused on a unified method of attack. The more proactive the better. This is why I prefer to have duress over REB in most situations. But attacking the hand, and countering early draw spells can buy you enough time to win with Jotun Grunt, or Negators. If you want to attack the manabase, you play Wastelands, and probably Null Rods. But this approach isn't very affective against flash, which can win with two mana, or against GAT, which can gush it's land back to it's hand in response to a Wastes. So maybe efforts are best spent elsewhere. Crucible would go in this kind of deck only. But for it to work, I think you'd need to play a lot of lock conditions to slow the game down to a craw -- like Stax decks do -- see the builds that have Spheres.
Things like Hide/Seek were great against gifts builds because the answered DSC whether it was in play or in the deck. It was realistic that you could win games by removing all the opposing win conditions. Now it's not so great anymore though, because you'll never get all of the Dryads, or Slivers or Hulks. Bloodfire Dwarf is similar. It was added in repsonse to Empty the Warrens, but that's no longer very popular.
If I were to play in a tourny today -- I'd probably run black/white. Off the top of my head something like:
4xDark Confidant 4xAven Mindcensor 4xNegators
4xDuress 2xUnmask 2xMindTwist 4xLeyline of the Void 4xChalice of the Void 3xSword to Plowshares 2xEdict of some kind 1xDemonic Tutor 1xVampiric Tutor
4xDark Rituals Mox Jet Mox Pearl Sol Ring Mana Crypt Lotus Petal Mox Diamond Chrome Mox Black Lotus
4xAncient Tomb 3x Black Fetches 4x Black/White Pain Land 1x Swamp 2x Scrubland
The plan is to play Aven Mindcensor or Chalice of the Void on 2 early, or make them discard if that's not possible. An early DC will help you ride to win as you convert your card advantage into discard and fast mana. Anyway, I'm not trying to give you a decklist -- after all I just made this one up and it's untested. I'm trying to tell you that you need to be use very aggressive proactive answers -- not slow, reactive ones.
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Myriad Games
Master of Mountains
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So Many Games - So Little Time - So Start Playing!
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« Reply #263 on: August 14, 2007, 09:52:13 am » |
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Thanks for the breakdown, Chad. This deck continues to develop at a furious pace. Keep an eye on GenCon coverage for more details.
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rkmancer
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« Reply #264 on: August 17, 2007, 10:32:38 pm » |
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4. Dan Yarrington Maindeck (60 cards): 1 Black Lotus 1 Mox Jet 1 Mox Ruby 2 Cabal Therapy 4 Duress 4 Leyline of the Void 3 Putrid Imp 2 Strength of Lunacy 4 Unmask 4 Jagged Poppet 4 Bloodfire Dwarf 3 Gathan Raiders 4 Magus of the Moon 4 Pyrokinesis 4 Simian Spirit Guide
Lands (15): 4 Badlands 4 Bloodstained Mire 2 Sulfurous Springs 5 Swamp
Side BOard (15) : 2 Cruel Edict 3 Greater Gargadon 2 Mogg Fanatic 4 Pyroblast 4 Shattering Spree
====================================================== What a nice decklist I found yesterday. .i think this deck can called as TMWA so I put it into this topic. . there's Mr Dan Yarrington once again build a fun deck and enter the tournament with fine result ^^ So. .how's this deck work for you?? Especially jagged puppet n streght of lunacy :p
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asi
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« Reply #265 on: August 18, 2007, 05:21:44 am » |
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This deck seems to be metagamized to combat Flash and maybe GAT. Does anyone consider Big Game Hunter, Brain Gorger playable in such a shell, or Psychotic Haze/Violent Eruption for more Flash hate?
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shadowx
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« Reply #266 on: August 18, 2007, 08:11:23 am » |
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hi im new to vintage, is this deck budget-able?
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redmage419
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« Reply #267 on: August 18, 2007, 03:49:55 pm » |
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4. Dan Yarrington Maindeck (60 cards): ...
Wow! That does look like a fun list! Nice design Mr. Yarrington. :thumbsup: That said, a little piece of me dies whenever I see a red deck, like T MWA, that no longer contains any basic mountains.
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rkmancer
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« Reply #268 on: August 19, 2007, 09:32:56 pm » |
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hi im new to vintage, is this deck budget-able?
it depends what you mean with 'budget-able'. . because this deck in my opinion maybe less expensive than the other decks. . but something you should now is TMWA doesn't have an exact deck list. . it grows up with the meta game environment and it a must for TMWA's player to build up the list. .it feels really hurt when you coming to the tournament and find you on the wrong way to anticipate the environment. . So. .many cards that you use today won't be needed anymore for the next time and maybe it can affect your budget 
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Myriad Games
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So Many Games - So Little Time - So Start Playing!
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« Reply #269 on: August 19, 2007, 09:54:18 pm » |
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Thanks for all the comments. Always glad to hear people appreciate the deck. Here's the latest list, which I piloted to 10th place at Vintage Champs at GenCon yesterday.
The Mountains Win Again, version 39.3
4 Magus of the Moon 4 Jagged Poppet 3 Gathan Raiders 4 Goblin Vandal 4 Pyrokinesis 4 Duress 4 Leyline of the Void 4 Snuff Out 4 Unmask 2 Contagion 4 Simian Spirit Guide 1 Black Lotus 1 Mox Jet 1 Mox Ruby 4 Badlands 4 Bloodstained Mire 2 Polluted Delta 6 Swamp
Sideboard 4 Shattering Spree 4 Pyroblast 3 Greater Gargadon 2 Blood Moon 2 Cruel Edict
The deck performed amazingly well. I played in 19 rounds of Vintage over the weekend and replaced the Bloodfire Dwarves with Goblin Vandals after facing Workshop decks 5 out of my 7 first rounds. The return of Goblin Vandal was most excellent and the deck didn't need the extra oomph against Flash from Mogg Fanatic and/or Bloodfire Dwarf. This version runs a total of 18 spells with alternate casting costs, which makes for some very potentially broken plays. It's relatively consistent, especially with the recent adjustments to the mana base. Fear not fans of The Mountains. The Mountains appear in abundance once Magus of the Moon or Blood Moon hit the table. The Swamps are just there to support the Magus on his quest to proliferate the Mountainous regions of Dominaria. My opponents often have more Mountains than I do! Strength of Lunacy and P. Imp just didn't make the cut and their replacements were much better all around.
Thoughts are always appreciated, including questions about card choices. I felt that this version played very well yesterday as my only losses were to the 1st and 3rd seated players after the Swiss (Alex Franson and Rich Shay) and a significant portion of the games I lost over the weekend were close.
All in all, the deck is a blast to play and easy to construct for sanctioned play, even on a budget. While I don't limit my deck build options based on that consideration - given the prevalence of proxies here in the U.S. - it's nice that this aspect of the deck can translate into an incidental advantage overseas.
I should be writing up a composite report from Feinstein's event last weekend and GenCon as I have time.
The Mountains Win Again!
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