Hello,
I've tested and played so many workshop lists that I can't remember all of them.
My last one is also a staxless list and since I saw your really nice explanation about Smoke (can't detail more what I think of this card) and about your decklist, I ended testing and playing mine which isn't far from your.
I would love to exchange our point of view about the "best" Staxless Stax decklist we could build.
First of all, I'll show you the list I played yesterday at the biggest French tournament ("Clichy #16" with 120+ people and 7 swiss rounds and a REL3) and make a little report, then I'll explain my card choices.
// NAME : Under The Radar
// CREATOR : Wudil (magic-ville.com)
// FORMAT : Vintage
1 Strip Mine
1 Tolarian Academy
3 Wasteland
4 City of Brass
4 Gemstone Mine
4 Mishra's Workshop
1 Black Lotus
1 Jester's Cap
1 Mana Crypt
1 Mana Vault
1 Memory Jar
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Trinisphere
2 Crucible of Worlds
2 Darksteel Ingot
3 Tangle Wire
4 Chalice of the Void
1 Duplicant
1 Sundering Titan
1 Triskelion
2 Gorilla Shaman
4 Goblin Welder
1 Ancestral Recall
1 Balance
1 Vampiric Tutor
3 Thirst for Knowledge
1 Demonic Tutor
1 Imperial Seal
1 Timetwister
1 Tinker
1 Wheel of Fortune
SB: 1 Arcane Laboratory
SB: 1 Rule of Law
SB: 3 Tormod's Crypt
SB: 2 Red Elemental Blast
SB: 2 Eon Hub
SB: 3 Choke
SB: 1 Triskelion
SB: 2 Swords to Plowshares
Here is the little report, sorry if this seems way faster that it was but I didn't take many notes...
Laurent playing Merchant.dec
Game1: I open with Workshop + Mox and Jester's Cap. He plays E-Truth on it. I play Tangle Wire (resolves) + Welder which gets FoWed. He plays a land. I play Crucible of Worlds. He pass without playing a land. I replay Jester's Cap and activate it for the win.
Game2: I play Workshop + Ingot and plays at his EOT Vamp for Gorilla Shaman since I had Wasteland in hand and he had 2 moxens on the board (1st missplay). I play them and eat his 2 moxs and he plays Mana Crypt on his turn and Tinker for Pentavus. I make a last try with playing Welder which gets FoWed, GG.
Game3: Land + Welder + CotV @ 0. I then play a Wasteland on his dual. I play a second welder + land. Then play another land and during his turn try a TfK in response to a Merchant (he still has UU open). He lets resolve it, I draw Memory Jar, Workshop and 3sphere, discard Jar. I try to ReB his merchant to let him Drain it. He gets Ancestrall and pass. I draw Choke, play WS + 3Sphere and Choke, GG.
1-0
Nicolas playing Suicide
Game1: He resolves some duress and Sinkhole + Wasteland on my lands. I finally play a Mana Vault with my last moxen, draw Workshop and can play Duplicant on his Juzam he just played. He resolves Hyppy but I play Vamp for CoW (with Strip in yard), GG.
Game2: He duress my only mox turn1. He then Sinkhole *2 + Wasteland and I'm out of gaz. He then play 2 Hyppies and win.
Game3: I play turn 1 CotV @ 2 (With double mox and Workshop) and EOT Vamp for Academy. I then play Aca for Triskel. On turn 3 I play TfK for Welder, Tinker and rainbow land and discard a CotV, GG.
2-0
Nicolas playing 2L-Charbelcher (who plays it nowadays? Him... *sigh*)
Game1: I play turn 1 Shaman and eat a mox. He kills me on turn 2.
Game2: I play CotV @ 0 turn 1 with Shaman turn 2. Waste his oly land then eat his chromatic sphere he played with his land. he then plays mox and Sol Ring I ate. I finished with Tinker on 3sphere, GG.
Game3: I make a BIG mistake of not mulliganing the 7 cards hand since I only have Welder and Shaman in that hand, no CotV, no 3sphere, nothing. He kills me on turn 3 while playing carefully.
2-0-1
Frederic playing UBA.
Game1: I play turn 1 land + Mox + Welder + CotV @ 0 holding Sol Ring and Triskel. He plays WS and at his EOT, tells me he has to discard... we call the judge and he gets a GL.
Game2: I'm the only siding and wondering why he doesn't since he knows what I'm playing. He will tell me later that he was to angry to think... I play CotV @ 0 + land and welder. Gets Gorilla Shaman a turn later and begin to eat his whole board. He has welder in but I can get a Triskel and finish him off a TfK discarding a Titan which eats his board twice (3 mountains by coming in and out), GG.
3-0-1
Damien playing the worst deck ever for me aka Workshop/Metalworker/Staff of Domination...
Game1: He plays turn 1 3sphere but I have Workshop and some stuff (Jester's for smoke food and Tangle to slow him), I manage to make the race till he resolves his smokestack and gets CoW while I don't. He also gets a Tangle in the course, GG.
Game2: I play turn 1 Land, Red Mox, Welder and Shaman holding Duplicant. He plays turn 1 WS Metalworker. I don't have workshop and don't touch a StP I sided in and can't take care of his Metalworker. He reveals turn 2 a hand with 7 artifacts which are in Staff and Triskel, GG.
3-0-2 and I missed the Top8 with this

Player X playing Slaver (Can't remember his name sorry but was the best games I played against during the whole tournament, really enjoying!).
Game1: I play a really fast Gorilla Shaman + Welder and manage to eat his whole board. I finally resolve a Tangle and can play a Triskel and then Tinker on my Mana Crypt (I was at 3 life) for Titan which ends the game.
Game2: I resolve a fast Welder with Red Mox and Wasteland on his Volc. He plays carefully and ended playing R&R on my Mox and CoW I just played earlier. He resolves a Bloodmoon and win from there.
Game3: I play a turn 1 3sphere which gets FoWed then turn 2 CotV @ 2 which resolves. He finally manages to play R&R on my CoTV @ 0 and 2. I hold a ReB and play a Choke, he lets resolves it and try at my next EOT to bounce it with E-Truth he got from a Merchant Scroll that I ReB, GG.
4-0-2
Paul playing Mono R Stax.
Game1: I again resolve a turn 1 Shaman and manage to eat a mox and a lightning greave on his welder, I then play Welder 1 or 2 turns later under a Tangle of mine (I love this card, this is really a Time Walk!). This combination is a GG.
Game2: I play turn 1 WS + Black for Triskel. Turn 2 Land on Mana Vault and second Triskel and go for the win some turns later when Welder comes in.
5-0-2
I finish at the 21th place of 122 people with a 5-0-2 record and two loss to two decks I thought I couldn't meet... Belcher and MetalWorker/Staff.
The deck in his whole worked really well for me except Balance. Each time I wanted to play it, I had resolve a CotV @ 2 or had at least 1 creature on the board which couldn't let me take care of the creatures I wanted to. It was also sometimes hard to play it since I always had more lands that my opponent and most of the time also more cards due to my really nice drawing engine.
I will remove it for a Swords to Plowshare MD and remove the second one in the side for a Propaganda due to our metagame where there are sooooo many Fish decks and because Ichorid will grow in power with the Time Spiral extension coming in.
I will also remove a Tormod's since I didn't really have a use of them and 2 seems enough with that draw engine and these tutors. I could put a Ghostly Prison in for the same reason as before.
I end up with this decklist:
// NAME : Under The Radar
// CREATOR : Wudil (magic-ville.com)
// FORMAT : Vintage
1 Strip Mine
1 Tolarian Academy
3 Wasteland
4 City of Brass
4 Gemstone Mine
4 Mishra's Workshop
1 Black Lotus
1 Jester's Cap
1 Mana Crypt
1 Mana Vault
1 Memory Jar
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Trinisphere
2 Crucible of Worlds
2 Darksteel Ingot
3 Tangle Wire
4 Chalice of the Void
1 Duplicant
1 Sundering Titan
1 Triskelion
2 Gorilla Shaman
4 Goblin Welder
1 Ancestral Recall
1 Swords to Plowshares
1 Vampiric Tutor
3 Thirst for Knowledge
1 Demonic Tutor
1 Imperial Seal
1 Timetwister
1 Tinker
1 Wheel of Fortune
SB: 1 Propaganda
SB: 1 Ghostly Prison
SB: 1 Rule of Law
SB: 1 Arcane Laboratory
SB: 2 Tormod's Crypt
SB: 2 Red Elemental Blast
SB: 2 Eon Hub
SB: 3 Choke
SB: 1 Triskelion
SB: 1 Swords to Plowshares
All the other cards were gold (Except that Arcane Lab and Rule of Law were only sided in vs Belcher and weren't that great since he could kill without its Storm effect but these cards are still gold against Storm.dec).
Here is a sample of what I do for my sideboard changes without taking care of the fact I'm on the play or the draw:
Vs Controle Slaver:
- Jester's - 2 Crucible - 3 Tangle Wire - Wasteland
+ 2 ReB + 3 Choke + StP + Triskel
Vs Gifts/Merchant:
- 2 Crucible - Triskelion -StP - 3 Tangle Wire
+ 2 ReB + 3 Choke + 2 Tormod's
Vs Storm.dec:
- StP - Triskel - 3 Tangle Wire - Titan if its manabase is rainbow land, if not - Welder(If Island.dec - 2 Crucible)
+ 2 ReB + 2 Tormod's + Rule of Law + Arcane Lab (If Island.dec + 2 Choke)
Vs (UBA) Stax:
- 3Sphere - Titan - Jester's - 3 Tangle Wire
+ 2 Eon Hub + 2 Tormod's Crypt + StP + Triskel
Vs Oath:
- Triskel - 2 Crucible - 2 Gorilla Shaman - 3 Tangle Wire
+ 2 ReB + 2 Eon Hub + 3 Choke + StP
Vs Ichorid (didn't play this matchup much and really not sure):
- Jester's - 3 Tangle Wire - Duplicant - 2 Welder (since he plays CotV and Null Rods and I have to play CotV @ 1 against him)
+ 2 Tormod's + 2 Eon Hub + StP + Propaganda + Ghostly Prison
Vs Dragon:
- Triskel - Gorilla Shaman - 3 Tangle Wire (- Crucible - Goblin Welder if UB)
+ 2 Tormod's + 2 ReB + StP (+ 2 Choke if UB)
Vs Bomberman (Should I play Rule of Law and Arcane Lab? Don't know this matchup well enough):
- 2 CoW - 3 Tangle - Triskel
+ 3 Choke + StP + 2 ReB
Vs Fish (- Draw 7s since Aggro is the only matchup I don't want to refill his hand):
- Jester's Cap - 3 Tangle Wire - Timetwister - Wheel of Fortune - Goblin Welder - Crucible
+ 2 Eon Hub + 2 ReB + StP + Triskel + Ghostly Prison + Propaganda
Vs Sullivan Solution (same reason for the Draw 7s):
- Jester's Cap - Timetwister - Wheel of Fortune - 2 Crucible - 3 Tangle Wire - Gorilla Shaman
+ 2 ReB + 3 Choke + StP + Triskel + Ghostly Prison + Propaganda
I tested a lot Gilded Lotus but finally found it "overkill" and was really surprised how Ingots worked. It's really a GREAT card and since no one counters them (and it seems "normal" in the first place), it helps to stabilize the manabase a lot since I play 17 colored cards. This is also the reason why I choosed not to play 4 Wastelands (plus the fact that so many basics are played everywhere) and play 4 City of Brass and 4 Gemstone Mines.
I replaced Karn for a second Gorilla Shaman since there aren't many artifacts to "anime" and let go for the kill. I also really like to be able to play them turn 1 and not using my Tinker for it since there are so many better targets for Tinker. I still can get Shaman of off tutors or my nice draw engine really fast.
I played Senseis for a long time in my stacker and found them really nice in it but in my tests and in this deck. I felt that I really wanted to refill my hand, not only see what was going on during the next 3 turns. I also wanted to make my welders more powerful since, in this deck, there aren't many artifacts to weld-in except those countered/managed and Tangles. Thirst were then an autoinclude in the deck. I also tested and love the 2 Draw7 which played turn 1 (or even later) is devastating, even against Combo decks. I felt that the worst matchup for them to be resolved is against Aggro. You, of course, have to take care of an Hurkyl's Recall or some sort of spell played in response, like Memory Jar.
I also removed Crop Rotation since I don't love this card alone and can't imagine that it can be countered, devastating! I replaced it with an Imperial Seal which was gold each time I could touch it.
I played from 2 to 4 Crucibles and found that with so many basics out there, their use coupled with Wastelands weren't that great. I also don't want to see 2 of them in the same game and since I run so many tutors / draws, it finally ended that 2 was enough, 3 was just a "security" and not so needed.
Finally and as you can see, I escape all the cards with a 2cc since playing CotV for 2 is an autoplay in so many matchups.
I found that Time Walk was far from really useful. The best use I could do of it was making my welders active but since they're not the KEY cards in the deck and you have so few cards to weld-in, it didn't change many thing.
Here is my 2 cts contribution for this thread I would like to come back from the abyss of Themanadrain.
I'll keep in touch with you after playing at the Vintage Championship in Eindhoven and 2 others French Tournaments about this deck.
Thank you much Imafishman for this really nice initial post and all these explanations, I really loved it.
Wudil
Ps: Don't be too hard (on my "wording") with a french guy whose his english still has to improve a lot
