I'm AJ Sacher (pronounced like the sport. You know, tennis). Some of you know me, most of you don't. Well these past two weekends have been pretty good for me Top 4ing Pastimes' Type 1 event, and then the next week Top8ing the College of Dupage Tournament (and Top8ing the Pastimes Legacy Tournament the next day, but I won't report that one). I had to go through a lot of matches, and didn't take notes. I have a diagnosed photographic memory, but that doesn't make me any less stupid so please correct me if you see errors. Enjoy:
PART I
It was the First of October, and I had just gotten up. Late night before and I got very little sleep. My family, including myself, have been out of commission due to illness for about a week and I felt like complete ass. I got up anyway and made sure the tournament was still on. I get down to Pastimes in Niles and meet with some people before filling out the decklist:
4 Brainstorm
4 Force of Will
4 Mana Drain
4 Merchant Scroll
3 Gifts Ungiven
3 Misdirection
1 Thirst for Knowledge
1 Tinker
1 Darksteel Colossus
1 Burning Wish
1 Recoup
1 Yawgmoth’s Will
1 Time Walk
1 Ancestral Recall
1 Rebuild
1 Fire // Ice
1 Hyrkal’s Recall
1 Demonic Tutor
1 Mystical Tutor
3 Polluted Delta
2 Flooded Strand
2 Underground Sea
2 Volcanic Island
2 Island
2 Snow-Covered Island
1 Tolarian Academy
1 Library of Alexandria
7 SoLoMox
3 CryptVaultPetal
Before I get to my sideboard let me talk about the main deck a little first. I registered in a rush because I picked up my sheet well after last call for sign-ups, so I put Rebuild instead of Chain of Vapor in the deck by mistake. I realized it after I turned in my sheet so I fixed the deck real quick before the first round in order to match my sheet. I played kind of a classic list without stuff like Tendrils main, or Vampiric Tutor and went more for just raw control power. I think the ability for the deck to find, use, and utilize counter magic and card draw is what makes it good—not its ability to race combo with certain hands. The sideboard:
1 Rebuild
2 Rack and Ruin
1 Flame-tongue Kavu (loved to have more, but lost all mine)
1 Massacre
1 Pyroclasm
1 Tendrils of Agony
2 Spell Snare
2 REB
1 Pyroblast
2 Goblin Bombardment
1 Threads of Disloyalty
The board was thrown together and it shows, but turned out quite alright. It has some cards that I’m a big fan of in FTK and Bombardment, and addresses the match-ups that I felt were weak. It turned out quite alright. Sideboarding is one of my strong suites, where playing any match-up that's not the control mirror is not nearly a strong suite so I wasn't too worried about that part of my deck.
Round 1 – Oath Salvagers pile 1-2 0-1
My opponent was a friendly random playing what looked like Salvagers, and out of nowhere played Oath. He took game one with a Darksteel Colossus he Oathed up early.
I don’t remember how I boarded. Just that some blasts were played. I win game two with an avalanche of card advantage scrolling up an early Ancestral and following it up with Drain on a Salvagers into Will which led to scoopage. Somewhere in here I saw a Zuran Orb and Fastbond, so I boarded in a Rack and Ruin for Crucibles and what-not.
Game three I keep a decent but slow hand, and he goes off turn 2 with LED and I only have a MisD. It sucks because going off at that time was a mistake for him and it won him the game. Oh well.
Round 2 – Goblins 2-1 1-1
I get a game loss for registering 59 cards (third Misdirection missing), and am not looking forward to playing this match-up. It’s not that it’s hard, it just doesn’t suite my playstyle well. Game one I get the nuts with a turn one Ancestral, turn two Tinker, turn three Time Walk. Game two I get a turn 4 win with not much pressure thanks to countering Piledriver and him not having much pressure (or any REBs). I dodged a bullet there pulling it out with a game loss.
Round 3 – 9-Strip Kudzu WTG thing 2-0 2-1
I win turn two casting Ancestral, Misdirecting his, Tinker, Walk, Will.
I helped him make a few last minute changes to his deck so I know he’s playing Stifles instead of Dazes.
-Fire//Ice, Rebuild, Tinker, Darksteel Colossus, Burning Wish
+Flame-Tongue Kavu, Rack and Ruin, Tendrils of Agony, REB, Spell Snare (Kudzus, Werebears, counters, and Null Rods)
I play some stuff, counter some stuff, let some stuff resolve. My deck is more efficient at the control game though, so I hit hard with consecutive Ancestral and Thirst protecting them well until I let a Kudzu or something hit. Meanwhile I’m still drawing cards and tutoring for stuff while he is low on cards. I just win the late-game in the control match-up and combo for the win.
Round 4 Oath 2-0 3-1
I have an AVALANCHE of card advantage with an early Ancestral, lots of Brainstorms and Merchant Scrolls. I’m a turn away from getting Library active and he’s at 15 from Orchard spirits with 3 now on the board, so he has to run an unprotected Ancestral out there for fear of falling too far behind. I Misdirect it getting an extra draw off Library and close the game HARD (he wouldn’t scoop because he’s a friend of mine messing with me, so I stormed up to around 30 with a Darksteel Colossus on the board, I’m about to take another turn via Time Walk, and he’s at 4. That’ll learn’em. That’ll learn’em really good.).
-Mystical Tutor, Fire // Ice, Mox Pearl, Tinker, Colossus, Burning Wish
+2 Bombardment, 2 Spell Snare, Tendrils, REB
He plays Arcane Lab for some reason, and I let it resolve because I...because I’m not Long? Well I lock him under his own lab because I have more counters and better ways to find and use them. I counter some stuff like an Oath and an Impulse. I have a REB but I’m not blasting Lab because I have superior position so he’s the one that has to do something eventually. Sure enough after a few turns he plays some moxen and Lotus, but even when he can’t play spells for the rest of the turn I don’t REB sitting on a superior hand and a stronger deck for this type of situation. Like I thought he eventually does as expected and flinches first: He drops Razia using 2 Orchards and the Lotus. Obviously I counter, then beat for two a turn until he dies. Thanks for both the win condition (spirits) and for allowing me to lock you under your own lab for the win.
What are friends for?
Ben Carp – ICBM Oath – ID 3-1-1
Top Eight – Josh Rayden - Gifts
Some Merchant Scrolling early led to a slight edge on card advantage going into the mid-game. Leaving two mana up with only 3 cards in hand I put him on Drain and Ice his Lotus Petal leaving him with just a Flooded Strand open. I then untapped and Ancestral. With a slightly more developed mana base and up three cards in hand Josh had to make a move before I could roll my advantage further. It was a Gifts, and I cast Gifts in response. He attempted the Drain I put him on earlier, but I misdirected it to his own Gifts and winning was a formality from there.
-Mystical Tutor, Fire // Ice, Hyrkal’s Recall, Mana Drain
+2 REB, 1 Pyroblast, 1 Rebuild
Some stuff happened involving lots of bad cards being cast like Merchant Scroll and Thirst for Knowledge. Finally something relevant happened and I Ancestral Recalled myself. Huge stack, counter-war, and at the end I got to resolve Recall with nothing in hand going to 3 cards. He untapped, drew for turn, played a land, and Ancestralled going up to three in hand also. I ripped some business and kept the fort locked down with counters while setting up my hand with Brainstorm, Fetch, Brainstorm. Finally I cast a Gifts and the Tendrils of Agony kill took it home.
Top Four – Dan Carp – Gifts
He goes busted. I bounce the DSC after taking a cock-slap to the dome, but he just locks me out and hardcasts the mothertrucker.
-Fire // Ice, Mystical Tutor, Hyrkal’s Recall
+2 REB, 1 Pyroblast
I kind of just win. I drag it into the late-game with counters and punch an Ancestral through, followed by Thirst and eventually Gifts. This game went how it was supposed too, even though it took a lot of concentration because obviously Carp’s no slouch.
-Gifts Ungiven
+Mystical Tutor
I saw Tormod’s and would rather find and protect Tinker than try and go for the overwhelming Will. We both keep and he goes Mox Emerald pass. To have the balls to keep a no-lander on the play shows he’s got Ancestral and at least one counter, or Mana Crypt and Tinker plus the counter, or both. Well either way he draws a land…then another land….and then Lotus. Sure enough with the proper resources his hand was insane (how could it not be in order for a competent player to keep it?) and a few turns later I run a desperation Ancestral which gets Misdirected. Next turn involved a Gifts Ungiven, Chain of Vaporing his moxen and being able to Vamp for Tendrils, Ancestral into it, and blast it off with no mana to spare, and for exactly lethal. Well played Dan, even if you are a land-ripping lucksack that win still took focus.
Well Pastimes ran quite a good event, even if prizes didn’t go down to 8th and they didn’t give a lunch break, which seem to be two negative reoccurring themes with the Niles events. The prizes were all in good condition, and the swiss was run smoothly with a generally good atmosphere. A lot of fun all around. More people should come out to these events.
PART II
I’m unsure whether I’m going to the Time Spiral PTQ at Pastimes, or the double power Type 1 event at College of Dupage when I go to sleep, but then I woke up at 9:15 the next morning and checked the start times and punched the numbers: Pastimes event starts at 10 and it’s a twenty minute drive, whereas COD is a noon start and a 45 minute drive so I choose the one that gives me time to eat breakfast and shower over the one where I leave half naked and hungry right then. I get there a little early and chat with TK and Ben Carp for a bit, do a little barning and fill out a registration sheet. Here’s what I played this week:
4 Brainstorm
4 Merchant Scroll
4 Force of Will
4 Mana Drain
3 Misdirection
3 Gifts Ungiven
1 Tinker
1 Time Walk
1 Recoup
1 Yawgmoth’s Will
1 Burning Wish
1 Darksteel Colossus
1 Ancestral Recall
1 Demonic Tutor
1 Mystical Tutor
1 Thirst for Knowledge
1 Chain of Vapor
1 Hyrkal’s Recall
1 Red Elemental Blast
3 Polluted Delta
2 Flooded Strand
2 Underground Sea
2 Volcanic Island
3 Island
2 Snow-Covered Island
1 Tolarian Academy
7 SoLoMox
3 CryptVaultPetal
Sideboard
1 Tendrils of Agony
1 Red Elemental Blast
1 Pyroblast
1 Flame-Tongue Kavu
1 Massacre
1 Pyroclasm
1 Threads of Disloyalty
2 Rack and Ruin
2 Spell Snare
2 Goblin Bombardment
2 Tormod’s Crypt
Round 1 – Matt Morrison – Counterbalance Control
Game one I don’t really remember what happened besides me losing a lot. Top + Counterbalance + Bob = Frown Town.
+1 REB, 1 Pyroblast, 1 Massacre, 1 Flame-tongue Kavu, 2 Spell Snare, 1 Threads of Disloyalty
-1 Mystical Tutor, 2 Mana Drain, 1 Misdirection, 1 Gifts Ungiven, 1 Merchant Scroll, 1 Burning Wish
I kind of just win. Spell Snare kept a Bob off the board, Massacre got Duressed but then Flame-Tongue Kavu took it home wiping out another Bob.
-Threads of Disloyalty, Demonic Tutor
+Mystical Tutor, Pyroclasm
More of the same stuff, this time with a Planar Void involved, but kill stuff; counter stuff; win.
Round 2 – Kevin – Uba Stax
I win the roll and go pretty broken with first turn Drain mana, drain Crucible into Tinker and Merchant Scroll for FoW. Tangle Wire does some stuff but he can’t dig far enough with Bazaar for an answer to the 11/11.
-3 Misdirection, 1 REB
+2 Rack and Ruin, 2 Tormod’s Crypt
I didn’t have an extensive sideboard for Stax so I was a little nervous when I saw him bring in well over 7 cards. I do have the Force for his first turn In the Eye of Chaos though. On my turn I Time Walk into Merchant Scroll for another force. He Vamps and I Drain something, then Force another In the Eye of Chaos. A few turns of draw-go under Tangle Wire allows me to hit some crucial non-wasteland-able mana sources. He drops Karn and I Rack and Ruin it and a Wire at 2ish and he eats his Mana Crypt in response. His life total was quite low (10ish) from dubs City of Brass being tapped for mana and for Wires, and his turn one Crypt hit him once or twice over the course of the game. He dropped a Smokestack and my hand was Gifts, Rack and Ruin, Darksteel Colossus. I had a bunch of mana up and just kind of sat. Stack has to ramp up so there’s no reason to blast it and a mana source. Sure enough down comes Chalice at 2, so I get the 2-for-1 and Gifts into the Tendrils kill with ease thanks to being up multiple permanents and with Kevin out of threats (and cards) at a low life total.
Round 3 – Brad – Reanimator
I get paired down and no disrespect but it was kind of a cakewalk. It was really just not a competitive Type 1 deck since it plays like Long but then doesn’t win on the spot, and rolls over to Tormod’s Crypt even more. Game one I Merchant Scroll for Ancestral, cast it going to 8 in hand to pitch DSC, Drain Necromancy into Gifts and just kind of win I let him have Razia off an Exhume and Chain of Vapor it Misdirecting the copy to my Mox Sapphire allowing me to replay it putting Drain mana back onto the board.
I talked to him in between matches asking what he does against combo trying to see what he’ll bring in against me since I have no idea. I assume Duresses but I’m not sure. He says he implies he doesn’t have Extract, Tormod’s Crypt, or Leyline of the Void throughout our conversation so I board as follows:
-Tinker, Colossus, Burning Wish, REB
+Tendrils of Agony, 2 Tormod’s Crypt, 1 Spell Snare (Animate Dead and Exhume)
Much of the same. At one point during my combo turn (turn 5-6) I had 15 mana floating and cast Will. That was fun.
Round 4 – Tommy Kowlith – Scepter Control
ID
Round 5 – Eric Becker – URBana Fish
ID
I’m not even talking about the Top Eight. Between play mistakes, poor draws, terrible sideboard decisions, and a little luck on the part of my opponent (turn one Duresses against very vulnerable hands games 1 and 2, then turn one Tormod’s Crypt games 2 and 3 even though he only brought in two). I’m not saying bad beats or anything (I only mulled once), in fact just the opposite: it was a fun well fought match. It’s just frustrating working so hard and coming so close just to lose straight up. Especially because I think I could’ve taken Becker taking home power with TK. Oh well. Great games anyway.
Props
COD, for being an awesome venue
Morrison for being hilarious
TK and Becker for taking home some power
Chipotle for being tasty
Becker for the ride to lunch and lending me a MisD (which I still have to get back to you)
Slops
Me for losing
Endress for not even showing up
Endress for having me not see him since GenCon
Endress for being a rascal
Soly for the Sack-Taps
Ben Carp’s “Life” bringing everyone into Type 4 games they don’t want to play
Sullivan Solution for being more annoying than Stax to play against.
-AJ Sacher
MagicFruit10@Yahoo.com