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Author Topic: [deck] UB trix  (Read 3199 times)
technogeek5000
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« on: July 07, 2006, 12:08:30 pm »

OK this is the deck i am going to run in the manadrain open. I'm wondering if it should be tweaked in any way.

MANA SOURCE(22):
1 Mox emerald
1 Mox ruby*
1 Mox jet*
1 Mox pearl*
1 Mox sapphire*
1 Black Lotus*
4 Polluted Delta
4 Volcanic Island
8 Island

ARTIFACTS(3):
1 Mana Vault
1 Grim Monolith
1 Panoptic Mirror

CREATURES(8):
4 Bronze Bombshell
2 Spawnbroker
2 Sky Swallower

ENCHANTMENTS(7):
4 Power Artifact
3 Illusions of Grandeur

OTHER(20):
3 Donate
3 Stroke of Genius
1 Invoke the Firemind
4 Brainstorm
1 Ancestrall Recall*
1 Time Walk*
4 Force of Will
3 Manadrain*

SIDEBOARD(15):
1 Spawnbroker
4 Red Elemental Blast
1 Invoke the Firemind
4 Blue Elemental Blast
4 null rod
1 chill

this deck gives my opponent stuff that hurts them or is useless, like the illusions or bronze bombshell. also you can use moxes to get out the sky swallower faster then use a null rod to make them completely useless. or you can use the power artifact and manavault/monolith engine to deck your opponent or fry them with the firemind. please tell me if my deck needs fine tuning

*= proxy
« Last Edit: July 23, 2006, 12:09:04 pm by technogeek5000 » Logged

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« Reply #1 on: July 07, 2006, 12:25:39 pm »

Hate to ruin your day, but Bronze Bombshell had to be restricted because of it's interaction with Phyrexian Infiltrator.  Aside from that, the deck looks savage.  Do you really need 4x brainstorm?  3 seems like plenty. 
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technogeek5000
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« Reply #2 on: July 07, 2006, 12:33:10 pm »

 Very Happy ... Surprised ...Sad ... Crying or Very sad ...  Sad ...  Mad ... Evil or Very Mad
god dammit.

hmm thx for the compliment ill fix up the deck
« Last Edit: July 07, 2006, 03:13:59 pm by technogeek5000 » Logged

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« Reply #3 on: July 07, 2006, 01:06:10 pm »

Hate to ruin your day, but Bronze Bombshell had to be restricted because of it's interaction with Phyrexian Infiltrator.  Aside from that, the deck looks savage.  Do you really need 4x brainstorm?  3 seems like plenty. 

You're a bastard =]

Techno, those comments are actually not serious (I can't tell if you realized that or not).

Bronze Bombshell seems very bad and very slow, and it only does 7 damage.

Tinker would probably be a good idea if you are trying to get your Grim Monolith.

On that note, you might try a real draw engine, as Stroke of Genius is extremely slow.

Honestly, I would recommend looking into decks like Control Slaver, Gifts Ungiven, Intuition Tendrils, or Grim Long if you are looking to run something a bit more competitive, as this just isn't going to be able to compete with the high powered decks.
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technogeek5000
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« Reply #4 on: July 07, 2006, 03:10:57 pm »

1# i just looked at the restricted/ banned list on the mtg site and ur rite.

2# bombshell is not very bad especially with spawnbroker. that takes the welder and shuts down most of the decks youll see at the open since control slaver is the 1# popular deck out now. also the illusions of grandeur/ donate combo overlaps with this one also sky swallower helps give away this and other cards like illusions and moxes that get shut down with the null rod

3# i thought about tinker but since i only have 3 non creature artifacts (bombshells are for blowing up in there face not for sacrificing, moxes maybe at the end) and 2 of them make the mana engine(mana vault, grim monolith) i decided it wouldnt help because i would only sanely sacrifice the mirror and i already have fetchlands to do the other job this ones supposed to do ( renew my deck after brainstorm). anyways if i want to get my monolith or mana vault ill just use brainstorm or recall

4# stroke of genius is not slow, all you need is the engine and a island to deck someone. its not meant to be a draw engine just a win condition.

thx for your thoughts but there is noway i am going to drop this deck.
« Last Edit: July 08, 2006, 06:48:44 pm by technogeek5000 » Logged

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« Reply #5 on: July 07, 2006, 10:44:44 pm »

     I suggest adding Tinker, because it can get Panoptic Mirror, artifacts for the combo,
or anything else you would need (including Darksteel Collossus if you add him).

     I think it would be worth adding the 4th Mana Drain,
by paying the additional dollar in your entry fee for the 11th proxy.
     It would be worth adding Sol Ring and Tolarian Achademy as well.
     I also hear that Thirst for Knowledge is pretty good for Drawing Cards.

     I think you should add some disruption to deal with Collossus, among other threats.
Perhaps you could add some Maindeck bounce, like Echoing Truth, Hurkyl's Recall, or Chain of Vapor,
and maybe a Mystical Tutor to find them.

     It seems like you're only using Red mana to play 1 Invoke the Firemind, and Sided Red Elemental Blasts.
I don't think it is worth opening up your mana base to Wasteland just for those cards.
It would be better to play Mono Blue.
You could still play Fetchlands though, just because they help to shuffle away the cards from a recent Brainstorm.

     It seems that Black is a better color to splash than Red.
Maybe this is not your immediate priority, but it could allow you to play Yawgmoth's Will, and more Tutors.
Just something to think about.

     I think your sideboard could use some tweaking.
Perhaps some Energy Fluxes to deal with Stax and Artifact decks.
Also, you need something to deal with Aggressive Creature Decks.
I would suggest Vedalken Shackles (Or Old Man of the Sea, which is expensive).
If you will still be playing Red, you could use Pyroclasm.
Also, Tormod's Crypts are good for the sideboard in general, because hurt graveyard reliant strategies (like Ichorid).

     That's it off the top of my head.
If you are new to the Vintage scene, doing some research on archtypes is good.
Try to have answers for most decks, although Blue Control is probably the most popular matchup.

     Good luck at The Manadrain Open!
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« Reply #6 on: July 08, 2006, 01:08:15 am »

Well as far as tinker goes you do have moxen as well so you really do have enough artifacts to suport it.

Mana Vault + Power Artifact will only work during your upkeep and is a 3 card combo with the stroke so no megusta.

Did you ever consider gifts ungiven to asemble a given combo?  If you splashed black over red you could set up a gifts pile of regrowth, will, combo 1, combo 2.  You will probably en up getting a combo peice and regrowth so it would still be fairly easy to set up.

If you are really going to TMD open I would go with a more established deck, although this seems like a crazy fun casual deck.
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technogeek5000
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« Reply #7 on: July 08, 2006, 05:11:31 pm »

first off yes i am going to the TMD open i live about 10 minutes away from waterbury.

do to so many people thinking it is a good idea i will try a few tinkers in the deck, see how it gos,

i will add the 4th mana drain, i took it out so i could have more combo material, but i guess its more important to protect them

i splashed red because invoke the firemind is a crazy card, you dont even need to use it in my combo to deck someone. it is a way to kill creatures in play, and finish someone off. i belive it is worth the splash, and red elemental blasts are essential.

energy fluxes seem like a good idea.,i might add a darksteel collussus, and pyroclasm is a decent card.

thx for your opinions
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« Reply #8 on: July 08, 2006, 10:25:09 pm »


do to so many people thinking it is a good idea i will try a few tinkers in the deck, see how it gos,


     Tinker is restricted, just in case you didn't know.
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« Reply #9 on: July 10, 2006, 01:53:30 am »

Okay let's see...

Panoptic Mirror - Even though the card looks good, 5 mana is a lot, and it's applications in your deck seem low apart from with timewalk, but using cards to increase your chances of both finding and playing your winning combo is more important.

Sky Swallover - 5 mana Donate that will lose you the game if the opponent has over 20 life or counters illusions' leaves play ability.

Bronze Bombshell + Spawnbroker - Same mana cost as Illusions + Donate, but yields only 7 damage. Granted, you may be able to attack with the Bombshell if you dare risk it, or the kidnapped creature (which an opponent must have in order for you to even play the combo). Could be fun, but won't do you much good in a tournament.

Power Artifact - infinite mana is cool and all, but I would focus on one win condition.

Stroke Of Genious & Invoke The Firemind - They are not bad with mana drains, but are without, especially early game.

So, what should you run then?

Fourth Mana Drain, no question. They buy you the mana to run the combo early (or with counter backup)
Mana Crypt - for mana (crypt).
Sol Ring - mana is life
Lotus Petal
Stifle - You can use this to buy yourself more time against aggros if you don't have Donate. It can also save you from such spells as Disenchant and Naturalize, not to mention it can counter important opponent's abilities.
Counterspell - the regular ones! Getting the combo played without sufficient backup against control decks is not easy.
Misdirection - they work fun for all kinds of spells and work as extra fow's.
Mystical Tutor - to fetch that donate
Chain Of Vapor - to bounce the illusions, or threats
Impulse - for searching either the combo, mana or fow backup. Works well with brainstorms.

I would consider splashing black instead of red; you would get Duresses, Demonic and Vampiric Tutors, Imperial Seal, Y. Will and possibly Cabal Therapy, Dark Rituals and Necropotence.

Since many decks may have random life gain, including a Morphling or similar may be wise.
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technogeek5000
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« Reply #10 on: July 16, 2006, 05:27:11 pm »

ok i will switch the splash to black. here are my modifications, please tell me if there is something i should change about them.

maindeck:
- 4 volcanic island
- 4 power artifact
- 1 Invoke the firemind
- 1 panoptic mirror
- 3 stroke of genius
- 1 grim monolith

+ 4 watery grave
+ 4 duress
+ 1 manadrain*
+ 1 Demonic tutor
+ 1 sol ring
+ 1 donate
+ 2 draw ( serum visions is a good choice, but maybe there are better)


side board:
- 4 red elemental blast
- 1 invoke the firemind

+ 2 energy flux
+ 2 tormod's crypt
+ 1 chill

ok these are the most likely changes, and yes now i have 11 proxies .dad will be fuming because of the volcanic islands, thats y i used watery graves instead of underground sea. please hurry with your comments as the TMD open is coming up fast and i will have to soon get the cards
« Last Edit: July 16, 2006, 07:40:44 pm by technogeek5000 » Logged

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technogeek5000
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« Reply #11 on: July 17, 2006, 05:28:58 pm »

ok since no one has replied here is the finall deck list (thx for all your comments)

MANA SOURCE(22):
1 Mox emerald
1 Mox ruby*
1 Mox jet*
1 Mox pearl*
1 Mox sapphire*
1 Black Lotus*
4 Polluted Delta
4 watery grave
8 Island

ARTIFACTS(1):
1 Mana Vault

CREATURES(8):
4 Bronze Bombshell
2 Spawnbroker
2 Sky Swallower

ENCHANTMENTS(3):
3 Illusions of Grandeur

OTHER(25):
4 Donate
4 Brainstorm
1 Ancestrall Recall*
1 Time Walk*
4 Force of Will
4 Manadrain*
3 duress
1 Demonic tutor
3 serum visions
1 vampiric tutor

SIDEBOARD(15):
1 Spawnbroker
2 energy flux
2 engineered plague
4 Blue Elemental Blast
4 null rod
2 chill

i am still not going to buy the cards for several days so please post here if you think it should be modified.
« Last Edit: July 17, 2006, 06:22:58 pm by technogeek5000 » Logged

hemophiliac

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« Reply #12 on: July 17, 2006, 07:55:36 pm »

     I would suggest taking out Serum Visions.
If you really want to play a draw spell, Night's Whisper is really good.
Also, I think you should play 1 Yawgmoth's Will (it's restricted), because it can flat out win the game.
     
     If you don't add Night's Whisper, you could add a 4th Duress.
They are really good against control.
Also, maindeck bounce would be good to add if you have room,
maybe Hurkyl's Recall, or Rebuild, because Artifact decks are becoming popular,
and Tinker--> Darksteel Colossus is very prevalent.

     I don't know why you have 4 Blue Blasts and 2 Chill in the sideboard.
If you are worried about aggro decks, like Goblins, I would add some Darkblast,
and maybe a Massacre or two to deal with Blue/White Fish.
If you still have room in your sideboard, you can always add more Energy Fluxes.

     Good luck!
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technogeek5000
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« Reply #13 on: July 17, 2006, 08:10:08 pm »

hmm heres what ill do

main deck:

-3 serum visions

+1 duress
+2 standstill


sideboard:
-1 blue elemental blast
-1 spawnbroker

+2 hurkyl's recall

how's that? maybe i could add a few ostracizes for aggresive creature decks
« Last Edit: July 18, 2006, 07:56:00 am by technogeek5000 » Logged

hemophiliac

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« Reply #14 on: July 19, 2006, 06:18:20 pm »

again since none has made any comments in 2 days i guess the deck is set here is the final list.

MANA SOURCE(22):
1 Mox emerald
1 Mox ruby*
1 Mox jet*
1 Mox pearl*
1 Mox sapphire*
1 Black Lotus*
4 Polluted Delta
4 watery grave
8 Island

ARTIFACTS(1):
1 Mana Vault

CREATURES(8):
4 Bronze Bombshell
2 Spawnbroker
2 Sky Swallower

ENCHANTMENTS(3):
3 Illusions of Grandeur
2 standstill

OTHER(25):
4 Donate
4 Brainstorm
1 Ancestrall Recall*
1 Time Walk*
4 Force of Will
4 Manadrain*
4 duress
1 Demonic tutor
1 vampiric tutor

SIDEBOARD(15):
2 hurkyl's recall
2 tormod's crypt
2 engineered plague
3 Blue Elemental Blast
4 null rod
2 chill
« Last Edit: July 25, 2006, 07:18:34 pm by technogeek5000 » Logged

hemophiliac

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technogeek5000
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« Reply #15 on: July 28, 2006, 07:58:19 pm »

these are the personal changes i made after playtesting the deck, cant wait to see wat this does tommorow

-4 bronze bombshell
-2 spawnbroker
-2 watery grave
-2 standstill

+1 fact or fiction
+1 imperial seal
+2 underground sea
+1 mystical tutor
+4 echoing truth
+1 illusions of grandeur

its obviously to l8 for changes now but just tell me if my tweaks were good or not, tmd open will be fun, my dad's takin a blue LD deck... gl ever1 who's goin to the open
« Last Edit: August 04, 2006, 11:15:17 am by technogeek5000 » Logged

hemophiliac

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