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Author Topic: Tendrils Revisited: The First Turn Win  (Read 4597 times)
TurbulentDirge
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ktkenshinx
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« on: July 16, 2006, 08:39:03 pm »

Welcome back Tendrils of Agony.
There is nothing more frustrating or more annoying than being beaten on the first turn. Unless you can FoW or Misdirect something, you are completely helpless as you die. Not many decks in modern magic can claim to win on the first turn. Belcher can do it, but not with any consistency. TPS can occasionally do it, but that is also rather inconsistent. Dr. Doom has the possibility, but even that is not assured.

There is one deck that wins on the first turn, even with FoW ladies and gentleman, with considerable consistency. That is the Tendrils. Originally started by team Meandeck, this deck is quite the powerhouse. As I am neither a member of Team Meandeck, nor using their exact decklist (albeit mine is very similar) I will not refer to the deck by the name "Meandeck Tendrils," rather, I will use the more simple "Four Tendrils."

This brings me to the first point about this deck. It is the premier vintage user of 4 Tendrils of Agony as a win condition. It uses no wishes, nor desires to; it wins quickly without questions asked. The deck has three goals in mind, in the following order.
1) Play nine spells
2) have 2B and 2 other mana in the pool
3) Play Tendrils of Agony
This can be relatively simple, or rather difficult, depending on how clever a player you are, and what your opening hand was.
Here is my decklist to achieve this goal.

Four Tendrils
Vintage Deck inspired by Team Meandeck

Lands: 3
    1 Bayou
    1 Polluted Delta
    1 Tropical Island

Spells: 57
    4 Sleight of Hand    (EDITED: Now 4 Repeal)
    4 Land Grant
    4 Darkwater Egg
    4 Spoils of the Vault
    4 Night's Whisper
    4 Chromatic Sphere
    4 Tendrils of Agony
    4 Brainstorm
    4 Dark Ritual
    4 Cabal Ritual
    1 Ancestral Recall
    1 Black Lotus
    1 Sol Ring
    1 Mox Jet
    1 Mox Emerald
    1 Yawgmoth's Will
    1 Mox Pearl
    1 Mox Sapphire
    1 Mox Ruby
    1 Mana Crypt
    1 Mana Vault
    1 Lotus Petal
    1 Demonic Tutor
    1 Demonic Consultation
    1 Vampiric Tutor
    1 Lion's Eye Diamond
    1 Zuran Orb


As Stephen Menendian said, this deck does not rely on a critical mass of restricted cards and draw sevens to win. It uses redundancy of effects. For each function in this deck (mana acceleration, lands, tutor, card advantage, etc.) there are roughly seven to ten cards. This assures, at least most of the time, that you have what you want in hand, when you need it. It also gives a high percentage for a first turn win.

Instead of rehashing what Mr. Menendian has already said, I will simply direct you to his articles, as well as another supplement by Justin Walters.
Justin Walters: Playing Meandeck Tendrils
Stephen Menendian: The Meandeck Tendrils Primer Part 1
Stephen Menendian: The Meandeck Tendrils Primer Part 2

I have always loved this deck, but have never had the guts to play it outside of a goldfish. Recently, I have begun a new slew of testing against opponents on MWS playing at the very least legitimate vintage decks (oath, Stax, slaver, TPS, Gifts, etc.) I have had extremely favorable results against all decks. Three of the numerous games I have had are shown below.

(The numbers will denote my storm count)

Game 1: Stax
Opening Hand: Sapphire, Petal, Dark Ritual X2, Jet, Recall, Zuran Orb
1) Mox Sapphire
2) Play Ancestral Recall, draw Nights Whisper X2, Darkwater Egg
3) Mox Jet
4) Dark Ritual (BBB)
5) Night's Whisper (B). Draw Cabal Ritual, Brainstorm
6) Dark Ritual (BBB)
7) Lotus Petal, Sacrifice (UBBB)
8) Brainstorm. Draw Spoils, Crypt, Yawg Will. On top: Orb, Whisper (BBB)
9) Mana Crypt (CCBBB)
10) Darkwater Egg (CBBB)
11) Sac Egg, draw Whisper. (UBBB) Play Cabal Ritual (UBBBBBB)
12) Spoils for Tendrils, lose 14 life (UBBBBB)
13) Play Tendrils for 26 (UB)

Game 2: Oath
Opening Hand: Delta, D-Ritual x2, Petal, Spoils, Egg, Sphere
1) Petal
2) Sac Petal, Play D-Ritual. Opponent FoW's.
3) Play Delta (FoW added to storm count), Get Bayou
4) Play Dark Ritual (BBB)
5) Chromatic Sphere (BB)
6) Sacrifice Sphere (UB), Draw Sol Ring, Play Sol Ring and tap (CCB)
7) Darkwater Egg, sacrifice (BU), draw Yawgmoth's Will
8) Spoils for Sleight of Hand (U), lose 7 life.
9) Sleight, top two are Lotus and Sapphire. take Lotus
10) Lotus, sac. (BBB)
11) Play Yawgmoth's Will.
12) Lotus comes back (BBB)
14) Ritual x2 comes back (BBBBBBB)
15) Spoils for Tendrils, lose 5 life.
16) Tendrils for 32.

Game 3: TPS
Opening Hand: Grant, Pearl, Jet, Spoils, C-Ritual, Sleight, Vamp Tutor
1) Land Grant for Tropical Island, Play it (U)
2) Sleight of Hand, top two are Consultation, Tendrils. Take Consultation.
3) Mox Pearl (W)
4) Mox Jet (BW)
5) Cabal Ritual (BBB)
6) Vampiric Tutor for Black Lotus (BB)
7) Spoils for Black Lotus (B)
8) Play Lotus, sac (BBBB)
9) Consultation for Yawgmoth's Will (BBB). 24 removed.
10) Cast Will.
11) Play Lotus (BBB)
12) Consult for Lion's Eye Diamond (BB)
13) Play Diamond, sac (BBBBB)
14) Spoils for Tendrils, lose 2 life.
15) Tendrils for 30.

despite the unfortunate appearance of a FoW in Game 2, I still won. This deck, despite what some may consider slight inconsistency and difficulty in play, is quite powerful and rewarding. I urge all of you to consider this deck in the modern Vintage meta, and am currently surprised it is so underplayed.

What do you guys think of the Four Tendrils/Meandeck Tendrils idea?
What are its chief weaknesses?
What would you consider for a sideboard?

For the board, I am currently using
4 Unmask
4 Chain of Vapor
4 Pithing Needle
3 Spinning Darkness
These are tentative choices that fulfill a few important roles, but perhaps there are better choices.

Your thoughts on this list and archetype are greatly appreciated. This is a powerful deck and I believe it has tremendous potential in Vintage.
-DL


EDIT: This thread originally posted in the SCG Forums for Vintage. Since that time, a grievous error was spotted in the deck.
-4 Sleight of Hand
+4 Repeal
This further modernizes the decklist.
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BreathWeapon
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« Reply #1 on: July 16, 2006, 09:25:27 pm »

I still haven't tried Perilous Research in place of Night Whisper's, but it's a possible improvement considering sacrificing a Mox is of little concern to a deck designed to win in a single turn and the Threshold it creates could be a boon with Cabal Ritual.

Is Zuran Orb a joke or something? Shouldn't that be Imperial Seal?
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TurbulentDirge
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ktkenshinx
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« Reply #2 on: July 16, 2006, 09:36:37 pm »

Zuran Orb was a strange idea I had to essentially dig 2 deeper with Spoils and up storm count by 1.
Imperial Seal is a better card, and will likely get rid of the Orb, but I wanted to see if that extra 2 dig mattered more than the seal.
-DL
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ErkBek
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A strong play.

Erk+Bek
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« Reply #3 on: July 17, 2006, 03:20:21 am »

I worked with meandeck tendrils for a couple of weeks, largely just get some ideas flowing. I made a couple of changes to the deck that improved the goldfish and pushed my turn 1 kills up to 80%. Here was the list I was running

The Maindeck
Artifacts
1 Black Lotus
4 Chromatic Sphere
1 Chrome Mox
4 Darkwater Egg
1 Lion's Eye Diamond
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
   
Instants
1 Ancestral Recall
4 Brainstorm
4 Cabal Ritual
4 Dark Ritual
1 Demonic Consultation
4 Repeal
4 Spoils Of The Vault

Sorceries
1 Demonic Tutor
2 Careful Study
4 Land Grant
3 Night's Whisper
4 Tendrils Of Agony
1 Yawgmoth's Will

Lands
1 Bayou
1 Polluted Delta
1 Tropical Island

The Sideboard
4 Xantid Swarm
4 Green Fetches
1 Bayou
4 Force of Will
2 Chain of Vapor

I was finding that deck really wanted more filter effects, so I tried careful study. The card disadvantage from study was less significant than in past since it has repeal to make extra storm on fewer cards. Study also helps threshold acquisition. Careful study's was never tested in actual games, since I had the idea very late into my testing of the deck.

My sideboard tested very well. I'd highly recommend it. There is a thread called sideboarding with meandeck tendrils, were you can read more about it.

Good luck with the deck.
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Team GWS
Bongo
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« Reply #4 on: July 17, 2006, 03:35:06 am »

Is it possible to run Ideas Unbound instead of Night's Whisper?
The UU mana cost is harsh, but with Chromatic Sphere and Darkwater Egg, shouldn't it be possible?

Ideas Unbound also breaks the 1mana-1card rule.

I had the same thoughts about Meditate, but the 3cc might take the deck into a different direction.
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TradeMark
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« Reply #5 on: July 17, 2006, 01:09:55 pm »

^^^ Maybe as a sideboard, but the UU is too risky in my opinion.
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PipOC
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« Reply #6 on: July 17, 2006, 01:19:48 pm »

I had the same thoughts about Meditate, but the 3cc might take the deck into a different direction.

I had a little success in testing wiht meditate in the sleight slot, I felt it wasthe superior choice, but repeal pretty much outclasses it entirely.
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Tin_Mox5831
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« Reply #7 on: July 17, 2006, 10:40:22 pm »

The key with your draw/utility spells is to adhere to the deck's main theme. Playing Mox Sapphire, Repeal -> Sapphire, Replaying Sapphire is (+1 Mana, +3 Storm, and + 1 CA). Good times. The other suggested spells are good, but simply don't repay the debt they create more often than not.
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dre4m
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SnOiSuLeD
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« Reply #8 on: July 19, 2006, 01:59:20 pm »

The key with your draw/utility spells is to adhere to the deck's main theme. Playing Mox Sapphire, Repeal -> Sapphire, Replaying Sapphire is (+1 Mana, +3 Storm, and + 1 CA). Good times. The other suggested spells are good, but simply don't repay the debt they create more often than not.

Actually, that is +0 CA, because you cast the Repeal. You have a different card in hand, but no card advantage.
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<Allan[CHN]> End my turn
It is now turn 2 (dre4m)
dre4m plays Gemstone Mine from Hand
dre4m plays Mox Emerald from Hand
dre4m plays Black Lotus from Hand
dre4m plays Mox Ruby from Hand
dre4m plays Mox Jet from Hand
dre4m taps Mox Ruby
dre4m plays Goblin Welder from Hand
dre4m sacrifices Black Lotus
dre4m taps Mox Jet
dre4m plays Smokestack from Hand
dre4m taps Gemstone Mine
dre4m taps Mox Emerald
dre4m plays Sphere of Resistance from Hand
<dre4m> pass
<Allan[CHN]> ....gg
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