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Author Topic: [Deck] Recycled Tendrils  (Read 2867 times)
netherspirit
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« on: July 17, 2006, 11:17:14 am »

Hi, I've been looking for a way to use Recycle in a more competetive deck and I've finally started getting somewhere, the deck has 2 main weaknesses though:
1) It can be quite inconsistent, winning on turn 1 or 2 about 30% of the time, winning on turn 3 roughly 50% of the time and winning later the rest.
2) It has ZERO disruption, the use of Recycle has lead to this needing to become extremely focused, and I can't find room for even Duress. Sad

Other than that though I feel the deck is not that bad. Here's my current list:

Recycled Tendrils

Lands:
4 City of Brass
3 Gemstone Mine
3 Underground Sea
2 Tropical Island
2 Volcanic Island
1 Badlands

Creatures:
2 Elvish Spirit Guide

Artifacts:
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Sol Ring
1 Mana Crypt
1 Lotus Petal
2 Feldon's Cane

Enchantments:
1 Dream Halls
1 Fastbond
1 Yawgmoth's Bargain
4 Recycle

Instants and Sorceries:
4 Night's Whisper
1 Tendrils of Agony
1 Regrowth
4 Brainstorm
2 Grim Tutor
4 Dark Ritual
3 Cabal Ritual
1 Ancestral Recall
1 Wheel of Fortune
1 Timetwister
1 Time Spiral
1 Demonic Tutor
1 Vampiric Tutor

That's it, I originally ran Yawg's Will, but this deck uses it's Timetwister abilities so much that Will did very little for it, if anything it just killed off your own rituals. Cards I've been considering are Show and Tell and Eureka, Show and Tell would probably be better because of the mana cost though. I've been considering removing Yawg's Bargain and Vampiric Tutor, Bargain because it costs so much and once the Recycle engine gets going I have all the draw I need, and Vamp because it delays me by 1 draw, and this deck desperately needs as many draws as it can get. Actually, Mox Diamond may be good for the mana base. Cadaverous Bloom was broken in this deck.... until I re-read it, stupid RFG clause... Sad

I've spent all day playing against friends with it, there were three main decks going about - Monoblue control, Black beats, and Red damage, and now I come to think about it the occasional 5 colour nightmares deck. The majority of the games were 1 on 1 or 3 way, we did 1 team match where my team mate did nothing and I won on turn 2. None of these decks were really any trouble for me, I owned every single deck and outraced all of them. This is a relatively new idea that I've been toying with, so the amount of testing at the moment is quite low. Anyways, any help would be much appreciated, and ideas for sideboard would be cool too. PS, is this a suitable deck name? Cheers guys!
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« Reply #1 on: July 17, 2006, 02:10:50 pm »

In essence, you're playing GrimLong, but you cut out some of the utility spells and Yawgmoth's Will for Recycle and bad cards.  I don't understand the logic behind this.  Aren't the cards that you cut far superior to the ones that you replaced them with?
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« Reply #2 on: July 17, 2006, 02:24:41 pm »

I absolutely HATE playing with more popular decks such as Grim Long all the time, I just find it boring, I always try to add something new to the deck and change it to make it my own.
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« Reply #3 on: July 17, 2006, 02:27:25 pm »

I read your post until you started defending about why Will was not included in the deck.
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netherspirit
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« Reply #4 on: July 17, 2006, 02:36:32 pm »

Thikn of it this way, you've played Will, you've got Recycle in play. You play spells, drawing your library, and with more than 1 Recycle you're drawing at a pretty high rate. Evenutally you need to replenish your library, if Will's been making you remove all the cards you play you're not gonna be able to loop your library.
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« Reply #5 on: July 17, 2006, 02:39:10 pm »

Forgive me but, I don't see it ever being competitive.  You lose to all current combo decks played. 

Resolving any of your 5+cc enchantments is going to be next to impossible without disruption, when playing in a balanced meta.  More than likely your will have to get past at least two counters by the time you have enough mana to cast them.

So the deck loses to combo, drains, extract, stifle, blood moon, and most other good decks.

Consensus says Yawg’s Win is good… and Don’t remove Yawg's Bargain and Vampiric Tutor.

Will isn't the problem, recycle is.

I don’t believe I can help this deck, because I’m stuck thinking it would be better to start with with… an updated version of RectorTrix

Starting with… http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=11574

-Mox Diamond/Chrome Mox/Lotus Petal

+3 Perilous Research

-1 Polluted Delta
+2 Flooded Strand
-1 Underground Sea
« Last Edit: July 17, 2006, 02:47:32 pm by gotinput » Logged

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netherspirit
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« Reply #6 on: July 17, 2006, 02:43:26 pm »

Don't get me wrong, I know Yawg's Will is a very powerful card, and I use it when possible, but after at least 30 games with this deck it was used only once....
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« Reply #7 on: July 17, 2006, 03:14:23 pm »

Thikn of it this way, you've played Will, you've got Recycle in play. You play spells, drawing your library, and with more than 1 Recycle you're drawing at a pretty high rate. Evenutally you need to replenish your library, if Will's been making you remove all the cards you play you're not gonna be able to loop your library.

Think of it this way, you play will instead of recycle and the game ends.
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netherspirit
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« Reply #8 on: July 17, 2006, 03:41:56 pm »

Well obviously Razz but that defeats the objecot of the deck, and you just end up with GrimLong again.

EDIT: I was just thinking, it seems to me that as great as you guys are at magic you're not very open to new ideas, it's a shame. (That's not meant offensively btw.)
« Last Edit: July 17, 2006, 03:49:06 pm by netherspirit » Logged

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« Reply #9 on: July 17, 2006, 04:02:40 pm »

I normally link people to the rules, but there's a different thread in that top forum that you should check out: http://www.themanadrain.com/index.php?topic=27770.0

Basically, coming up with new ideas is cool (especially for Vintage Improvement), but if those ideas are severely worse than decks we already have, you're not going to get a lot of encouragement.

Also, if your goal is to personalize your lists and avoid netdecks, TMD isn't the best site for you. That's not to say that you should leave, just that most people here understand that we're trying to develop the best decks possible, regardless of how "boring" they are.
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« Reply #10 on: July 17, 2006, 05:08:00 pm »

Hey, Nether, I didn't mean to come off as offensive.  However, what Orlove said is absolutely right.  I have a buddy just like you; he will never come to TMD because he is not interested in playing the way that we play.  That's fine, but we are not going to change.
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netherspirit
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« Reply #11 on: July 18, 2006, 02:36:37 am »

@ Jacob Orlove: I do play a lot of the more common decks, but it is nice to try new things, and in all honesty I know this deck doesn't LOOK good, but it can be a real beauty to play.

@ Implacable: Hey, don't worry, I didn't take it at all offensively. But as I stated above - I do play more popular decks, I mean, I spent months tinkering with GrimLong (which is how I came to this deck), and a good couple of years tinkering with Oath.
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« Reply #12 on: July 19, 2006, 09:54:59 pm »

Why not use Academy Rector? {3} {W} is much easier than {4} {G} {G}. Of course, at that point you'd rather get Bargain, which is the main problem with this deck in the first place. Recycle is pointless in a format where you can use Bargain.

I was/am toying with a Rector/Recycle Tendrils deck in Legacy, on the premise that Recycle isn't Bargain, but it's pretty good nonetheless. The versions I've tried so far have been pretty inconsistent, though. (I was thinking that the drawbacks would be irrelevant, because you win that turn -- but I always end up going down to 1-2 cards just getting it into play. Which does negate the drawback, but not in the way I'd like. I do sometimes go on to win that turn, but just as often not.)

At any rate, I think Legacy is a much more appropriate format for Recycle, simply because you can't have Bargain there. Maybe you can come up with a version which works.
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netherspirit
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« Reply #13 on: July 20, 2006, 10:26:23 am »

Quote
At any rate, I think Legacy is a much more appropriate format for Recycle, simply because you can't have Bargain there. Maybe you can come up with a version which works.
I'm not a legacy player, I don't know anything about the state of the format, I know of a few of the more common decks, but that's about it. Can anyone point me in the direction of some decent articles etc that would help me get into Legacy? I'm determined to make use of Recycle, whether it's in Vintage or not. Razz
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« Reply #14 on: July 21, 2006, 01:28:31 am »

Quote
At any rate, I think Legacy is a much more appropriate format for Recycle, simply because you can't have Bargain there. Maybe you can come up with a version which works.
I'm not a legacy player, I don't know anything about the state of the format, I know of a few of the more common decks, but that's about it. Can anyone point me in the direction of some decent articles etc that would help me get into Legacy? I'm determined to make use of Recycle, whether it's in Vintage or not. Razz

Look in these here Legacy Forums. Problem is, the format is fast due to Solidarity and Goblins, but all the good acceleration besides Ritual is banned. Result is, every combo deck is either fragile or gets raced by freaking Goblins.
So I don't think your chances are especially good. But they're certainly better than they are in Vintage.
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« Reply #15 on: July 21, 2006, 01:42:13 am »

Just for us slow folks.

How does your deck win.

Turn 1 Tendrils?

Spirit Guide Beats?

No one has said it yet, but Feldon's Cane us suboptimal.  Conjurer's Bauble does the same thing, except you don't have to shuffle crap you don't need into your deck, and it Cantrips.

I still have no idea how your deck works other than Tendrils/Beats.

Lastly, I count 9 cards not in GrimLong like decks. and 4 of those are Night's Whispers.
Why Recycle?

It just isn't obvious...
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netherspirit
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« Reply #16 on: July 21, 2006, 02:02:09 am »

Just for us slow folks.

How does your deck win.

Turn 1 Tendrils?

Spirit Guide Beats?

No one has said it yet, but Feldon's Cane us suboptimal. Conjurer's Bauble does the same thing, except you don't have to shuffle crap you don't need into your deck, and it Cantrips.

I still have no idea how your deck works other than Tendrils/Beats.

Lastly, I count 9 cards not in GrimLong like decks. and 4 of those are Night's Whispers.
Why Recycle?

It just isn't obvious...

Yes the deck wins with turn one Tendrils, although obviously it isn't ALWAYS turn one.

Feldon's Cane is much better than Conjurer's Bauble because it means I won't deck out from Recycle, whereas Bauble only gives you one card and then forces you to draw one. Feldon's Cane is merely a safety barrier.

The deck works simply by drawing a ton of cards with Recycle, and then playing a killer Tendrils.

I really feel it's unfair for people to compare this to GrimLong, it's not at all the same deck, the only similarity is the use of Tendrils for the kill.

As for why Recycle, have you read my original post with the explanation of the deck etc? It does actually say that I've been trying to use Recycle, and this is the result. Razz
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« Reply #17 on: July 21, 2006, 03:20:42 am »

Just for us slow folks.

How does your deck win.

Turn 1 Tendrils?

Spirit Guide Beats?

No one has said it yet, but Feldon's Cane us suboptimal. Conjurer's Bauble does the same thing, except you don't have to shuffle crap you don't need into your deck, and it Cantrips.

I still have no idea how your deck works other than Tendrils/Beats.

Lastly, I count 9 cards not in GrimLong like decks. and 4 of those are Night's Whispers.
Why Recycle?

It just isn't obvious...

Yes the deck wins with turn one Tendrils, although obviously it isn't ALWAYS turn one.

Feldon's Cane is much better than Conjurer's Bauble because it means I won't deck out from Recycle, whereas Bauble only gives you one card and then forces you to draw one. Feldon's Cane is merely a safety barrier.

The deck works simply by drawing a ton of cards with Recycle, and then playing a killer Tendrils.

I really feel it's unfair for people to compare this to GrimLong, it's not at all the same deck, the only similarity is the use of Tendrils for the kill.

As for why Recycle, have you read my original post with the explanation of the deck etc? It does actually say that I've been trying to use Recycle, and this is the result. Razz

Conjuror's Bauble puts TimeTwister back on top of your deck.  I use it (Twister and Bauble) in my Salvager builds.  Bauble recurs Twister. Twister recurs deck.

At the very least, why run 2 Feldon's Canes? Are you planning for the long haul/late game? 1 Should suffice, yes? If I am correct, that frees up 1 slot in your deck (unless you REALLY need 2 Feldon's Canes.). That 1 slot could be ESG#3 if ASAP Recycle is your plan.

Do you mulligan into awesome hands, or are they just dealt to you?

Is the "Black Beats/ Red Burn/ Etc" the extent of your meta?

Does no one play blue out there?

Lastly, as far as Recycle Tech, with say, Disruption, did you consider Remand?

Remand: Kinda counter their spell, you draw a card (and maybe trigger recycle if in play).
             Kinda counter your spell (excess moxen), you draw a card, card card card...
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« Reply #18 on: July 21, 2006, 08:22:35 am »

I see Repeal being pretty good with Recycle...

Repeal Mox (Draw a card off Repeal), Draw a card off Recycle, Play Mox, Draw a card off Recycle.

Repeal= Ancestral Recall...

It would be fun
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« Reply #19 on: July 21, 2006, 11:02:41 am »

Bauble used to recur Timetwister doesn't work because Recycle makes you draw before the spell resolves, and that can often mean deck out for me with more than 1 Recycle out. I agree I could cut 1 Cane though.

To be honest my metagame is mainly Red burn, Green beats, Blue counter control, and the occasional rogue deck.

Yes Repeal could be very fun. Very Happy But I really need to increase the disruption in here, and while Repeal is good and all I'm worried it may be too slow, at the minimum I want to include Duress but don't know what to cut. Remand could also be good, setting them back by one card AND giving me an extra draw, I'm not sure how many slots a deck like this needs to devote to disruption though.

I do often pull very good hands, the worst that has happened is pulling nothing but mana, so I've been considering cutting one Cabal Ritual. I'm worried that could make the mana base too unstable though.
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