TheManaDrain.com
January 07, 2026, 01:52:42 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Llanowar Shaman  (Read 1923 times)
Machinus
Keldon Ancient
Full Members
Basic User
***
Posts: 2516



View Profile
« on: August 05, 2006, 04:16:08 am »

Llanowar Shaman
1G
Creature - Elf Druid
Whenever you lose life to a source an opponent controls, put a charge counter on Llanowar Shaman.
Remove a charge counter from Llanowar Shaman: until end of turn, you cannot lose life to a source an opponent controls.
2/1
Logged

T1: Arsenal
zeus-online
Adepts
Basic User
****
Posts: 1807


View Profile
« Reply #1 on: August 05, 2006, 05:22:08 am »

Wouldnt this work on damage as well? Damage causes life loss afterall...

Having a two mana card that does a fog every second turn is pretty good!

/Zeus
Logged

The truth is an elephant described by three blind men.
GerryMander
Basic User
**
Posts: 528



View Profile
« Reply #2 on: August 05, 2006, 09:11:16 am »

i'd rather this be damage.  Life loss hasn't been preventable since the beginning of magic, so why start now?
Logged

Panoptic Mirror [Imprint Time Stop] + Donate + Mindslaver = Time Walk
LordHomerCat
Full Members
Basic User
***
Posts: 1397

Lord+Homer+Cat
View Profile
« Reply #3 on: August 05, 2006, 10:45:21 pm »

I echo the poster above me.  That's the unique part of Life Loss, that it CAN'T be prevented.  Please don't try and start now.
Logged

Team Meandeck

Team Serious

Quote from: spider
LordHomerCat is just mean, and isnt really justifying his statements very well, is he?
Machinus
Keldon Ancient
Full Members
Basic User
***
Posts: 2516



View Profile
« Reply #4 on: August 05, 2006, 11:36:31 pm »

There are plenty of cards that can prevent life loss. I don't see the problem with that. Actually, I was wondering if this should be green or white.
Logged

T1: Arsenal
LordHomerCat
Full Members
Basic User
***
Posts: 1397

Lord+Homer+Cat
View Profile
« Reply #5 on: August 05, 2006, 11:46:02 pm »

Such As?  Off the top of my head i can't think of any.
Logged

Team Meandeck

Team Serious

Quote from: spider
LordHomerCat is just mean, and isnt really justifying his statements very well, is he?
Anusien
Adepts
Basic User
****
Posts: 3669


Anusien
View Profile
« Reply #6 on: August 07, 2006, 09:25:18 am »

Protection and prevention are all white.

And it should be damage.  Life loss can't be prevented.  At all.
Logged

Magic Level 3 Judge
Southern USA Regional Coordinator

Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
parallax
Basic User
**
Posts: 318


View Profile
« Reply #7 on: August 07, 2006, 09:55:08 am »

There are better ways to hose Tendrils decks than this. I don't like life loss being prevented. The whole point of life loss is it can't be prevented like damage can.

I don't think this would trigger off damage. If a source your opponent controls deals damage to you, the game rules cause you to lose life. Sort of like the Lightning Bolt-Mishra's Factory-Sacred Ground interaction.

I think this would be a better wording:
Whenever a spell or ability an opponent controls causes you to lose life, put a something-other-than-charge counter on ~this~.
Remove a sotc counter from ~this~: Until end of turn, if a spell or ability an opponent controls would cause you to lose life, instead lose no life.
Logged

How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
netherspirit
Basic User
**
Posts: 480


guitars own you!


View Profile
« Reply #8 on: August 07, 2006, 10:55:09 am »

What about:

Llanowar Shaman
1G
Creature - Elf Druid
Whenever a source an opponent controls deals damage to you, put a fog counter on Llanowar Shaman.
Remove a fog counter from Llanowar Shaman: Until end of turn, all damage dealt to you by a source an opponent controls is reduced to 0.
2/1


I just chose fog counters for old time's sake. Wink Oh the good old days of Fog.

I think this would be a better wording:
Whenever a spell or ability an opponent controls causes you to lose life, put a something-other-than-charge counter on ~this~.
Remove a sotc counter from ~this~: Until end of turn, if a spell or ability an opponent controls would cause you to lose life, instead lose no life.
If it was from an ability, why wouldn't they kill the actual creature first? Seems to me it's better if this just prevents damage from opponent's sources, no matter what type of card they are.
Logged

Who says you can't play Nightmares?!
parallax
Basic User
**
Posts: 318


View Profile
« Reply #9 on: August 07, 2006, 11:06:06 am »

I think this would be a better wording:
Whenever a spell or ability an opponent controls causes you to lose life, put a something-other-than-charge counter on ~this~.
Remove a sotc counter from ~this~: Until end of turn, if a spell or ability an opponent controls would cause you to lose life, instead lose no life.
If it was from an ability, why wouldn't they kill the actual creature first? Seems to me it's better if this just prevents damage from opponent's sources, no matter what type of card they are.

Because you can't make a creature lose life. What source can make an opponent lose life that's not a spell or ability? I don't even think life loss has a "source", only damage does. I agree that this should probably work on damage rather than life loss, but if it stays life loss, then it needs the wording I gave.
Logged

How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
netherspirit
Basic User
**
Posts: 480


guitars own you!


View Profile
« Reply #10 on: August 07, 2006, 11:16:42 am »

Ah, OK, my bad, sorry.
Logged

Who says you can't play Nightmares?!
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.059 seconds with 21 queries.