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Author Topic: subgame card  (Read 5042 times)
bomholmm
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« on: August 24, 2006, 02:24:24 pm »

WW
sorcery

if this is played in a subgame you win the subgame, otherwise gain two life.
« Last Edit: August 28, 2006, 10:11:27 am by bomholmm » Logged

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SpencerForHire
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« Reply #1 on: August 24, 2006, 09:25:47 pm »

WW
socery

if this is played in a subgame you win the subgame, otherwise gain two life.

The creation of "Socery" speed cards may be revolutionary!  Seriously though this is a quite limited card.  Mayhaps it should be more like this:

1WW
Sorcery
If this is played in a subcame you win the subgame, otherwise start a subgame.
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dandan
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« Reply #2 on: August 25, 2006, 02:47:26 am »

Nobody encourage 'S*%$ˇ*ž&^úôd' players. In the same way as we should avoid Humility Opalescence nonsense, shouldn't we avoid sub-games? 
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GerryMander
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« Reply #3 on: August 25, 2006, 03:33:44 am »

I agree.  Subgames are thumbs down IMO.
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« Reply #4 on: August 25, 2006, 09:18:51 am »

Even if subgames were OK, why make a card that is only useful with exactly one other card in Magic, which is out of print, never sees play, and still won't be good even with this card?
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zeus-online
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« Reply #5 on: August 25, 2006, 09:31:51 am »

There are actually two subgame cards Razz

But yeah, subgames are rather annoying, ever been in the third subgame of the match? ....

/Zeus
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« Reply #6 on: August 25, 2006, 04:26:06 pm »

I agree.  Subgames are thumbs down IMO.
Me too.
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« Reply #7 on: August 26, 2006, 10:51:36 am »

Thing is, would it really be a huge problem if subgames were more popular in Magic nowadays? I don't see any harm in it, chances are cards that use them would never see play so I can't see them having any problem on the tournament scene in the way that things like Chaos Orb and the Rebel mechanic did.
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parallax
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« Reply #8 on: August 26, 2006, 01:10:59 pm »

It would be a problem for every player who opened a pack and got a rare that was less useful than Pale Moon.
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« Reply #9 on: August 27, 2006, 06:14:58 am »

It would be a problem for every player who opened a pack and got a rare that was less useful than Pale Moon.

Hey!  I used to play a Pale Moon deck in Extended!  I'll have you know it wasn't too bad either.

On the card:  It'd be OK if subgames weren't such a big no-no.
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Anusien
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« Reply #10 on: August 27, 2006, 11:56:30 pm »

It would be a problem for every player who opened a pack and got a rare that was less useful than Pale Moon.
One With Nothing.

The problem is that not only does it not combo with anything (even Bronze Bombshell had T2 interactions), but it doesn't combo with a card any Constructed player has likely ever seen, and it only works with a mechanic that will never ever come back.

Aw.  Hell.  No.
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« Reply #11 on: August 28, 2006, 11:32:03 am »

It would be a problem for every player who opened a pack and got a rare that was less useful than Pale Moon.
One With Nothing.

One With Nothing is potentially more useful than Pale Moon. You could build a deck around One With Nothing if you really wanted to. It also interacts positively with graveyard-based mechanics such as threshold, flashback and reanimation. Pale Moon is a narrow hoser that barely works.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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