Quistnix
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« on: September 03, 2006, 07:01:16 pm » |
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Okay, I might be a new face to some people here, I've been a long time lurker and an occasional poster. Like to read and think about competitive magic, but I only play casual. My latest creation is based on the lotus salvagers/bomberman deck, but I wanted to try a more aggressive approach:
Mana: 4 Great Furnace 4 Ancient Den 4 Seat of the Synod 1 Karakas 3 Flooded Strand 3 Plains 4 Island 1 Lotus Petal 1 Lion's Eye Diamond 1 Sol Ring
Creatures 3 Grand Arbiter Augustin IV 4 Trinket Mage 4 Auriok Salvagers 2 Isamaru, Hound of Konda
Trinkets 2 Pyrite Spellbomb 1 Scrabbling Claws 1 Conjurer's Bauble 2 Bonesplitter 3 Mishra's Bauble 3 Sensei's Divining Top 1 Sunbeam Spellbomb 3 Aether Spellbomb
Draw & Tutor 2 Thirst for Knowledge 3 Artificer's Intuition
The deck doesn't have much of raw drawing power, but the combination of Sensei and the shuffle-effects, and the fact a lot of spells replace themselves quite make up for that. One might claim this deck lacks focus, but I would counter that by saying that's the point of the deck. It's supposed to be aggro-combo with toolbox functionality. The combo is mainly included as an emergency brake, not as primary win condition. Like I said before, this is a casual deck and casual is supposed to be about the fun. Just going off out of nowhere and winning isn't often considered fun, but going off at the end of an exhausting match is often welcomed.
However, casual doesn't equal bad, and I would welcome suggestions for improvement. I'm mainly looking to steer the deck more toward aggro, and suggestions for decent aggro-critters are welcome.
Some cards I considered but chose not to play: Force of Will: Powerful, but I lack blue. Meddling Mage: My metagame is casual, varied and always changing rapidly, making the use of this one almost impossible. Jotun Grunt: In my meta, most of the time I lack supplies for the upkeep.
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