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Author Topic: [Single Card Discussion] Wipe Away  (Read 5286 times)
klu
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« on: September 05, 2006, 12:46:25 pm »

Essuyage is the french name of that new bounce.
This card will be able to deal with colossus even after a ywill, bounce a welder eot without him bringing in mindslaver


split second : this spell can't be counter, can't be answered by any ability .. (last card on the pile)
Bounce target permanent

well, just a bomb for blue enough producing decks.

Edit : What do you think about that card?, what decks will be able to support the UU of the casting cost? and in what way it will act on the vintage metagame?
« Last Edit: September 06, 2006, 04:15:55 am by klu » Logged

"The card that struck me was Merchant Scroll. For UU1 you can find and play Ancestral Recall. I don't know why I thought of it - but it seemed like something I should test. I suggested it to my teammates and they used two Merchant Scrolls..." Smennen
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« Reply #1 on: September 05, 2006, 12:56:44 pm »

It doesn't seem to be worth it just to be able to bounce colossus.  Chain of Vapor, Hurkyls, and Rebuild all have proactive uses that this doesn't have.  And on top of that, colossus has been waning in popularity recently, further reducing this card's utility.  It might be better than slaver's lone Etruth though.
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« Reply #2 on: September 05, 2006, 12:57:14 pm »

I would run it in Sullivan Sollution and Control Slaver.  It should not be run in Gifts because its mana cost is too high for a [bounce your artifact, my moxen and then Tendrils you] turn.  However, this is definitely superior to Rushing River, which many SS builds still run, and Control Slaver has no problem running 3-CMC solutions.
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« Reply #3 on: September 05, 2006, 06:15:58 pm »

Wow best bounce in a while, i'm loving it.  No response bounce it!

It seems we've just gained another singleton bounce, possibly the best if your deck can get out UU fairly early.
« Last Edit: September 05, 2006, 06:27:49 pm by oneofchaos » Logged

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« Reply #4 on: September 05, 2006, 06:47:19 pm »

This card singlehandedly stops tinker-collosus. It should instantly deserve at least 1 spot in every true control deck in the format.

Kyle L
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« Reply #5 on: September 05, 2006, 07:11:00 pm »

This card singlehandedly stops tinker-collosus. It should instantly deserve at least 1 spot in every true control deck in the format.

Kyle L

If that did happen it would just result in people playing something like titan instead of colossus.
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« Reply #6 on: September 05, 2006, 08:17:18 pm »

It does a lot more than that too.  It stops Trike, bounces welder w/o worry, stops slaver (if they don't activate it immediatly), it stops jester's cap, it stops strip effects for a turn, it stops library for a turn, it does a lot.

It is THE strongetst 3 mana bounce spell, and is extreemly effective against control.  Titan will have to be run in place of colossus because of this, and that makes decks like stax jump for joy.

The card's name is Wipe Away, when translated (although that may not be 100 percent correct).

Control Decks should run at least 1 of these main, and probably a few sb.  They are extreemly versisitle, and take out a lot w/o fear of any abilities responding.  Welder crys, Karn fails, its an extreemly versitle card.

That being said, 3 mana can be a lot.  This will not be played in combo or stax.  It will be played by control, and maybe some fish varients (ss comes to mind).  This card is extreemly playable, though.
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« Reply #7 on: September 05, 2006, 08:56:06 pm »

It's not the three mana of the card that is the biggest drawback though. The biggest problem is the double UU in it's casting cost. Imagine if this thing was like rebuld. Three mana 2U. Now that would be nuts. I think the card is really good, since I play with Mana Drains, and do plan on buying about 8 when they come out. But I think the main train of thought should be on the double blue in the cost, not the total 3cc of the card.
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klu
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« Reply #8 on: September 06, 2006, 04:02:23 am »

The fact it costs UU1 doesn't matter that much (dependings on the deck) because you don't have to keep the UU for drain  aside. Being sure that your spell resolve whatever is the situation in the game is at least a great guarantee of efficiency and 3 mana is not that expensive when you are sure your opponent can't answer anything.
Even fish may be able to run some of these rather than stps to deal with big guys.
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« Reply #9 on: September 07, 2006, 03:44:12 am »

I think this card will have an impact on T1. Gifts cannot rely on Tinker with counterbackup. Colossus gets much weaker. Oath will need to change.
Deck will get adapted, but at least, we will see much less Colossi in the future.
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« Reply #10 on: September 07, 2006, 04:17:51 am »

Is it instant or sorcery speed?

I couldn't find the meaning of "Éphémère", but in the flavor text the word "instant" shows up, so this word exists in french.

So it must be a sorcery?
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klu
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« Reply #11 on: September 07, 2006, 05:05:55 am »

Wipe Away
Instant

Split Second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Return target permanent to its owner's hand.
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« Reply #12 on: September 07, 2006, 03:06:05 pm »

up till now I've just been running Truth and Chain, but I think this should take the place of truth.


..... if I play this on tormod's .... they can't respond ... right?

Love this card!
« Last Edit: September 07, 2006, 03:12:03 pm by sundering jerk » Logged

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« Reply #13 on: September 07, 2006, 03:28:27 pm »

..... if I play this on tormod's .... they can't respond ... right?

Correct.

People can also play it on Goblin Welder.

...hate this card.
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« Reply #14 on: September 07, 2006, 04:03:36 pm »

sweet!

this is playable in a few on my decks because all of my land are either an island, or atleast partially island (meaning duals). i look forward to this card, it certainly deserve a slot in my MD. can it bounce land? not that that matters really.

//wtp.
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« Reply #15 on: September 08, 2006, 12:02:03 am »

I can see this card being used in a number of decks, including Gifts and Combo, for the simple reason that it can remove Meddling Mage or True Believer with out starting a counter war.
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Tobi
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« Reply #16 on: September 08, 2006, 01:51:17 am »

can it bounce land?

It is not written that it doesn't, so it does.
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« Reply #17 on: September 08, 2006, 07:48:24 am »

I don't like it....but i might test it anyways, i play with lots of cards i don't like anyway *lol*

/Zeus
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« Reply #18 on: September 08, 2006, 10:36:33 am »

you cant even get mana when this thing is cast right?
so player A puts academy down as his land for turn, with like 35 artifacts on board, then does something else, you can Wipe Away his academy in response, he cant get mana in response, and already used his land drop that turn.
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A strong play.

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« Reply #19 on: September 08, 2006, 10:41:23 am »

Wipe Away
Instant

Split Second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Return target permanent to its owner's hand.

Yes, you can tap academy in response.
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« Reply #20 on: September 08, 2006, 11:40:05 am »

This is the strongest card in the set so far. The mechanic itself is extremely powerful and is something wizards should show a great deal of restraint with in future applications. This card significantly weakens any strategy based on playing a permanent and protecting it for x amount of turns. To me it is cause for a little concern because it tilts the format forever in a direction of winning with a spell on the stack instead of creature on the board. I almost wish the only card to have this mechanic would have been Stifle, at least then it would have had some effect on curbing the gradual convergence to one win condition (Tendrils of Agony) in the format, instead it seems that this mechanic will only enhance that trend.
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« Reply #21 on: September 08, 2006, 02:48:22 pm »

There is also a naturalize that has split second for 2G which will probably replace any naturalizes that people may run in the future.

Crazy mechanic. I'm curious what the other colours will get.
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« Reply #22 on: September 08, 2006, 10:34:54 pm »

This is the strongest card in the set so far. The mechanic itself is extremely powerful and is something wizards should show a great deal of restraint with in future applications. This card significantly weakens any strategy based on playing a permanent and protecting it for x amount of turns. To me it is cause for a little concern because it tilts the format forever in a direction of winning with a spell on the stack instead of creature on the board. I almost wish the only card to have this mechanic would have been Stifle, at least then it would have had some effect on curbing the gradual convergence to one win condition (Tendrils of Agony) in the format, instead it seems that this mechanic will only enhance that trend.

You're thinking about this the wrong way.  Instead of control being, I sit back and protect things, this mechanic doesn't obsolete it, simply requires it to shift focus (assuming it actually is that powerful).

The ability for your opponent to Wipe Away your Colossus/Titan/Welder/Platinum Angel/Akroma can be negated with:

Extract (seriously is anyone going to run more than 1 or 2 Wipe Aways in their deck?)
Duress
Therapy
Waiting to make sure your opponent has tapped out so you put your threat into play and then Time Walk to be able to guarentee a hit with it (guarentee a Slaver activation with Welder, 11 damage with Colossus, 7 with Titan + hopefully 2 lands that produce U, etc)
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