KrzyMoose
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« on: September 10, 2006, 07:06:17 pm » |
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[Report] UBW Fish makes Top 4 at Kettering Lotus Tournament Or why Jotun Grunt and Serenity are so broken.
My interest in Fish started several months ago, when I posted my initial design in a thread, being inspired by a similar Vintage list. Quickly, however, it was dismissed, as everyone decided the Goblins matchup was too poor for Fish to ever be competitive. But, a couple weeks ago, Hanni renewed my interest with his own Fish list, and I quickly got back to work, making a few changes based off some of Hanni’s ideas. I wanted to run Fish to see how it would actually hold up in a competitive tournament, and the Kettering tourney was it. After a while of hammering out some choices, I ended up playing this:
Mono-Blue Control with Black and White Splash Suggested by Richard Franklin on 2006-09-09 as a Potential Deck for Legacy By Richard Franklin
4 Tundra 4 Underground Sea 3 Polluted Delta 3 Flooded Strand 3 Wasteland 1 Plains
4 Dark Confidant 4 Meddling Mage 3 Jotun Grunt 3 Mother of Runes
4 Serum Visions 4 Brainstorm
4 Force of Will 3 Daze 2 Stifle 1 Counterbalance
4 Swords to Plowshares 2 Duress 2 Vindicate 2 Umezawa’s Jitte
SB: 3 Serenity SB: 3 Null Rod SB: 3 Perish SB: 3 Engineered Plague SB: 3 Hyrdoblast
A couple of quick comments on the list, itself. The 2/2 Stifle/Duress split was decided on the night before, a suggestion by Spencer. The idea being that Stifle is too good in this format, but both Duress and Stifle want to be played first turn. So, this way, you should only draw one of them in your opening hand. The single Counterbalance was originally a Counterspell, but Spencer basically said “Dude, why the hell not?” and so it was changed. Unfortunately, I only actually played it once in my Round 6 match, and it only countered a Viridian Zealot. The rest of the games I either pitched it to FoW, or SB’ed it out.
Now, on to the report. 41 people showed up, so we played six rounds.
Round 1: Goblins This was interesting. I kept a decent hand that included a couple land, Stifle, Jitte, and Meddling Mage, and I think a Brainstorm or two. I won the roll, so I was on the play. I lead off with an Underground. He leads off with Wooded Foothills, which I Stifle (ftw!). I lay my second land, and guess that he’s playing Goblins, and name Piledriver with my Mage. He plays a second Foothills, which he breaks for a Mountain, and plays a Vial, which I let through. Within the next couple turns, I play and equip Jitte on the Mage, and swing. He attempts to get some Gempalm tricks going, but I Jitte the Green Dudes he’s played. Meddling Mage swings for the win. My life total this game was marked as this: 20 17, while his was this: 20 19 18 16 14 10 0. 1-0
Sideboarding: -1 Counterbalance -1 Something else -2 Duress -2 Vindicate +3 Hydroblast +3 Engineered Plague
I kept a hand with Jitte in it, again. He gets off to a better start, and lays a Fanatic first turn, and I merely drop a land. I counter his Piledriver, and drop Bob. He gets a Port active, as well as a couple Wastelands, but I’m able to drop a Jitte, and eventually Wasteland his Port. After a couple turns of Land wars, he shoots Bob with Fanatic, and drops a Goblin Tinkerer. I drop a Wasteland, and pass the turn. He taps out a Sharpshooter, which I let through, and passes. I drop Plague, which cleans his board. I counter his Warchief, and play and equip Confidant, swinging for the win a few turns later. 2-0
1-0
Round 2: UG Madness piloted by Liek I’d seen him before the tournament started testing it, so I knew what I was up against. Fortunately for me, I knew that Madness isn’t a very good deck. I win the roll, but Mulligan to 6. I drop a Mom on my turn, and he lays an Island and passes. I drop Confidant, which he lets through. He plays a Mongrel, which I let through, and Swords it on my turn, and drop Grunt. He gets some pressure going with Arrogant Wurm(s) and a Jitte, but I’m able to keep counters off it, and deal with his threats via Vindicate and Swords to Plowshares. Grunt, Bob, and Mom get in for the win. 1-0
Sideboarding: I don’t quite remember, but I think all I did was this: -1 Counterbalance +1 Perish
Game 2, he is on the play, but Mulligans twice. I also take a Mulligan. He drops a land and passes. I drop a Tundra, and pass. He Wastelands, and passes. We develop our position for a couple turns, but eventually I play a Mage naming Mongrel, while finding three Swords, a Vindicate, a Perish, and a couple FoWs. All I see from him are two Wurms, a Rootwalla and a Jitte. He gets a couple swings through with a Rootwalla, but Confidant and Mom hold him off. 2-0
2-0
Round 3: Ravager Affinity Okay, so. Pre-board, I cannot beat Affinity. Period. I didn’t touch him at all, while my health quickly decayed. 0-1
Sideboarding: -Some number of some such cards +3 Serenity +3 Null Rod
Game two and three, however, are a different story. Turn two Serenity, followed by a Null Rod is pretty good, and that is exactly what happens game two. My only notes for this game were “Serenity + Null Rod FTW!.” 1-1
He got off to a better start, and got me down to seven life before I stabilized. Null Rod shuts him down, and my minions carry me to victory. 2-1
3-0
Round 4: Ravager Affinity piloted by Phil Cape For those of you that don’t know, Phil Cape is ranked like 3rd in Michigan, and probably Top 50 in the country. Accordingly, he’s one of the best players out there, or, at least, the best player I’ve ever played against. Game one unfolds much like it did the previous round: he rolls over me. 0-1
Sideboarding: -Some number of some such cards +3 Serenity +3 Null Rod
I kept a hand with good drawing power, including a Visions, Brainstorm, and Confidant, hoping to draw into hate. Unfortunately, I didn’t see it before he dropped his entire hand on turn two. Serenity came up turn 3, but it was too late by then. 0-2
3-1
Round 5: Stax piloted by emidln I’m on the play and I keep a decent hand with Bob and Jitte, as well as some counter magic. I drop a land, and pass the turn. He Tomb’s into a Chalice for one, which meets a Daze. He drops a 3Sphere, followed by Ensnaring Bridge, Crucible, and Smokestack, but I’m able to drop and equip Confidant with a Jitte, and swing a few times, before Smokestack sweeps our boards. Fortunately, he’s been beating himself with Ancient Tombs, so Duress clears the way for two Moms to swing for the win. 1-0
Sideboarding: -1 Counterbalance -2 Swords to Plowshares +3 Serenity
I keep a decent hand with Bob and Serenity. I let his Chalice for one resolve, play a land, and pass the turn. He drops a Sylvan Library, which resolves, and I drop Confidant. On his third turn, he drops Uba Mask, which I also let resolve. I reveal a land to Bob, and flip over a Serenity to Mask, which I play. I pass the turn. Unfortunately, he was so concerned about how he was going to play around Serenity, that he forgot to reveal to Mask, and he shuffled his hand around, resulting in a game loss. It sucks that it had to happen that way, but, as he said, he had no way to get around Serenity.
4-1
All I have to do is ID into the Top 8, but my Round 6 opponent is seeded ninth, meaning that we have to play it out, unless FFY loses his match, in which case we can draw in. But, we agree that we should play it out anyway, and then ID if we’re able to.
Round 6: RG Survival Advantage piloted by nartman66 He had no idea what I was playing, as, even though we were both at the same table during the fourth round (well, he was at table one, and I was at table two), he wasn’t paying attention. He wins the roll, and leads off Forest and Fyndhorn Elves. I drop a land, and Daze his second turn Survival, while he fails to drop his second land. On turn three, he drops two more Fyndhorn Elves, and I drop a Mage naming Eternal Witness. He eventually finds a Red source, and drops an Anger. I Wasteland his Taiga, and drop a Mom. A few turns later, he tries to Flametongue my Mage, which gets Force’d. A Jitte seals the deal within the next couple of turns. 1-0
Fortunately, Nam’s teammate beats FFY, allowing us to ID into the Top 8.
4-1-1
Top 8: Ravager Affinity This is the guy I played in Round 3. He’s on the play for game one, he smokes me with Cranial Plating. 0-1
Sideboarding: -Some number of some such cards +3 Serenity +3 Null Rod
Game two goes much better, with a turn two Null Rod. I Duress the Naturalize out of his hand and Vindicate his Glimmervoid. He’s left with relatively no outs, and Grunt beats for the win. 1-1
Game three is a little more scary. I gets out to a nice start, dropping two Workers and a Disciple via Vial. I play a Serenity turn two, and pass. He contemplates the situation for quite a while, and announces “I think I have you.” He drops his hand, playing Frogmite, Ravager, and a land. He swings with the Workers and Disciple, sacks his board to Ravager, save for a Worker and Disciple, and puts counters on the Worker. After all the damage resolves, I’m left at four life. However, I Swords his Disciple in response to the Serenity trigger, and then drop a Rod. Meddling Mage and Grunt finish the job. 2-1
Top 4: Ravager Affinity piloted by Phil Cape He’s on the play, game one. I manage to Swords a couple of his threats, but eventually Cranial Plating does its thing. 0-1
Sideboarding: I’ll give you three guesses.
Game two goes significantly better than our last meeting. I play a Rod turn three, followed by Serenity, and, after Serenity pops, a Rod, which seals the deal. 1-1
Game three was close. I drop Serenity turn two, but unfortunately, he’s dropped two Darksteel Citadels, along with a Blinkmouth. I don’t have the Rod to follow up Serenity, so I just play a Bob and pass. He drops a Furnace and a Frogmite, and passes. I flip the Rod to Bob, and play it. In response, he taps his Furnace for Shrapnel Blast, which puts me to three life. Unfortunately, I didn’t have the counter. So, it was my Grunt, Mage, and Confidant against his Frogmite. I make the fatal mistake of swinging with all three of my dudes, instead of leaving the Mage back, which leaves me open to Frogmite on his turn. To try to cover myself, I drop a second Confidant, and pray I don’t flip over lethal. He says “draw, go.” I flip Stifle and a Mage. 1-2
Well, if I had to lose to anyone, I’m sure as hell glad it was Phil Cape. Not only is he the best player ever, but he’s also the nicest guy ever. After all our games, he gave me advice on what I could’ve done better, and I sure as hell will remember it. He and John Wilkerson (both of Team RIW, yes, the one with Mark Herberhezzy, and both playing Affinity) meet in the finals, and split. And so, I leave with a foil Merit Lage, and shattered hopes and dreams.
So, the moral of the story is that Ravager Affinity is really good, as Dan (cancerstix), Drew (Dan’s friend), and I were discussing on the ride back. We were debating the broken-ness of Goblins versus the broken-ness of Affinity, and reasoned that Goblins is broken because it plays all three archetypes at the same time: it plays Aggro, it plays Combo, and it plays Control. It does so with extreme efficiency, and each facet interacts well with the others. Affinity, however, is the most broken pure Aggro deck in the format: it has so many, ridiculously under priced threats and tricks that it’s almost impossible to deal with. When the field is not prepared, Affinity can easily take the cake, as was demonstrated on Saturday.
The field was pretty standard: a fair share of Goblins and Threshold, and IGGy-Pop taking Solidarity’s place. I believe there was only one Salvagers-Gamekeeper present. There was everything ranging from Stax to Enchantress to Survival to Suicide Black to Ichorid to Train Wreck. Pretty diverse, and, in the end, the best decks won out.
I’m very happy with Fish’s performance. It proved that it can stand up to the format and succeed. It can handle Goblins and can handle (with the right Sideboard) Affinity, as well as Aggro-Control, Control, and, of course, Combo. I’m happy that I’ve learned that Fish is competitive. As it has been said, good decks run good cards, and this proves true. Dan was talking to one his friends on the phone, during the card ride back, and, in explaining what Fish was, said that “It runs the best counterspells and best removal, as well as really cheap, good creatures.” Jotun Grunt shined as the most efficient beater in the format, and Meddling Mage is ridiculously powerful. It took me a while, however, to settle on the right creature base. I was set with 4 Confidant, 4 Mage, and 3 Grunt, but I didn’t decide on until quite late that I would run 3 Moms. Originally, they were Stormscape Apprentices, which I cut for Isamaru. However, I realized that I had no need for a beater, and decided that Mother of Runes does the same thing Stormscape does, except it does it for free. In fact, it does Stormscape’s job better, as I can nullify opposing Mongeese, Trolls, and what-have-you. Fish also has the right control base to not let situations get out of hand, and can draw into answers with ease.
For whatever reason, some believe that Fish can only win if it runs Standstill and AEther Vial and such. This is not the case. Fish does not win because of its creatures. It wins because of its ability to control the game. By diluting your control, by adding more creatures, Standstill, which, as we’ve seen, doesn’t really do anything in this format, anymore, and AEther Vial, you’re weakening its overall strength. Fish really shouldn’t run more than 16 or so creatures. By running more than that, and running AEther Vial, you’re making yourself more susceptible. Vial Fish is not the route to go.
In addition, and perhaps the best part, is that decks can’t truly hate against my build. Aside from Pyroblast, Fish is immune to most Sideboard hate. It still has the efficiency of Threshold, but it does not share its weakness. Even with running almost solely non-basics, I was able to win through mana-denial, while, at the same time, fighting back with my own mana-denial.
Any deck that can run Serenity should.
Also, Null Rod isn’t as random as people think. Not only does it hose Affinity, but it also hoses Gamekeeper, IGGy-Pop, Belcher (hey, just in case), and Angel Stompy.
One of the other things I’ve come to realize, and it isn’t very intuitive, is that, after you pass a certain level of skill, the deck you’re playing matters less, and less. I’m not sure how many of you play Guild Wars, but this is the easiest analogy I can think of: the skill level of your team matters more than what your build is. Any build can beat any build, but it’s the players that make the difference. I guess you could draw an analogy to Poker, as well: a player dealt J-3o can still beat a player dealt pocket aces, even if the first player doesn’t make a hand. That’s what makes the best players the best, and the same holds true for Magic. But more on that later.
Well, that’s about it. I’m sitting here two hours and 3,000 words later with several hours of homework to do for tomorrow. I had a great time, and I definitely look forward to the next big event.
Props -emidln, for setting this tournament up -cancerstix, for giving me a ride -cancerstix, for running Quirion Dryad -nartman66’s teammate, for beating FFY and allowing Nam and I to draw -Spencer, for suggesting various changes -Spencer, for running Ichorid -My deck, for performing well -Jotun Grunt, for being b0rken -Serenity, for being so good -Null Rod, for not being as random as people think -Engineered Plague, for being good -Phil Cape and John Wilkerson, for being winnar -The organizers, for having $ .50 pop -Hanni, for rekindling my interest in Fish
Slops -Spencer, for having such bad luck -Affinity -Phil Cape, for beating me twice -The tournament, for only having 40 people -The Round 3/Top8 Affinity kid, for being a sore loser -emidln, for messing up his Uba Mask during our match
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