TheManaDrain.com
October 24, 2025, 03:36:19 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Single Card Discussion] Flagstones of Trokair  (Read 4086 times)
BruiZar
Basic User
**
Posts: 990



View Profile
« on: September 20, 2006, 03:40:45 pm »

Flagstones of Trokair 
Legendary Land 
T: Add W to your mana pool.
When Flagstones of Trokair is put into a graveyard from play, you may search your library for a plains card and put it into play tapped. If you do, shuffle your library afterwards.


I'm not really sure if this card is thread-worthy, because there isn't much debate about it I think. It's strictly better than a plains and with 2 of them it fetches 2 plains due to it being legendary. Only reason not to include it is if your running a single plains instead of multiples. Also it can fetch duals and fix mana this way.

What are your thoughts about Flagstones?


Shoot away
Logged
Pathian
Basic User
**
Posts: 54


m4d.sk1liz

UnicityPoint
View Profile
« Reply #1 on: September 20, 2006, 03:52:49 pm »

I really don't think this will be good enough for inclusion in most decks. Fetching into fix mana and duals seems a lot better. Breaking two of them via the legend rule doesn't really warrant inclusion either since you need to have two of them in hand for it to do anything that a basic plains can't. You can't fetch these things out, and you're not seriously going to run tutors to find a second one of these to break.
Logged

TK: Tinker saccing Mox.
Jamison: Hard cast FoW.
TK: Ha! Tricked you! I'm out of targets
Khahan
Basic User
**
Posts: 454


View Profile Email
« Reply #2 on: September 20, 2006, 11:20:58 pm »

I really don't think this will be good enough for inclusion in most decks. Fetching into fix mana and duals seems a lot better. Breaking two of them via the legend rule doesn't really warrant inclusion either since you need to have two of them in hand for it to do anything that a basic plains can't. You can't fetch these things out, and you're not seriously going to run tutors to find a second one of these to break.

This is better than a basic land (and I'm assuming there is a whole cycle, 1 of each color).
If you are playing WW, why not  run this?  It acts as a fetchland and basic land rolled into one. Just put 2 in your deck to cut down on the chances of having a dead land card (or 4 if you want to fetch out extras).

It 'gets around' strip effects by replacing itself when it hits the graveyard.   
Assuming this is a cycle, the blue one should be an auto include in most every T1 deck, even as a single copy.
It basically reads:
Polluted delta - Legendary land    Tap: U   



With a Green one, think of Vinelasher kudzu, crucible and fastbond.
Logged

Team - One Man Show.   yes, the name is ironic.
Pathian
Basic User
**
Posts: 54


m4d.sk1liz

UnicityPoint
View Profile
« Reply #3 on: September 20, 2006, 11:43:16 pm »

I really don't think this will be good enough for inclusion in most decks. Fetching into fix mana and duals seems a lot better. Breaking two of them via the legend rule doesn't really warrant inclusion either since you need to have two of them in hand for it to do anything that a basic plains can't. You can't fetch these things out, and you're not seriously going to run tutors to find a second one of these to break.

This is better than a basic land (and I'm assuming there is a whole cycle, 1 of each color).
If you are playing WW, why not  run this?  It acts as a fetchland and basic land rolled into one. Just put 2 in your deck to cut down on the chances of having a dead land card (or 4 if you want to fetch out extras).

It 'gets around' strip effects by replacing itself when it hits the graveyard.   
Assuming this is a cycle, the blue one should be an auto include in most every T1 deck, even as a single copy.
It basically reads:
Polluted delta - Legendary land    Tap: U   



With a Green one, think of Vinelasher kudzu, crucible and fastbond.

Granted, it may be useful to a White Weenie deck, but it would take a lot more than a cool land to make WW a legitimate vintage deck in the current meta, and I highly doubt it could be used for anything else since the only upper tier decks that really run basic plains in multiples are fish and bomberman, and they like their mana bases stable and full of lands that either fetch when they want them to for access to different colors (nope, and the plains comes into play tapped), can produce more than one color (nope), or are basic for protection vs strips and are fetchable (nope, and again subpar strip protection as the land CIPT).

Not to mention the tempo hit you'd take by legend ruling them out. Tap Flagstones for W, play second flagstones, legend rule them off, grab 2 tapped lands. So if you grabbed 2 basic plains, you can tap for W that turn and put a plains into play tapped. Not so good. And even if you went for a pair of white duals or a combination of plains/white duals, you basically thinned your deck a little bit and played an Invasion tap-dual. Still not so good.

Also, there is unfortunately no cycle of these, the spoiler confirms 12 out of the 13 nonbasic lands in the set already and Flagstones is the only one of its kind.
« Last Edit: September 20, 2006, 11:48:43 pm by Pathian » Logged

TK: Tinker saccing Mox.
Jamison: Hard cast FoW.
TK: Ha! Tricked you! I'm out of targets
Tha Gunslinga
Full Members
Basic User
***
Posts: 1583


De-Errata Mystical Tutor!

ThaGunslingaMOTL
View Profile Email
« Reply #4 on: September 21, 2006, 12:07:02 am »

The only potential problem I can see is if your opponent has one out, you play this and it dies and turns into a tapped Plains, losing a turn of tapping for mana.  I think it's definitely worth playing as a 1-of, since it could be relatively decent vs Stax.
Logged

Don't tolerate splittin'
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #5 on: September 21, 2006, 01:02:32 am »

It's a perfect land to sack to balance, or anything else that requires you to sack permanents.

Granted there are situations where this card does not shine, I think there are more situations where Flagstones does pay off.
Logged
Harlequin
Full Members
Basic User
***
Posts: 1860


View Profile
« Reply #6 on: September 21, 2006, 06:58:17 am »

It has interesting interaction with Ghost Quarter.  Essentially you can turn this + ghost quarter -> two tapped lands (1 plains of any type, and 1 basic of any type).  Maybe something for Rich's Kudzu.dec to make use of.  But the fact that this land cannot be fetched for makes it kinda sub par.  I would probably run a basic plains over this in any deck that cannot dirrectly abuse it by itself.  If im playing white, and I'm afraid of my opponent's land destruction... Id just run Sacred Ground (and quite often I do).
Logged

Member of Team ~ R&D ~
zeus-online
Adepts
Basic User
****
Posts: 1807


View Profile
« Reply #7 on: September 22, 2006, 11:16:46 am »

If they make a blue version, i think i'd play it.

/Zeus
Logged

The truth is an elephant described by three blind men.
Khahan
Basic User
**
Posts: 454


View Profile Email
« Reply #8 on: September 22, 2006, 12:36:45 pm »

If they make a blue version, i think i'd play it.

/Zeus

This may not be a cycle in the Time Spiral set. But there are 2 more sets in the block. I have hopes that we'll see 1 for each color over the course of the block.
Logged

Team - One Man Show.   yes, the name is ironic.
Hi-Val
Attractive and Successful
Adepts
Basic User
****
Posts: 1941


Reinforcing your negative body image

wereachedparity
View Profile
« Reply #9 on: September 22, 2006, 05:00:06 pm »

I'm going to toss my hat into the ring and say that this is probably NOT part of a cycle.

This card is obviously Tithe. It rewards a player for having fewer lands and attempts to equalize the land counts. That's an exclusively white ability now.
Logged

Team Meandeck: VOTE RON PAUL KILL YOUR PARENTS MAKE GOLD ILLEGAL

Quote from: Steve Menendian
Doug was really attractive to me.
wethepeople
Basic User
**
Posts: 667


M.I.A.

wethepeopleTMD
View Profile Email
« Reply #10 on: September 22, 2006, 05:40:24 pm »

i have looked in a few Time Spiral spoilers and havent found one card similar to the kind, so i believe Hi-Val is right on this one. It would be cool however if it was a cycle because you could then actually use the card, because i dont know of too many decks that this would help out much at all.
Logged
aragon
Basic User
**
Posts: 3



View Profile
« Reply #11 on: October 04, 2006, 05:11:12 pm »

This appears to be a mildly interesting card but but the fact that it brings the land into play Tapped religates it from status as a potentially useful card down to mildly interesting.  Even if they print a whole cycle of them, they still dont result in more than mild interest or usefullness
Logged
EnialisLiadon
Basic User
**
Posts: 379


I like cake.


View Profile Email
« Reply #12 on: October 05, 2006, 05:35:03 pm »

I can definately see non-T1 decks running this card...legacy stax and angel stompy...and I think a lot of WW decks will try this.

But the only t1 deck I could see this is would be U/W fish...but I don't think it'd be very good. 
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.04 seconds with 20 queries.