I know there isn't much to share here. My game notes were very limited but I'll share what I can with people for those of us going tommorrow.
Alright so first the list:
UR "Something Smells Fishy"
Blue:1x [card]Brine Elemental[/card]
1x [card]Coral Trickster[/card]
1x [card]Drifter il-Dal[/card]
1x [card]Fathom Seer[/card]
1x [card]Fledgling Mawcor[/card]
2x [card]Looter il-Kor[/card]
1x [card]Vesuvan Shapeshifter[/card]
1x [card]Ancestral Visions[/card]
1x [card]Bewilder[/card]
1x [card]Snapback[/card]
1x [card]Wipe Away[/card]
Red:1x [card]AEtherflame Wall[/card]
1x [card]Basalt Gargoyle[/card]
1x [card]Blazing Blade Askari[/card]
1x [card]Bogardan Rager[/card]
1x [card]Coal Stoker[/card]
1x [card]Goblin Skycutter[/card]
2x [card]Lightning Axe[/card]
1x [card]Sulfurous Blast[/card]
Artifact:1x [card]Chronatog Totem[/card]
1x [card]Chromatic Star[/card]
Land:1x [card]Gemstone Caverns[/card] (I had to.)
8x [card]Island[/card]
8x [card]Mountain[/card]
Since I don't remember too much I'll just give matchup analysis and then some hot plays.
Matchups:
BWg Control - This matchups is pretty much in your favor. Although their stuff is generally bigger, you tend to win games simply on principle that by the time they get started you have already taken the game by the balls and have them at about 12 life. Your removal is just as good and doesn't cost nearly as much (not to mention is all instant speed)
Highlight- My opponent loses his untap step to Brine Elemental and drops to 5 from 15. On the following turn he attempts to swing with Gator Totem and I Lightning Axe gator. Two time walks in one game seems good.
RG Aggro - I didn't see alot of this matchup but the simple principle that your stuff is almost strickly superior to theirs helps alot. You run all the red just like them and your blue is better than their green. They can only net land and not alot of it.
Slivers - Although it is a house if it gets going, slivers is too slow to put a hold on this deck. You can keep them on your heels just by removing threats and swinging smart. They have no real source of card advantage since all their good abilities assume they at least match you in field advantage.
UR Control - Different from the deck I ran (UR Aggro-Control {aka Fish as I called it

}) UR Control is actually a rough (and your most likely matchup) once you get a few wins in. Jaya Ballard is a house and from what can be seen she is quite commonly pulled (although I didn't get one). As long as you keep her away from play you are fine but if she hits you have little chance of winning. Otherwise your plan is strictly faster. Both my games against the only gent who beat me all day were vs UR Control. He got Jaya out both games and the only removal I saw for her was by duping her with Doppleganger.

These are the typically common setups I saw. There is also a bit of UG and black is a popular
splash color. However nothing is really good unless you pull the not draws out of every pack.
Another thing to do is watch out for Wurmcalling, my opponent got this baby active with 8 land one game and I never lived to regret it.. a 4/4, a 5/5 then a few turns later an 8/8 were staring me down. 2/1's with shadow have nothing on that.
Afterthoughts:
If I could have done it again Bogardan Rager would have come out for the one Cancel I had in the sideboard which found it's way into the deck at about the 4th round every SB-able game. Also although Caverns is good you only want to run it if you are going to elect to draw (which is actually quite a good choice.) However in it's current form you don't want to always be on the play for maximum speed.
Edit:
[00:10] EuphoricSorrow5k: ill put this in
[00:10] EuphoricSorrow5k: but there 160 people
[00:10] EuphoricSorrow5k: and ancestral visions is ridic
[00:11] EuphoricSorrow5k: i feel dirty when i played it... EVERY match
[00:11] EuphoricSorrow5k: good dirty
[00:11] Anusien: hahah