For reference,
Mike Flores's list (Premium)Anyway, I've been really excited for Zoo in States. I had a RGW Threshold-Zoo hybrid and that formed like a 30 card core for what I'm doing now. It's now strictly Zoo, as in it doesn't suffer from Zoo's mana problems. It plays more like RGw with the white just a splash for Lightning Helix, Watchwolf, and Loxodon Hierarch.
// Lands
4 Stomping Ground
4 Temple Garden
4 Sacred Foundry
6 Mountain
2 Forest
1 Battlefield Forge
1 Brushland
// Creatures
4 Magus of the Scroll
4 Watchwolf
4 Scab-Clan Mauler
3 Burning-Tree Shaman
2 Giant Solifuge
2 Rumbling Slum
4 Kird Ape
// Spells
4 Char
4 Lightning Helix
4 Rift Bolt
3 Call of the Herd
The first thing to remember when testing it is that you always need to play your turn 1 lands to maximize your 2 drops. You can't start with a Mountain for Kird Ape and plan for a turn 2 Stomping Grounds when you have Temple Garden in your hand. You might topdeck Watchwolf and need to slam that puppy down on turn 2. The proper play with your lands is to take the damage from shocklands and always maximize your colors.
Animal Curve:
1CC: 8
2CC: 8
3CC: 6 (Call of the Herd counts as a 3)
4CC: 4
Any hand on the play that enables a turn 2 Scab-Clan Mauler gets kept, and probably any hand that can 1 drop into a Watchwolf. This is the main reason why I don't like Assault//Battery; it's worse than Call of the Herd, the 4s, and theoretically better than Seal of Fire except for turning on turn 2 Scab-Clan Mauler. If you're on the play (or even on the draw versus a shockland), you have 12 guaranteed turn 1 plays that give you a turn 2 Scab-Clan Mauler. It's almost acceptable to miss a 1drop, but you absolutely need some sort of of oof on turn 2. I think you're allowed to miss one animal drop from turns 1-3. Kird Ape + nothing + BTS is acceptable, Kird Ape + Scab-Clan + nothing is acceptable, but nothing + nothing + BTS is bad (even if those "nothings" are really Char you or Seal of Fire or whatever).
You notice that I don't have a lot of the cards that people like Flores are running. Savannah Lions I kicked to the curb for mana reasons. Might of Old Krosa is theoretically a Char, but every worthwhile player will have outs, like Condemn. If it gave Trample to jump over horsies, then maybe. As it stands, you basically want to just keep getting in there with animals. You almost don't even have to ration your threats to get around Wrath since you have so many of them.
Tin-Street Hooligan seems like a decent beater versus control since he can 187 a Signet, but most UW and UR control lists I've seen aren't running a signet. Plus, he sucks (nut low) versus aggro matches, and probably doesn't do nearly as much damage as just getting in there with Scabbie does.
Why should you look at this deck? In my testing I've been really giving UW Control a hard time; and if they miss a land drop or draw poorly from 1-4 it's pretty much over. As it is, I think it's in your favor anyway since they have to trade at better than 1 for 1 or lose to just a critical mass of damage, land pings, BTS pings, and burn.
Sideboarding is not set yet, because the maindeck is still getting tweaked. I know against aggro I want to take advantage of the fact that I'm running more lands and bring in more Hierarchs and large creatures. I may even board in another land. I'm still not sure what cards are weak here. I probably want to turn Solifuges into Rumbling Slums.
Versus control, I have no idea. I think Avalanche Riders and Cryoclasm both seem like solid threats, but who knows? Call of the Herd is where I'm focusing most of my attention. It is ridiculous versus Wrath, but pretty poor versus Repeal. I really don't know if I want to bring in #4 or take out 1-3. It really depends on the wide variance of UW control lists.
Tentative sideboard:
// Aggro Slots
2 Rumbling Slum
1 Loxodon Hierarch
1 Battlefield Forge
3 Savage Twister
// Control Slots
4 Avalanche Riders
4 Cyroclasm
Manabase thoughts: should one of the lands be a Pillar of the Paruns? 2?