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Author Topic: [Deck for States] Black White control  (Read 1546 times)
freakish777
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« on: October 05, 2006, 03:22:00 pm »

//Mana
2 Plains
4 Caves of Koilos
4 Godless Shrine
13 Swamp
4 Phyrexian Totem (this is actually a pretty good late game clock, if you don't like it though, switch it for Orzhov Signet)

//Hand Destruction
4 Castigate
4 Funeral Charm (doubles for small creature kill, or uhm... pumping your Negators and making them get Swampwalk... yeah)
3 Disrupting Scepter (? this slot is questionable, it could be a good follow up to turn 2 Castigate against control decks)

//Kill Creatures
3 Cruel Edict
4 Wrath of God

//Utilitiy
3 Disenchant
4 Faith's Fetters

//Win or kill more creatures
4 Consume Spirit

//Draw
4 Phyrexian Arena


//SB
2 Mortify
1 Disenchant
4 Sudden Death (for Ghost Council...)
4 Stupor
4 Caustic Rain (I'm sure there's got to be a better card for this slot, but I figured I'd rather not lose to token generating lands)


Anyways, this looks to have a strong match against straight aggro, a good match against control, a fairly even match with combo, and a poor match against aggro control (Spiketail Drakeling/Voidmage Prodigy stopping your Wrath is bad news, so is Castigate taking out destruction so that Bob generates a bazillion cards, or Stone Rain + Cryoclasm on your white sources).

Anyways, seeing as how states is usually a lot of aggro, and this year it looks like Dragonstorm is going to be the big deck, this may be a good metagame call.  Thoughts?


EDIT:  TCrypt can go in for Caustic Rain probably (I'm pretty sure Akroma coming down for 3B is more likely than you losing to Vhitu-Ghazi
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freakish777
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« Reply #1 on: October 06, 2006, 02:45:02 pm »

Also, after some testing, Stupor should be main, and Scepter should be sideboard (I'm not sure why I built it the other way around, that much should be obvious).
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UR
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« Reply #2 on: October 07, 2006, 04:57:24 am »

Quote
3 Disrupting Scepter (? this slot is questionable, it could be a good follow up to turn 2 Castigate against control decks)

If it is only good against control decks then it should be a sideboard slot. I do think however that you should just cut it alltogether. Persecute would work better I think and combines nicely with Castigate. It will feel more like Solar Flare's ability to attack permanents and hand.

Why run Disenchant over Mortify in the maindeck. With Jitte and Tatsumasa gone, what artifact is so important that you will need an immediate answer? Mortify does the job just as well against powerhouse enchantments like Glare and Knell.

Have you tried switching Cruel Edict for Sudden Death? The only creature you can't kill with it is Simic Sky Swallower so I think it is a more relevant answer in the maindeck.

I've counted 12 potential answers in your deck against an Akroma, so I suggest you don't worry about her too much.
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freakish777
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« Reply #3 on: October 07, 2006, 04:30:00 pm »

You're correct on the Disenchant aspect, I've gone down to 2, and moved a Funeral Charm SB for the 2 Mortifies to be put into the main.

Cruel Edict more importantly is a 2 drop.

While I'm not a fan of Ghost Council or Husk (which SDeath is a great answer to both), the deck would have too much going on at the 3cc slot if I ran SDeath main over Edict. 

4 Arena
4 Totem
3 Stupor (which has been moved main over Disrupting Scepter)
2 Mortify
+ 4 SDeath? 

Leaving my early drops to:

3 Funeral Charm
4 Castigate
2 Disenchant

Which doesn't sound so hot.  Cruel Edict (or possibly Last Gasp) is definitely needed over SDeath for the typical aggro and aggro control decks that will show up at States.
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freakish777
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« Reply #4 on: October 12, 2006, 04:32:47 pm »

//Mana
2 Plains
4 Caves of Koilos
4 Godless Shrine
13 Swamp
4 Phyrexian Totem

//Hand Destruction
4 Castigate
4 Funeral Charm
2 Stupor

//Kill Creatures
3 Cruel Edict
4 Wrath of God
2 Mortify

//Utilitiy
2 Disenchant
4 Faith's Fetters

//Win or kill more creatures
4 Consume Spirit

//Draw
4 Phyrexian Arena


//SB
2 Disenchant
4 Sudden Death (for Ghost Council...)
2 Stupor
4 Tormod's Crypt
3 Angel of Despair


I like having Funeral Charm game one, but I find myself boarding it out often (if they don't have an X/1 creature, or if they have no creatures and I need the discard in the combo match).  Angel is untested, but I see a lot of people boarding out creature destruction for Disenchant/Naturalize/Mortify.

Phyrexian Totem has proven amazing.  Wait for a burn deck to point all their burn at you (you grind them into topdeck mode with discard and life gain), then send in Totem while they topdeck land.  It's not an awful blocker either, they send in with Giant Solifuge, you let combat damage go on the stack and Disenchant it.  Or just block Kird Ape and sac 2 painlands you no longer need.

Fetter's takes care of Vhitu-Ghazi, Desert, Mouth of Ronom, as well as all the creatures you need.

So far I'm liking this deck, though it isn't really approaching broken.
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