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Author Topic: Resistance Aura  (Read 1516 times)
bakerorgg
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« on: October 10, 2006, 08:26:02 am »

Resistance Aura
 {1} {W}
Enchantment - Aura
Enchant Non-Land Permanent
If enchanted permanent would become tapped, it remains untapped

Flavor:
In white's theme of giving creatures Vigillance (which this card basically does), and white's theme of disabling activated abilities (well, at least ones with tap in their activation costs).

Comments:
Name:  I'm open to a better name. Something that indicates resistance in terms of fighting, and something resisting to work.  Synonyms like Stubborn.

Enchant Non-Land Permanent: this was necessary so that it couldn't be abused in Land destruction (without the restriction, it becomes Sinkhole.)

Ability: Sort of a reverse of the Time Vault errata, so text similar to this already exists and fits it the rules.

Reminder Text: May need reminder text to indicate that it can't be tapped for payments; I beileve this falls into the general ruling that you can't-pay-costs-that-can't-be-paid.  Sort of like how you can't pay a mana cost that can't be paid.  The reminder text may not be necessary, but maybe something like (Activation costs that require tapping a permanent cannot be paid by permanents that cannot be tapped or are already tapped)

Resistance Aura
{1} {W} 
Enchantment - Aura
Enchant Non-Land Permanent
Enchanted permanent can't be tapped.
« Last Edit: October 10, 2006, 02:02:16 pm by bakerorgg » Logged
parallax
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« Reply #1 on: October 10, 2006, 09:06:18 am »

"Enchanted permanent can't be tapped."

As it stands, it gives a creature vigilance and the ability to activate tap abilities infinitely. This + Prodigal Sorcerer = the winzor.

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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
Anusien
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« Reply #2 on: October 10, 2006, 11:15:51 am »

"Enchanted permanant cannot play an activated abilities that require {T}.
Enchanted permanant cannot attack."

That's not an optimal solution either, but the way you word it, it untaps it after they do anything cool.  I'm not sure if Parallax's wording actually works, but if it works, it's ideal.
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parallax
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« Reply #3 on: October 10, 2006, 01:20:57 pm »

Actually, the interesting thing about "Enchanted permanent can't be tapped." is that is shuts down tap abilities, but grants creatures pseudo-vigilance. Tapping is not a cost for attacking, it's a side-effect.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
Darkenslight
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« Reply #4 on: October 10, 2006, 02:26:45 pm »

How about this?

Cage of Inaction {3} {W}
Enchantment - Aura
Enchant nonland permanent

Enchanted permanent can't be tapped.  At the beginning of enchanted permanent's controller's upkeep, that player may tap three untapped permanents to ignore this effect until end of turn.

"I'm sorry, that's too much like effort."
-Narissun, Keldon warlord.
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bakerorgg
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« Reply #5 on: October 11, 2006, 01:10:43 pm »

Here's what I see as problems with Cage of Inaction:
1) if you use it for your creatures, you're essentially paying 3W for vigilance, which is not good
2) i can't think of a reason I'd want to use the second ability for a creature I own.  If my creature has a tap-to-activate ability, I would not want to hobble it with this enchantment, even if it did give it vigilance.  Anti-synergy.
3) the second ability gives my opponent a way out to using their permanents tap ability, where as other spells for the same cost or less (Faith's Fetters, Arrest, etc) do this better.

With Resistance Aura, at 1W, you still have the ability to control tempo early in the game by disabling an early activated permanent (maybe a Cursed Scroll, Mox, Mana Crypt, Sol Ring, Mana Vault, Sensei's Diving Top, etc).  Sure, white has Disenchant, but sometimes it's a dead card, whereas this can be slapped on your own creature at 1W, which is still a reasonable cost for vigilance given the other flexiblity.





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Darkenslight
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« Reply #6 on: October 12, 2006, 05:46:00 pm »

Here's what I see as problems with Cage of Inaction:
1) if you use it for your creatures, you're essentially paying 3W for vigilance, which is not good
2) i can't think of a reason I'd want to use the second ability for a creature I own.  If my creature has a tap-to-activate ability, I would not want to hobble it with this enchantment, even if it did give it vigilance.  Anti-synergy.

...

With Resistance Aura, at 1W, you still have the ability to control tempo early in the game by disabling an early activated permanent (maybe a Cursed Scroll, Mox, Mana Crypt, Sol Ring, Mana Vault, Sensei's Diving Top, etc). 

Cage of Inaction would stop a creature from attacking, as per rule 308.2c:  "...Tapping simply causes creatures to become tapped."  So your points 1 and 2 are invalid.  Also, the cards have two different functions: Resistance Aura is an early-game tempo card.  Cage of Inaction would fit better into a mid-game deck which falls over to some sort of tapping activated ability, i.e. Goblin Welder in Vintage.
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bakerorgg
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« Reply #7 on: October 12, 2006, 08:23:04 pm »

Cage of Inaction would stop a creature from attacking, as per rule 308.2c:  "...Tapping simply causes creatures to become tapped."  So your points 1 and 2 are invalid.  Also, the cards have two different functions: Resistance Aura is an early-game tempo card.  Cage of Inaction would fit better into a mid-game deck which falls over to some sort of tapping activated ability, i.e. Goblin Welder in Vintage.

308.2c The active player taps the chosen creatures. Tapping a creature when it’s declared as an attacker isn’t a cost; attacking simply causes creatures to become tapped.

Tapping a creature in 308.2c is just a side-effect...viligence overwrites this rule to a certain extent, and it stll allows the creature to attack.  So would the "can't be tapped' text, as it would override 308.2c per 103.2 (just like how Plantunum Angel's "can't lose the game" rule overrides the state based effects check for loss of game).

Parallax mentions that this card would give pseudo-viligance (a few posts up), and I agree with him. 

As you said, your card has a different function, so let's just leave it at that and stay on the topic of card that was originally proposed.
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bakerorgg
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« Reply #8 on: October 16, 2006, 09:02:10 am »

24h clock.
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