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Author Topic: Another Cycle of Mana Fixers  (Read 1398 times)
KandyKid
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« on: October 13, 2006, 04:00:33 pm »

I have been away from magic for a while, sold most of my stuff, but I still love to run the odd cube/5-color now and then. A large portion of the Magic population I am sure is in the same boat that I am, no time on their hands to play this great game.

Anyhow, 5 color and cube are all about the mana fix, this helps you get the best of all words, playing more colors = more casual, fun times.

So here are 5 new artifact mana fixers, the names need to change I am sure as it is no longer invasion, but here are the general ideas:

Crosis's Something.

{2}

{2} {Tap}: add  {U} {B} {R} to your mana pool.

Darigaaz's Something

{2}

{2} {Tap}: add  {B} {R} {G} to your mana pool.

Dromar's Something.

{2}

{2} {Tap}: add  {W} {U} {B} to your mana pool.

Rith's Something

{2}

{2} {Tap}: add  {R} {G} {W} to your mana pool.

Treva's Something

{2}

{2} {Tap}: add  {G} {W} {U} to your mana pool.

Not broken in any way, shape, or form, and too slow to really affect any kind of game play, yet they will see play in many casual decks, and all sorts of 5 color/cube.
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Anusien
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« Reply #1 on: October 14, 2006, 01:01:29 am »

These are actually significantly better than Signets.  They're both -1 on the turn you play it and +1 every other turn, but this colorfixes THREE colors instead of just 2.
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jro
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« Reply #2 on: October 14, 2006, 01:50:04 pm »

These are actually significantly better than Signets.  They're both -1 on the turn you play it and +1 every other turn, but this colorfixes THREE colors instead of just 2.
I don't agree.  If this is your only source of a color, and you need to keep that color up, you have to keep 2 lands untapped to use it.  So, for example, you can't go turn 2 this, turn 3 2-mana creature leaving artifact mana up for a combat trick.
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parallax
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« Reply #3 on: October 15, 2006, 11:22:00 am »

These should all be "{3}, {T}:" for the same reason that the lairs required you to return a land to your hand.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
chrissss
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« Reply #4 on: October 15, 2006, 04:53:28 pm »

I kinda like the cards. like you said, not broken, and its a good way to get people to play multicolored cards in limited or standard.
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Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
KandyKid
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« Reply #5 on: October 17, 2006, 05:33:01 pm »

These should all be "{3}, {T}:" for the same reason that the lairs required you to return a land to your hand.

I wouldn't like to see these things @ 3 mana to activate, that would make them too slow and clunky, sorta like Crystal Quarry....which is a land and taps for mana by itself in the first place. I think they are balanced as they are. I am also thinking of uping the count on them, sort of like the signets.

Any other thoughts?
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parallax
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« Reply #6 on: October 17, 2006, 06:52:28 pm »

These are too strong at color fixing. They make three, four and even five color decks trivial to play.

The other five mana combinations are not necessary.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
jro
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« Reply #7 on: October 17, 2006, 11:27:21 pm »

These are too strong at color fixing. They make three, four and even five color decks trivial to play.
The other five mana combinations are not necessary.
I don't see how they are any worse offenders in this regard than any of the presently available mana fixing.  Ignoring the Guild cards for a moment, are these really so great at mana fixing compared to Coldsteel Heart, Darksteel Ingot, Prismatic Lens, or Spectral Searchlight?  And you may as well throw Terrarion and Chromatic Sphere/Star in there as well.  And these are just lousy compared to the Guild cards.  The Lairs are from Invasion block, which featured such mana fixing all stars as the Cameos and Phyrexian Lens.
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parallax
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« Reply #8 on: October 18, 2006, 11:39:22 am »

These are too strong at color fixing. They make three, four and even five color decks trivial to play.
The other five mana combinations are not necessary.
I don't see how they are any worse offenders in this regard than any of the presently available mana fixing.  Ignoring the Guild cards for a moment, are these really so great at mana fixing compared to Coldsteel Heart, Darksteel Ingot, Prismatic Lens, or Spectral Searchlight?  And you may as well throw Terrarion and Chromatic Sphere/Star in there as well.  And these are just lousy compared to the Guild cards.  The Lairs are from Invasion block, which featured such mana fixing all stars as the Cameos and Phyrexian Lens.

Coldsteel Heart and Prismatic Lens only fix one color at a time, and Prismatic Lens doesn't put you up one mana when it does so. Darksteel Ingot and Spectral Searchlight cost {3}.

These cards are better than all the available mana fixing.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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