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Author Topic: [Deck] W/g/b Multiplayer  (Read 983 times)
Kazamiu
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« on: October 21, 2006, 11:19:40 pm »

This is the deck I play most often in my local playgroup; I've been building it over the course of a few years, hence the high rare density.  I'm just looking for a way to tighten it up a bit; it just seems too inconsistent right now.  Mind you, I don't want it to play exactly the same game after game.  This is just a casual deck, after all.  Wink  I'd just like to get it a little more focused.

Lands//      
   4   Savannah
   4   Bayou
   4   Scrubland
   4   City of Brass
   4   Gemstone Mine
   3   Windswept Heath
   2   Polluted Delta
   1   Flooded Strand
   1   Bloodstained Mire
   1   Strip Mine
Artifacts//      
   3   Crucible of Worlds
   2   Zuran Orb
   1   Goblin Charbelcher
   1   Lotus Petal
   1   Mox Diamond
Instants//      
   4   Dark Ritual
   3   Eladamri's Call
   2   Hatred
   2   Swords to Plowshares
   1   Enlightened Tutor
   1   Altar's Light
Sorceries//      
   4   Sylvan Scrying
   2   Wrath of God
   2   Decree of Justice
   1   Demonic Tutor
   1   Yawgmoth's Will
   1   Land Grant
   1   Balance
   1   Cataclysm
Enchantments//      
   3   Pernicious Deed
   3   Seal of Cleansing
   2   Heartbeat of Spring
   1   Defense of the Heart
   1   Survival of the Fittest
   1   Necropotence
Creatures//      
   3   Eternal Witness
   3   Hypnotic Specter
   2   Academy Rector
   2   Children of Korlis
   2   Exalted Angel
   2   Elvish Spirit Guide
   1   Spiritmonger
   1   Vhati il-Dal
   1   Akroma, Angel of Wrath

The deck plan is pretty obvious; keep the board clear with Cataclysm, Balance, and the like, until you have enough mana to drop a fattie or two, or loose a huge Decree.

I'm willing to spend a bit of money to tune the deck up, but no P9, Bazaars, Grim Tutors, etc.  I run based off the T1 B/R List, just to keep it from becoming too degenerate. 

Only a couple rules:

1) No Fastbond.  I've played it before, and Crucible/Fastbond/Zorb is just unfun.
2) Try to avoid making the deck much larger; if anything, I'd like to trim it down a bit.  Ninety cards is just weird!
3) I'm willing to splash another color, preferably blue, if it can be kept to 90-100 cards; that would be awesome, actually.  Any ideas?

I fully encourage constructive criticism, however, cries of "60 cards noob" or "ur deck sux" will be dutifully ignored; I try to be respectful of other peoples' ideas, and I like it being returned.

Discuss!
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jro
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« Reply #1 on: October 22, 2006, 04:31:46 pm »

It's no wonder your deck is inconsistent, because it's trying to do about a hundred different things.  I would straight away cut Dark Ritual, Hatred and Hypnotic Specter.  Dark Ritual is a card for games that end by turn 2.  Hatred seems like just a huge liability 1) in this deck 2) in multiplayer in general.  Hypnotic Specter just seems like it doesn't do anything besides make himself (and you) a target.  I might replace Necropotence in this with Sylvan Library, since you have so many ways to shuffle.  I don't understand why you're playing Heartbeat of Spring.  It seems like your deck should be able to develop a serious mana advantage and keep lands in play even in the face of Armageddon.  Why give your opponents more mana?  It's not like you use the card to combo out (like T2 or Ext Heartbeat decks).  I'd go down to one Zuran Orb, because it's not really essential to your game plan.  If it keeps getting destroyed, play with a way to get it back rather than a second.

And you should obviously fix the fetchlands, since not having 4 Heaths when all of your fetchables are G or W is just bizarre.

If I were you I'd look at Bob Maher's Oath deck from his PT Chicago win for this kind of G/W control w/ silver bullets and tutors kind of strategy.
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