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Tivadar's Inhibiting Ward
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Topic: Tivadar's Inhibiting Ward (Read 1190 times)
Fistandantilus
Basic User
Posts: 39
Tivadar's Inhibiting Ward
«
on:
November 12, 2006, 01:15:07 am »
Would the following card be good or bad for the development of the Legacy metagame?
Tivadar's Inhibiting Ward
Cost: 0
Artifact
Goblins lose all abilities
Indestructible
Tivadar's Inhibiting Ward can't be the target of spells or abilities
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Marco
Basic User
Posts: 767
Re: Tivadar's Inhibiting Ward
«
Reply #1 on:
November 12, 2006, 09:58:05 am »
Uh... yeah. You forgot to add "When Tivadar's Inhibiting Ward comes into play, draw a card."
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Darkenslight
Basic User
Posts: 314
Re: Tivadar's Inhibiting Ward
«
Reply #2 on:
November 12, 2006, 03:03:41 pm »
Yeah. Add draw a card, make it cost
and give it "
: Destory target Goblin. It can't be regenerated."
But seriously, this card is so narrow that attometers are jealous.
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Anusien
Adepts
Basic User
Posts: 3669
Re: Tivadar's Inhibiting Ward
«
Reply #3 on:
November 13, 2006, 01:20:43 pm »
#1) We don't make cards to solve specific metagames
#2) It's a narrow hoser. It does one thing specifically, and isn't relevant versus anything else.
We'd much rather see a centimetere rather than a zeptometre type card. Make interesting cards, rather than braindead answer cards.
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Magic Level 3 Judge
Southern USA Regional Coordinator
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