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Author Topic: Is This Too Powerful?  (Read 2764 times)
netherspirit
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« on: December 24, 2006, 04:14:31 pm »

I've been thinking about an infinite power and toughness creature for a while and have finally come up with this.

Big Pump Creature
3BBGG
Creature - Insect
~ cannot be the target of spells or abilities unless an opponent controls them.
At the beginning of your upkeep, sacrifice ~ unless you pay 5 life.
You cannot play noncreature spells.
0: ~ gets +1/+1 until end of turn.
3/3

Well that's it! I've tried to give it drawbacks that are enough to make it fair but still leave room for it to be powerful in certain instances.

I'll just explain the abilities one by one:

"~ cannot be the target of spells or abilities unless an opponent controls them" - I chose this for the obvious reason if you not being able to completely beef it up, but this wording was used so that any team mates in multiplayer variants etc can't do anything to it.

"At the beginning of your upkeep, sacrifice ~ unless you pay 5 life" - Pretty self explanatory, gives it more reason to be black.

"You cannot play noncreature spells" - I wanted to give some room for brokenness, but not too much. I felt that limiting it to creatures was sensible as they can be removed so easily.

Well, that's it, any thoughts or comments?

Thanks guys!!

  netherspirit

Current Wording:

Big Pump Creature
 {3} {B} {B} {G} {G}
Creature - Insect
When ~ comes into play, if you didn't play it from your hand, you lose the game.
As an additional cost to play ~, discard your hand, sacrifice all permanents you control and remove your graveyard from the game.
 {0}: ~ gets +1/+1 until end of turn.
3/3
« Last Edit: December 26, 2006, 01:39:40 pm by netherspirit » Logged

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« Reply #1 on: December 24, 2006, 05:38:58 pm »

Yes, this is too powerful. Shallow Grave - win is insane. And why the hell would you make it even more broken by adding the 'can't be the target' clause?
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netherspirit
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« Reply #2 on: December 24, 2006, 05:46:00 pm »

And why the hell would you make it even more broken by adding the 'can't be the target' clause?
Read it again, it can only be targetted by opponents.

As for reanimating; what if I add a "Whenever ~ would be put into a graveyard from anywhere remove it from the game instead" clause?
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« Reply #3 on: December 24, 2006, 06:35:42 pm »

You could do something like "~this~ cannot be the target of spells and abilities in any zone", or perhaps "if this comes into play, if you didn't play it from your hand, [do some horrible and unspeakable thing to yourself]".
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Illissius
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« Reply #4 on: December 24, 2006, 06:48:07 pm »

I like the idea -- infinite power is an interesting rule we haven't broken before -- but I don't like the card. It's too much like those "if A, something good, but if narrow condition B, you lose the game" cards -- inelegant and swingy. Though come to think of it, isn't "infinite power" basically Phage? (sans infinite toughness)
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« Reply #5 on: December 25, 2006, 04:40:35 pm »

"Can't be the target of spells or abilities you control" looks a little better, though neither text prevents this from being Shallow Grave'd FTW.  I can't imagine this ever getting StP'd either; gain 423912937127 life in response?  Sweet.
I agree with the Phage comment; although this is functionally different, it'll usually add up to the same thing.  I suppose that, generally speaking, in a game where 2/2s are considered solid men and 4/4s are game enders, critters with built-in infinite power and toughness are just sort of ridiculous?
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andrewpate
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« Reply #6 on: December 26, 2006, 01:33:33 am »

"Can't be the target of spells or abilities you control" is something I was about to suggest, but it doesn't work because this becomes broken in 2HG.  When your deck is based on getting this guy out and your partner's is based on giving it trample, it's like Hulk Smash in Standard.  Not good.
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zeus-online
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« Reply #7 on: December 26, 2006, 03:54:11 am »

Make it come into play tapped, and change the upkeep to "loose 15 life" instead.

/Zeus
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asi
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« Reply #8 on: December 26, 2006, 10:58:35 am »

Big Pump Creature
 {3} {B} {B} {G} {G}
When this comes into play, if you didn't play it from your hand, you lose the game.
As an additional cost to play this, discard your hand, sacrifice all permanents you control and remove your graveyard from the game.
0: CARDNAME gets +1/+1 until end of turn.
3/3


I think too many drawbacks aren't elegant in any way. Maybe use this version.
« Last Edit: December 26, 2006, 11:04:36 am by asi » Logged
netherspirit
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« Reply #9 on: December 26, 2006, 01:36:24 pm »

asi, you are a genius! Very Happy

I think I shall use that wording. Wink

Thanks for the help guys!!

EDIT: Now, any suggestions for the name?
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« Reply #10 on: December 26, 2006, 04:28:22 pm »

As I understand it, you take a cool creature (Phage), make it multicolor AND slap on a huge drawback, just to make sure it can still be chump-blocked or control-magiced... Only advantage is that turns your deck instantly into life.dec if it happens to be sworded.

Sorry, but I don't like it at all, and see no way to make it work in an elegant way...
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OfficeShredder
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« Reply #11 on: December 26, 2006, 08:21:39 pm »

I would hope my opponent drops that sucker against me all day long.  If a deck isn't capable of dealing with that, it's a terrible deck.  Worst case scenario you just have to counter it
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« Reply #12 on: December 26, 2006, 08:23:42 pm »

Incubating Horror
5BB
Legendary Creature - Horror
~ comes into play tapped.
At the beginning of your upkeep, pay 20 life.
0: ~ gets +1/+1 until end of turn.
0/1
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Pathian
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« Reply #13 on: December 27, 2006, 11:25:16 am »

Incubating Horror
5BB
Legendary Creature - Horror
~ comes into play tapped.
At the beginning of your upkeep, pay 20 life.
0: ~ gets +1/+1 until end of turn.
0/1


Hmm, I think I'd Fling that any day.
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asi
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« Reply #14 on: December 27, 2006, 11:33:27 am »

Incubating Horror
5BB
Legendary Creature - Horror
~ comes into play tapped.
At the beginning of your upkeep, pay 20 life.
0: ~ gets +1/+1 until end of turn.
0/1


Hmm, I think I'd Fling that any day.

Well, you can Fling a 'Tog or Serra Avatar all day, which costs as much mana (though it can't be reanimated). I like the current version.
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« Reply #15 on: December 27, 2006, 12:44:55 pm »

Incubating Horror
5BB
Legendary Creature - Horror
~ comes into play tapped.
At the beginning of your upkeep, pay 20 life.
0: ~ gets +1/+1 until end of turn.
0/1


Hmm, I think I'd Fling that any day.

A 2-card combo that costs at least 7 mana that is only legal in Legacy and Vintage sounds perfectly fine to me. Hell, even if you were trying to reanimate this guy into play to Fling it, you'd be better off with WGD in Vintage.
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