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Author Topic: [Deck] HatchStill  (Read 3338 times)
netherspirit
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« on: December 29, 2006, 06:55:07 am »

Hey all, as any of you who've read many of my threads probably know, I'm very much into building decks from scratch with new ideas or ideas that have never been successfully built upon. Therefore, as you can probably guess this deck is the same - a new idea (although the key card has been tried before) with hopefully quite a bit of power behind it. That idea? Break Hatching Plans. Wink

The decks uses one of Fish's best creatures, Meddling Mage, as a threat and as a main form of disruption; while using Landstill's draw engine and one of its main threats - Standstill and Mishra's Factory.

The idea behind the deck is to draw masses of cards via various card combinations and interactions, whilst beating away with Mages and Factories.

The deck usually plays the control role throughout the early game (turns 1-2 usually) and then begins to steam ahead on card advantage; often leading to drawing 12 or so cards in one turn. Very Happy Which is also repeatable. Wink

Without further ado, I give you HatchStill:

Mana Base:
1 Black Lotus
1 Mox Pearl
1 Mox Sapphire
1 Chrome Mox
1 Lotus Petal
3 Tundra
5 Island
1 Plains
3 Polluted Delta
3 Flooded Strand
4 Mishra's Factory

Creatures:
4 Meddling Mage

Permission:
4 Force of Will
4 Mana Drain

Draw:
1 Ancestral Recall
4 Brainstorm
4 Standstill
4 Hatching Plans

Board Control:
2 Swords to Plowshares
1 Echoing Truth

Other Key Cards:
4 Seal of Cleansing
3 Replenish

Brokenness:
1 Time Walk

Well, there it is. I'll now explain the use of each card (excluding painfully obvious ones such as Force of Will).

Mishra's Factory: Beats and blocks; can be dropped under Standstill giving me a threat which they cannot usually deal with unless the break Standstill.

Meddling Mage: Pitches to Force of Will and can be imprinted nicely on Chrome Mox. An easy to play 2/2 beater with an ability that stops all copies of one card; I think it's definitely a nice fit for the deck.

Mana Drain: Lets me accelerate into Replenish, Standstill, Hatching Plans and Seal of Cleansing.

Standstill: 3 cards for 2 mana!!! It's insane with Mishra's Factory and Replenish.

Hatching Plans: A very weak card on its own (unless against Stax, then it's OK if they drop Smokestack); but with Seal of Cleansing you get a nice draw engine.

Seal of Cleansing: Blows Hatching Plans, giving me a pretty good draw engine. It also stops opposing artifacts and enchantments which is helpful and it can remove my Standstills if they're becoming a problem for me. I chose it over Disenchant because it's an enchantment and can therefore be brought back with Replenish.

Replenish: Brings back my enchantments, allowing me to often get one of two Hatching Plans and Seal of Cleansings and sometimes 2-3 Standstills; truly awesome. I can accelerate into it easily enough with Mana Drain, so playing it is no real problem. This card single-handedly makes my draw engine a lot more powerful.

Well that's the deck and explanations. I'm considering a sideboard which looks something like:

2 Misdirection
2 Disenchant
1 Rushing River
3 Trickbind
3 Ghostly Prison
1 Swords to Plowshares
3 ?????

I haven't got a lot of time right now so I'll leave it there; if there's anything I haven't covered that you'd like to know just say so! Comments and criticism would be very much appreciated, and any help on the SB too would be useful.

Thanks guys!! Hope you like the deck!

  netherspirit
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TB-dnz-TB
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« Reply #1 on: December 29, 2006, 07:49:11 am »

Have you considered to play Perilous Research, since that card is insane with Hatching plans?
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« Reply #2 on: December 29, 2006, 09:24:11 am »

I believe if your going to play replenish then you need to play enchantments that will win the game when they come back (solitary confinement, bargain and form of the dragon)
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« Reply #3 on: December 29, 2006, 09:52:09 am »

Abjure begs to be included:

Abjure, Instant, U: As an additional cost to play abjure, sacrifice a blue permanent.  Counter target spell.

It's rather conditional and is almost always mentioned in the same breath as Hatching Plans, but it may be worth a look.
 
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netherspirit
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« Reply #4 on: December 29, 2006, 10:25:22 am »

Have you considered to play Perilous Research, since that card is insane with Hatching plans?
I have considered and tried it; and although it does work very well, it doesn't allow you to do much with Replenish; so I decided to keep to Seal of Cleansing.

I believe if your going to play replenish then you need to play enchantments that will win the game when they come back (solitary confinement, bargain and form of the dragon)
How would I get them in the 'yard though?

Abjure begs to be included:

Abjure, Instant, U: As an additional cost to play abjure, sacrifice a blue permanent.  Counter target spell.

It's rather conditional and is almost always mentioned in the same breath as Hatching Plans, but it may be worth a look.
 

Seems like it could be quite powerful. Maybe SB for control matchups?

Thanks for the help so far guys! Keep the ideas coming! Very Happy
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Lamanai
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« Reply #5 on: December 29, 2006, 03:00:43 pm »

This deck, even more than the original landstill decks truly needs Nev's Disk.
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Darkenslight
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« Reply #6 on: December 29, 2006, 03:19:08 pm »

I like the concept, but it looks as though it needs more permission; Abjure is very strong with Hatching Plans.  Also, Frantic Search and TfK might be useful for binning enchantments.

Commandeer from CS might be a useful SB card, along with Shadow of Doubts, just  in case (janky, I know, but highly effective).

I expect that making a 'synergy' deck might be a much better option, though.
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Yamin
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« Reply #7 on: December 29, 2006, 03:23:24 pm »

Have you tried Auratog?  Auratog seems like it would be really good here.  Some other things that come to mind are Aura of Silence and Aura Flux.  Just some ideas. 
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netherspirit
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« Reply #8 on: December 29, 2006, 04:21:46 pm »

Thanks for the feedback guys!!!!! Very Happy

I think Lamanai is right on the Disk, but it's simply a matter of what to cut, any ideas? Sad

Aura of Silence looks pretty good, but the WW in the mana cost puts me off; especially as the deck wants UU open for Mana Drain.

Aura Flux seems AWESOME. I might add 1 or 2 to the list.

As for Auratog..... That card is insane!!!! But again I have the issue of what to cut. Any suggestions?
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zeus-online
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« Reply #9 on: December 29, 2006, 04:29:46 pm »

My honest take on the suggested cards:

Nevinyrral's disk is awfull in Type 1, you can't get it down early...and against the decks where it would shine, it gets shut down by null rod.

Aura flux is awfull aswell, nobody plays enchantments, and those enchantments that does get played dosn't really care about the flux...and there are better ways for you to kill your own stuff.

Aura of silence is too expensive, although the effect can be pretty powerfull.

Auratog might be usefull, but you'll need to add more enchantments for that to work...try Seal of removal, its pretty sweet against alot of decks.

Anyways, for a landstill deck this deck looks interesting.

/Zeus
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« Reply #10 on: December 29, 2006, 04:47:20 pm »

You have 2 conditional draw engines that don't compliment each other in any way. 4 Standstill and 4 Hatching Plans is not a good configuration. You should really choose between trying to abuse one or the other, since there is really no reason to try to include both.

I would cut the Seal of Cleansing. Using it to enable your Hatching Plans is pretty awful, since you're trading UW2 at sorcery speed for a net gain of 1 card. Replenish also seems rather awful.

I would try this:

- (2-4) Seal of Cleansing    *keeping 2 might be alright
-4 Standstill
-3 Replenish

+2-3 Abjure
+1 Merchant Scroll
+1 Fact or Fiction

+ other cards worth of testing ... maybe Auratog?

I think this deck desperately needs a streamline, because it doesn't have the tools to abuse Standstill effectively enough and the Hatching Plan "combo" needs more efficient enablers.
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« Reply #11 on: December 29, 2006, 04:55:58 pm »

Why not turn this into a Phantatog deck?

Reference:

Phantatog {1} {W} {U}
Creature - Atog

Sac an Enchantment: ~ gets +1/+1 until end of turn

Discard a card: ~ gets +1/+1 until end of turn.

1/2
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Barron
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« Reply #12 on: December 29, 2006, 05:49:18 pm »

I would think that with all the draw even if you wanted to run replenish one would be sufficient, one of their spaces should go to fact or fiction and the other could go to mystical tutor. I like the idea of the deck because its card advantage is unheard of, but in order for it to be done correctly I think you should go straight landstill and just SB the meddling mages. Also, maybe with all the available mana adding black for disruption would be a good idea, depending on your meta. I think at least a couple disks would be necessary since you don't sport a lot of removal. From the list i would say that rogue decks like TMWA and fish decks, especially U/W, would tear you apart. Null Rod *can* be a problem, but with all the draw and a mystical tutor you could always bounce it then pop the disk.
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Yamin
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« Reply #13 on: December 29, 2006, 06:44:21 pm »

Why not turn this into a Phantatog deck?

Reference:

Phantatog {1} {W} {U}
Creature - Atog

Sac an Enchantment: ~ gets +1/+1 until end of turn

Discard a card: ~ gets +1/+1 until end of turn.

1/2


That sounds very cool.  You could even add stuff like Deep Analysis.  Very interesting turns of progression this deck is seeing. 
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netherspirit
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« Reply #14 on: December 30, 2006, 07:55:42 am »

I'm going to try cutting 1 Replenish for a Fact or Fiction. Any suggestions what else I could cut for the Disks?
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« Reply #15 on: December 30, 2006, 11:57:30 am »

I must concur with what othe posters have said, the deck either must focus on Hatching Plans or not use it at all.

You essentially just added hatching plans to a landstill deck, and it doenst work out well.

Try Phantatog .dec, that might be a better way to go.
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netherspirit
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« Reply #16 on: December 30, 2006, 12:22:14 pm »

Why does everyone think this is a Standstil deck? I only chose to use it so it could be recurred with Replenish. Rolling Eyes
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« Reply #17 on: December 30, 2006, 06:22:51 pm »

Why does everyone think this is a Standstil deck? I only chose to use it so it could be recurred with Replenish. Rolling Eyes


But you see, recuring stuff with replenish is best suited with stuff that actually wins the game when replenish is cast.  Bringing back some standstills doesnt really  exactly win the game, and replenish is a dead card until you have a standstill(s) in the yard.  You could be paying 4 mana to return better enchantments than standstill is all im saying.  Since you say you chose standstill so you could recur it with replenish why not play the better enchantments and a way to toss th em in the bin?
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« Reply #18 on: December 30, 2006, 07:30:22 pm »

In order to builda deck around hatching plans you need to have more than 4 cards that you can sacrifice the plans to.

This particular llist is more suited to Legacy because I can't think of a build that would be strong in Vintage, but I'm posting it to show you a more dedicated Hatching Plans concept.

    4 Tundra
    3 Hallowed Fountain
    4 Flooded Strand
    4 Adarkar Wastes
    3 Plains
    4 Island
    4 Phantatog
    4 Meddling Mage
    4 Hatching Plans
    3 Seal of Cleansing
    4 Seal of Removal
    3 Engineered Explosives
    3 Ghostly Prison
    3 Argivian Find
    3 Cunning Wish
    4 Brainstorm
    3 Enlightened Tutor
SB: 4 Stifle
SB: 4 Chill
SB: 3 Swords to Plowshares
SB: 1 Force of Will
SB: 1 Echoing Truth
SB: 1 Orim's Chant
SB: 1 Disrupt

It has Argivian Find's to get plans or other enchantment / artifacts back, its got E tutors to get the right card for the moment, it has EE, 'tog , and seals to help pop a Plans.

It is far from an optimal build, but this deck at least is capable of using Plans better than yours was, albiet in a Legacy setting.
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« Reply #19 on: December 30, 2006, 07:36:23 pm »

Phantatog nicely feeds Replenish, as do Bazaar of Baghdad and Intuition if you're trying to abuse Replenish, but that's a different style of deck (see Leviat.dec for more information on that).
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