Hey all, as any of you who've read many of my threads probably know, I'm very much into building decks from scratch with new ideas or ideas that have never been successfully built upon. Therefore, as you can probably guess this deck is the same - a new idea (although the key card has been tried before) with hopefully quite a bit of power behind it. That idea? Break Hatching Plans.

The decks uses one of Fish's best creatures, Meddling Mage, as a threat and as a main form of disruption; while using Landstill's draw engine and one of its main threats - Standstill and Mishra's Factory.
The idea behind the deck is to draw masses of cards via various card combinations and interactions, whilst beating away with Mages and Factories.
The deck usually plays the control role throughout the early game (turns 1-2 usually) and then begins to steam ahead on card advantage; often leading to drawing 12 or so cards in one turn.

Which is also repeatable.

Without further ado, I give you HatchStill:
Mana Base:1 Black Lotus
1 Mox Pearl
1 Mox Sapphire
1 Chrome Mox
1 Lotus Petal
3 Tundra
5 Island
1 Plains
3 Polluted Delta
3 Flooded Strand
4 Mishra's Factory
Creatures:4 Meddling Mage
Permission:4 Force of Will
4 Mana Drain
Draw:1 Ancestral Recall
4 Brainstorm
4 Standstill
4 Hatching Plans
Board Control:2 Swords to Plowshares
1 Echoing Truth
Other Key Cards:4 Seal of Cleansing
3 Replenish
Brokenness:1 Time Walk
Well, there it is. I'll now explain the use of each card (excluding painfully obvious ones such as Force of Will).
Mishra's Factory: Beats and blocks; can be dropped under Standstill giving me a threat which they cannot usually deal with unless the break Standstill.
Meddling Mage: Pitches to Force of Will and can be imprinted nicely on Chrome Mox. An easy to play 2/2 beater with an ability that stops all copies of one card; I think it's definitely a nice fit for the deck.
Mana Drain: Lets me accelerate into Replenish, Standstill, Hatching Plans and Seal of Cleansing.
Standstill: 3 cards for 2 mana!!! It's insane with Mishra's Factory and Replenish.
Hatching Plans: A very weak card on its own (unless against Stax, then it's OK if they drop Smokestack); but with Seal of Cleansing you get a nice draw engine.
Seal of Cleansing: Blows Hatching Plans, giving me a pretty good draw engine. It also stops opposing artifacts and enchantments which is helpful
and it can remove my Standstills if they're becoming a problem for me. I chose it over Disenchant because it's an enchantment and can therefore be brought back with Replenish.
Replenish: Brings back my enchantments, allowing me to often get one of two Hatching Plans and Seal of Cleansings and sometimes 2-3 Standstills; truly awesome. I can accelerate into it easily enough with Mana Drain, so playing it is no real problem. This card single-handedly makes my draw engine a lot more powerful.
Well that's the deck and explanations. I'm considering a sideboard which looks something like:
2 Misdirection
2 Disenchant
1 Rushing River
3 Trickbind
3 Ghostly Prison
1 Swords to Plowshares
3 ?????
I haven't got a lot of time right now so I'll leave it there; if there's anything I haven't covered that you'd like to know just say so! Comments and criticism would be very much appreciated, and any help on the SB too would be useful.
Thanks guys!! Hope you like the deck!
netherspirit