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Author Topic: [Planar Chaos Spoiler] Magus of the Bazaar  (Read 6212 times)
JR
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« on: January 03, 2007, 04:55:25 pm »

When Time Spiral Came out, a lot of talk on these boards was about the magus cycle, specifically Magus of the Jar. While it has yet to make the splash that some thought it would, PLanar Chaos has a new Magus cycle for us to look at. While not all of them have been spoiled yet, the blue one has, and it seems to be pretty powerful:

Magus of the Bazaar 1U
Creature- Human Wizard Rare
T: Draw two cards, then discard three cards
0/1

I'm not sure if this will fit into any existing archetypes, but it does seem as though it at least warrants some discussion.

Cheers,
JR.
 
« Last Edit: January 06, 2007, 09:57:51 pm by Godder » Logged

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« Reply #1 on: January 03, 2007, 05:17:33 pm »

Oh man... Mono-blue UbaFish here I come!

What would make you choose this over actual Bazaar?  Worries over City in a Bottle?  This is slower and extremely fragile.  Plus, Bazaar of Baghdad is already a fairly limited card that's found a home only in decks with graveyard tricks, and powerful graveyard tricks at that.  This might find a place in some Johnny's Reanimator deck, but it's got a couple of cards above it in playability in Vintage.
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« Reply #2 on: January 03, 2007, 05:17:59 pm »

It seems real similar to Merfolk Looter, at least I think that's the card. There are a couple different ones that basically go "Draw X, discard X+1" I think there is one that goes along the lines of Bazaar, "draw two, discard three."

Obviously, this is weaker than Bazaar, so it won't see any play where Bazaar would, but it still is an interesting card. Where may I ask did you find the Planar Chaos spoiler? I haven't even thought to look for one.

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« Reply #3 on: January 03, 2007, 05:23:02 pm »

A very interesting card indeed.

However, as the rest of the Magus cycle, I don't think that this will have an immediate impact, at least without lots of thought.  These are just my "paper thoughts" as I am judging this card and making these implications purely on paper.  Any deck that wants to run Bazaar does so because it is a great draw engine that is free and uncounterable, it can be tapped immediately, and it does not reduce your threat count.  The argument that it doesn't get hit by Swords is in my opinion weak because many decks pack 5 Strip effects.  

Anyways, since decks that run Bazaar effectively also use lots of mana accelerants OR they play cheap spells.  Dragon plays mostly cheap spells that fall into one or two colours, Stax use of Bazaar has Welder to cheat costs as well as Workshops, and Madness has both cheap creatures and the madness/flashback ability which generally make things cheaper.  To put a creature in one of these decks theoretically would reduce the threat count for a slow creature that doesn't beat or disrupt.  Therefore, I don't see this being played in any current decks, although, someone may go rogue and it may turn out successful.  

Ahhh the inherent beauty of vintage.
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« Reply #4 on: January 03, 2007, 05:39:27 pm »

This card fails in two respects. First, it blue. Blue has better card drawing/filtering than Magus of the Bazaar could produce (notice how many blue decks run bazaars). Secondly, the power is 0. If you put this in the dark confidant mold:

1B
T: Draw 2, Discard 3
2/1

That would be playable. Bazaar and Dark confidant go well together, and a walking bazaar would be awesome. If you dont plan on bazaaring for a turn, you could just bash for 2. As the card is currently reported it is unplayable.
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« Reply #5 on: January 03, 2007, 05:46:51 pm »

This could conceivably be quite playable in Extended Dredge-based decks, being an effective way to restart your graveyard engine after getting nailed by Tormod's Crypt on top of being a somewhat efficient discard outlet. As far as Vintage or Legacy playability, I wouldn't get my hopes up.

Also, doesn't this belong in Basic User Community?
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« Reply #6 on: January 03, 2007, 06:44:22 pm »

This will not get played in Dragon because it will have Summoning Sickness after it CIP off a Dragon loop, so no dice on milling into sweet stuff with it. Otherwise, I'm not sure.

Also, move-a-looved.
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« Reply #7 on: January 03, 2007, 06:59:48 pm »

This may be playable in 5c stax. Unlike bazaar, it does not interfere with land drops, meaning you could develop your manabase while getting a bazaar engine online. Being costed at 2 is gold, as it can be played off mox and 5c land. Giving stax a way to abuse Welder even more and an incredible way to dig through it's deck seems okay by me.

Also, I'm totally playing UG madness in Legacy from here on out!
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« Reply #8 on: January 03, 2007, 09:20:16 pm »

His fragility just scares me off the card right there because I keep wanting something that can do that ability that isn't so easy to kill.   I guess if you find a reason to run a few Avoid fates in your deck go for it.  Until then, bleh...
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« Reply #9 on: January 04, 2007, 10:32:01 am »

I get the notion that Planar Chaos "magus" cards will be based around powerful lands. The reason being, the last cycle of Magus cards from Time Spiral were based around artifacts, so I just put "two and two" together. Magus of Alexandria anyone?
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« Reply #10 on: January 04, 2007, 10:41:22 am »

I actually doubt a Magus of Alexandria. Blue would be the most likely color, but as we see that Magus will be Magus of the Bazaar. White would be the most likely secondary color, but I believe I read somewhere that there will be a Magus to recreate The Tabernacle at Pendrell Vale, and I have a good feeling that one will be white. Red, green, and black seem somewhat unlikely colors for a Magus of Alexandria.

On the other hand, how many decent, significant, old lands are there to use for this cycle? Mayhaps we shall see a Magus of the Workshop?

Really, when you're copying land abilities onto creatures, I think it would take a lot for them to be playable in Vintage. Lands are, in general, a lot easier to use than creatures, and they lack a lot of the drawbacks that creatures have. For a Magus of the Land to be usable, it needs to be more than a walking effect. Something like an aggressively costed beater with Tabernacle at Pendrell Vale on it could be usable, but I severely doubt that's what we're going to see.
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« Reply #11 on: January 04, 2007, 10:56:25 am »

The other ones I've heard mentioned (at MTG Salvation) are Magus of the Tabernacle, Magus of the Arena, and Magus of the Cradle (of the Gaea variety), which would be white, red, and green.  Black looks to be Magus of the Coffers.  Arena, Cradle, Coffers, and Tabernacle all appear in the Orb once.  Workshop, Mine, and Wasteland do not appear.

If anyone really wants to do some cracking, I recommend this page at Salvation, which has the results of a script run through the orb on most of the words used in Magic in the past and some that have not been used before.

White looks to get the best Magus again.  In my opinion anyway.
« Last Edit: January 04, 2007, 11:58:31 am by Lochinvar81 » Logged

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« Reply #12 on: January 04, 2007, 01:55:36 pm »

Magus of the Arena is a 5/5 for 4RR with Arena ability for {Tap} only.
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« Reply #13 on: January 04, 2007, 08:13:34 pm »

5c Stax will play the REAL bazaar over this guy.
- You can activate it the turn you play it.
- Replayable with Crucible.
- Oh and colored spells in stax is bad. unless they are uber-br0ken3ss!!!.
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« Reply #14 on: January 04, 2007, 11:44:04 pm »

There's no reason why Ichorid couldn't use this card if it was fully powered. Since the deck revolves around Bazaar it makes it a bit more consistent since one can't start generally can't start dredging until the second upkeep anyway. Other than that it is fragile and strictly worse than Bazaar. In type two on the other hand it's freaking retarded enabling a turbo-dredge deck I've been wanting to play for a while...
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« Reply #15 on: January 05, 2007, 12:04:11 am »

Part of what makes bazaar so good is that it is an insanely efficient discard outlet, not just that it is an amazing dredge engine.   Assuming you have turn one this guy, you don't get the bazaar effect of getting to use this on turn one.   That means your turn two dredging is going to be much weaker since you'll have to actually discard before you can dredge.   
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« Reply #16 on: January 05, 2007, 12:13:45 am »

This card will blow in vintage, but just imagine the endless possibilities this card has in Extended for Ichorid.
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« Reply #17 on: January 05, 2007, 02:22:28 am »

Not just extended, but legacy will have this see play at some point. How strong it will be is yet to be decided, but the fact that he can let you power out your animate->akroma quickly is no joke.
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« Reply #18 on: January 05, 2007, 03:32:00 am »

On the other hand, how many decent, significant, old lands are there to use for this cycle? Mayhaps we shall see a Magus of the Workshop?

They "printed" Magus of the rainbow mana Ancient Tomb already in Vedalken Engineer, so a Magus of the Workshop doesn't seem at all likely to me.
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« Reply #19 on: January 05, 2007, 09:19:09 am »

I wouldn't play this is Ichorid Either, not just because of the "no haste" arguement useing the same arguement to why I don't play crop rotation or any tutors ... It can be countered, AND it requires mana.  So even a {U} and with haste I wouldn't play it.
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« Reply #20 on: January 05, 2007, 04:29:29 pm »

Too slow for Vintage.   For Legacy I could see some experimentation for this Magus as a budget replacement for Bazaar.  Over all this card isn't that impressive.
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« Reply #21 on: January 05, 2007, 05:02:12 pm »

Too slow for Vintage.   For Legacy I could see some experimentation for this Magus as a budget replacement for Bazaar.  Over all this card isn't that impressive.

That's a really good point.  This card could establish Legacy Ichorid.
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« Reply #22 on: January 05, 2007, 07:55:19 pm »

Too slow for Vintage.   For Legacy I could see some experimentation for this Magus as a budget replacement for Bazaar.  Over all this card isn't that impressive.

That's a really good point.  This card could establish Legacy Ichorid.

Remember Legacie's hate for 1/1 (or 0/1) creatures, though; in Vintage, cards like Kris Mage get played in some decks, but in Legacy, decks are full of Mogg Fanatics, Sharpshooters, Darkblast, Engineered Plague, +2/-1 charms (PIrate Charm might be played), and a lot of less specialized removal that this would make a good target for. I would play Merfolk Looter before I would play this in Legacy; the Looter at least trades with lackey sometimes.
« Last Edit: January 06, 2007, 09:57:19 pm by Godder » Logged
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« Reply #23 on: January 06, 2007, 09:22:11 pm »

Dragon and Ichorid shouldn't use this card over Hermit Druid, and in 1.5 and in Extended, the 0/1 ass is going to lose to Mogg Fanatic and Gempalm Incinerator, but, 1.5 and Extended don't have a better option than to risk it, because they use Putrid Imp already.
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« Reply #24 on: January 13, 2007, 10:24:19 am »

I get the notion that Planar Chaos "magus" cards will be based around powerful lands. The reason being, the last cycle of Magus cards from Time Spiral were based around artifacts, so I just put "two and two" together. Magus of Alexandria anyone?

Just figured I'd quote myself and say "I told you so..". Here is the spoiler for the latest magus card.

http://www.wizards.com/default.asp?x=mtgcom/daily/af153

Am I a psychic or what?
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« Reply #25 on: January 13, 2007, 10:45:23 am »

I get the notion that Planar Chaos "magus" cards will be based around powerful lands. The reason being, the last cycle of Magus cards from Time Spiral were based around artifacts, so I just put "two and two" together. Magus of Alexandria anyone?

Just figured I'd quote myself and say "I told you so..". Here is the spoiler for the latest magus card.

http://www.wizards.com/default.asp?x=mtgcom/daily/af153

Am I a psychic or what?

I do believe you have won the game. I must say I'm quite surprised to see it in green, but it sort of makes sense.

It seems alright, probably not playable for Vintage, but it's a dink beat, a mana, or a card, which gives it some nice flexibility. It falls flat to any sort of creature hate whatsoever, but it does a decent job of bridging the gap created by a 1/1 for 2.
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« Reply #26 on: January 14, 2007, 02:36:21 pm »

Let's try and guess the other three then.

Workshop, academy, cradle, sanctum are all good lands (the gorge and phyrexian tower in the cycle were pretty lame), but may be.  Kjeldoran outpost (white obviously) and the one that searched your library for a basic land (I forget the name now, but it would certainly fit in white) are probably a bit weak now (especially the land searcher.... talk about mana intensive).  Maybe strip mine (for the red one?  That would be great for TMWA  :lol: )  Here are my guesses:

Magus of the Mine
1R
T: Add 1 to your mana pool
Tap, Sacrifice Magus of the Mine.  Destroy target land
0/1

Magus of Mishra
2B
T: Add 3 to your mana pool.  This mana may only be used to play artifacts
2/2

Magus of the Outpost
3W
T: Add W to your mana pool
1W, T: Put a 1/1 soldier token into play
2/4
T: Add W to your mana pool
1W, T: Put a 1/1 soldier token into play
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« Reply #27 on: January 14, 2007, 05:18:32 pm »

They've already been spoiled.  The black one is Magus of the Coffers, the white one is Magus of the Vale, and the red one is, as mentioned, Magus of the Arena.
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