WhiteWolf
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« Reply #60 on: February 10, 2007, 10:41:39 am » |
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[li]I still don't believe Dark Ritual is necessary and I play Fact or Fiction instead.[/li]
I immediately admit that I'm far from a good Gifts player and only dabbled a little with the Repeal-Gifts list BUT in that limited testing I considered Dark Ritual to be the best innovation made to Gifts recently besides Empty the Warrens. It's great on it's own and to include in your Gifts-piles, especially because it gives you the much needed black mana (to Tendrils). WhiteWolf
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Imsomniac101
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« Reply #61 on: February 10, 2007, 03:40:32 pm » |
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I've played the list some more. I think right now I will move back to 4th Gifts over Scrying. Most of the differences between the standard MDG list and my list stem from my playing of Drain mirrors, which are my most frequent matchups. Hence the Scrying and LoA, and my reluctance to switch to Vamp over 3rd MisD. Scrying makes it much easier when playing against Crypt. What I often do when my opponent plays crypt is just play control, sit back and wait for Tendrils and bounce then combo in one turn. Scrying speeds this up immensely. The fact that it's non REB'able is also a plus.
Smennen, why do you say that LoA is not playable?
Primarily because of the enormous demands on your mana base post board. I encourage you to read my Roanoke tournament reports, but LOA was of no help in the GIfts mirror where either player comboed out very quickly. Most Gifts players run Duress post-board now, which makes LOA even harder than it was before. There is a really a need to get both red and black online immediately and LoA is just worse than a 3rd Sea, imo. EDIT: Counterintuitively, I also think that LoA is one of the hardest cards to measure the costs of because they are so hidden. FOr instance, consider this line of play: Your opening hand: Brainstorm Underground Sea Polluted Delta LoA FoW Gifts Ungiven Misdirection Now, if you play turn one LoA and you win the game, you can pretty much draw the direct line from LoA to the game win. But if you lose, you can't exacty tell that LoA caused you to lose. That's because of this: Imagine your top three cards are: Mox Ruby Merchant Scroll Vampiric Tutor You would not have known because you wouldn't have seen those cards until later. What I've discovered, through meticulous analysis, is that in most instances in which LoA appears to be good, a different line of play is actually superior. The trick and the problem, something I call the LoA Illusion, is that this is almost impossible to see - esp. in tournament play - because it requires that you look at cards that you don't have access to examine without forgoing the obvious play of using LoA. Thus, in games where LoA loses, it's hard to see that it caused the loss and in games where LoA won, it's hard to see, but there is often a better play. @ Desolationist: I think I agree with your starting premise but disagree with your conclusion: Chain of Vapor is the best bounce spell in the game of magic, period. It is a phenomenonal card and I think cutting Chain entirely is absurd. I agree that LoA's cost vs power ratio is hard to measure, and sometimes if you have LoA in your opening, it is not necessarily the right play to go LoA pass go. However, I think that the power of LoA is greater than another land you would put in it's place ie U.Sea, 5th Island, even Cephalid Coliseum. LoA's power is inversely proportional to the speed of the metagame, and right now the format is quite quick. You are probably feeling a significant decrease in its power because of this increase in speed. However, enough games still go long enough for me to consider LoA to be powerful (more so than say 3rd U.Sea etc to marginally increase speed). Again, I derived my list from your original MDG list, replacing the 5th island, and what I think is a fetch or 6th Island with LoA and 2nd U.Sea. About your new list, you replaced FoF with Repeal!!?? @Desolutionist: I agree entirely with Smennen on chain being the most powerful bounce spell, and it's out of the question to cut it. The first bounce I would cut would be Hurkyl's, however, it is not a change I would make quickly. @meadbert and everyone else: Time Walk is the most underrated card in the format, especially in Gifts. Right now, I think Walk is the most powerful card, next to YawgWill. On EtW vs TinkColossus: I am still weighing the two in my mind, and I'm torn. On the one hand, EtW is only one slot, on the other Tinker is so much easier to use, and is infinitely better in Gift piles. Right now, I think Tinker Colossus is better, if only slightly.
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Mindslaver>ur deck revolves around tinker n yawgwill which makes it inferior Ctrl-Freak>so if my deck is based on the 2 most broken cards in t1,then it sucks?gotcha 78>u'r like fuckin chuck norris Evenpence>If Jar Wizard were a person, I'd do her
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« Reply #62 on: February 10, 2007, 06:00:09 pm » |
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[li]I still don't believe Dark Ritual is necessary and I play Fact or Fiction instead.[/li]
I immediately admit that I'm far from a good Gifts player and only dabbled a little with the Repeal-Gifts list BUT in that limited testing I considered Dark Ritual to be the best innovation made to Gifts recently besides Empty the Warrens. It's great on it's own and to include in your Gifts-piles, especially because it gives you the much needed black mana (to Tendrils). WhiteWolf I have been tinkering around with the list a little. I agree that the ritual speeds this list up a lot. In the current build I am testing, I have basically an identical list to Stephen's last posted list in this forum except that I have replaced one of the merchant scrolls with the Fact or Fiction omitted from his build in favor of the ritual. I think that Merchant Scroll is an absolutely sick card and one of the best tutors in the deck. However, Fact or Fiction usually sets me up with enough options in one of the two piles presented to me as an option that I can either maintain control or go off right then. I think that its inclusion over the fourth scroll is an overall stronger move; even if it lessons the chance of the undeniably powerful merchant scroll into early ancestral.
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« Reply #63 on: February 10, 2007, 06:05:46 pm » |
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Hi, Steve: that's almost the exact list I'm playing safe for some noticable changes. - I still don't believe Dark Ritual is necessary and I play Fact or Fiction instead.
- I also put the LoA back in for the 3rd Underground Sea after losing many mirrors because my opponent had it and not me. There is a lot of Stax in my meta as well 'though, so it might become a basic Island again soon. Could you elaborate on running a 3rd Undergroudn Sea and on stating not to run LoA? Thanks! I've been running 4 REB (2 REB and 2 Pyroblasts) in the side so I didn't think I'd need the 3rd Underground Sea. Of course, if you're running 4 Duress in the sideboard...
- The 1 Repeal is 1 Echoing Truth in my list since a friend in my group copied my list and has Goblins from the Warrens all over the place
- We also tried Timetwister. The friend with the Gifts list is still running it, I'm not. Although it can be devastatingly powerful, winning games on the spot I still haven't found the courage to put it in...
Sideboard is much the same except for the 4 Duress being 2 REB and 2 Pyroblast. What do you guys think about these differences? My meta consists of Gifts, Ubastax and all other forms of stax (Whitewolf is in my playing group...), Control Slaver, Fish and some combo (with mediocre players trying the combo decks). Time Walk is a very interesting Drain target early on in the game. Many hands are kept because players have the 'best cantrip in the world' in their opening hand. The tempo you get from the two extra mana can be enough to seal the game! People don't expect you to Drain their Walk either and it can throw them off enough. Greetings, Robrecht. I also tried timetwister in an earlier build. I had twister in the sideboard as a target for the burning wish (one tendrils main, one in the sideboard). It can be a totally dominant play in some circumstances and even help you win the game. However, its effect can be devastating when it empties out your graveyard and prevents you from going broken from a yawg will. I am not yet sure if this is a card worth considering as it can also clear out your opponents graveyard. Any thoughts?
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Imsomniac101
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« Reply #64 on: February 10, 2007, 07:26:35 pm » |
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Play Twister against Ichorid. DO NOT cut the 4th M.Scroll.
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Mindslaver>ur deck revolves around tinker n yawgwill which makes it inferior Ctrl-Freak>so if my deck is based on the 2 most broken cards in t1,then it sucks?gotcha 78>u'r like fuckin chuck norris Evenpence>If Jar Wizard were a person, I'd do her
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Implacable
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« Reply #65 on: February 10, 2007, 07:52:48 pm » |
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Play Twister against Ichorid. DO NOT cut the 4th M.Scroll.
Absolutely. No MDG build should ever cut Scroll, period. It gets you Gifts to win, Ancestral to get ahead, and Force to stop the other guy. The card is just sick.
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Jay Turner Has Things To SayMy old signature was about how shocking Gush's UNrestriction was. My, how the time flies. 'An' comes before words that begin in vowel sounds. Grammar: use it or lose it
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« Reply #66 on: February 10, 2007, 10:59:56 pm » |
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Play Twister against Ichorid. DO NOT cut the 4th M.Scroll.
Absolutely. No MDG build should ever cut Scroll, period. It gets you Gifts to win, Ancestral to get ahead, and Force to stop the other guy. The card is just sick. What about cutting the 4th Gifts?
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ashiXIII
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« Reply #67 on: February 11, 2007, 12:00:22 am » |
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I agree that LoA's cost vs power ratio is hard to measure, and sometimes if you have LoA in your opening, it is not necessarily the right play to go LoA pass go. However, I think that the power of LoA is greater than another land you would put in it's place ie U.Sea, 5th Island, even Cephalid Coliseum. LoA's power is inversely proportional to the speed of the metagame, and right now the format is quite quick. You are probably feeling a significant decrease in its power because of this increase in speed. However, enough games still go long enough for me to consider LoA to be powerful (more so than say 3rd U.Sea etc to marginally increase speed). Again, I derived my list from your original MDG list, replacing the 5th island, and what I think is a fetch or 6th Island with LoA and 2nd U.Sea.
About your new list, you replaced FoF with Repeal!!??
@Desolutionist:
I agree entirely with Smennen on chain being the most powerful bounce spell, and it's out of the question to cut it. The first bounce I would cut would be Hurkyl's, however, it is not a change I would make quickly.
@meadbert and everyone else: Time Walk is the most underrated card in the format, especially in Gifts. Right now, I think Walk is the most powerful card, next to YawgWill.
On EtW vs TinkColossus: I am still weighing the two in my mind, and I'm torn. On the one hand, EtW is only one slot, on the other Tinker is so much easier to use, and is infinitely better in Gift piles. Right now, I think Tinker Colossus is better, if only slightly.
I'm going to assume here that you haven't actually played with Empty the Warrens, and if you have it's only been minimally. I suggest playing with the card. You'll find out very quicker that it's a much, much, much better win condition than Colossus, and absolutely no more difficult to enable when done correctly. It's also infinitely easier to protect than a Colossus was.
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Imsomniac101
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« Reply #68 on: February 11, 2007, 04:23:09 am » |
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On EtW vs TinkColossus: I am still weighing the two in my mind, and I'm torn. On the one hand, EtW is only one slot, on the other Tinker is so much easier to use, and is infinitely better in Gift piles. Right now, I think Tinker Colossus is better, if only slightly.
I'm going to assume here that you haven't actually played with Empty the Warrens, and if you have it's only been minimally. I suggest playing with the card. You'll find out very quicker that it's a much, much, much better win condition than Colossus, and absolutely no more difficult to enable when done correctly. It's also infinitely easier to protect than a Colossus was. I have played with Empty the Warrens, although only in a handful of games, as you guessed. That's why I said I was weighing the two in my mind. I've played several Gifts, CS, Stax and Bomberman matches. EtW's power is quite apparent in the Stax matchup, where it's unaffected by Welder, and other targetted removal; never saw Balance on the other side though. In the Gifts, and CS match, EtW is poor. And Bomberman is a downright poor match anyways, and EtW and Colossus are about equal. About difficulty of enabling EtW. In most cases, Tendrils is superior, and the cases where you need to Gift for the win from absolutely nothing with extremely tight mana, Tinker piles are significantly superior. Here's the breakdown of the two; EtW > Tinker because: 1. beats targetted removal and Welder 2. makes blockers (relevant against Fish) 3. only one slot Tinker > EtW because: 1. ease of use 2. not affected by mass removal (Balance, Pyroclasm, EE etc) 3. better under tight mana Like I said, I'm torn between the two. I forgot what I was going to say...... Oh yes, I think that EtW is more powerful in Brassy Gifts, where it is supported by a contingency of Repeals.
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« Last Edit: February 11, 2007, 04:28:44 am by Imsomniac101 »
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Mindslaver>ur deck revolves around tinker n yawgwill which makes it inferior Ctrl-Freak>so if my deck is based on the 2 most broken cards in t1,then it sucks?gotcha 78>u'r like fuckin chuck norris Evenpence>If Jar Wizard were a person, I'd do her
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« Reply #69 on: February 12, 2007, 02:14:50 am » |
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soo.... how are we going to right Extirpate? Do we need only 1 Gifts activation to win-what if the resolution of Gifts makes us walk into Extirpate? I think this is a very important question to ask right now...
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Implacable
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« Reply #70 on: February 12, 2007, 09:57:37 am » |
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soo.... how are we going to right Extirpate? Do we need only 1 Gifts activation to win-what if the resolution of Gifts makes us walk into Extirpate? I think this is a very important question to ask right now...
No decks are running it right now. In order to fight a card, it must be understood what the other guy's doing with it.
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Jay Turner Has Things To SayMy old signature was about how shocking Gush's UNrestriction was. My, how the time flies. 'An' comes before words that begin in vowel sounds. Grammar: use it or lose it
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« Reply #71 on: February 12, 2007, 09:40:02 pm » |
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So you suggest that we sit back and analyze when other decks have already gave Exitrpate a home. Decks like Fish, Oath, Stax, 5/3, SS, and the like will take full advantage of Exitrpate. I suggest we find a basic solution now, and then aime for the more complex solution once those decks with Extirpate are established.
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Implacable
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« Reply #72 on: February 13, 2007, 10:09:01 am » |
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So you suggest that we sit back and analyze when other decks have already gave Exitrpate a home. Decks like Fish, Oath, Stax, 5/3, SS, and the like will take full advantage of Exitrpate. I suggest we find a basic solution now, and then aime for the more complex solution once those decks with Extirpate are established.
Yes, I suggest that we sit back. That sounds irrational, but there is no feasible way to fight Extirpate, short of weakening your deck. As worried as I am about the huge numbers of Extirpate-toting 5/3 lists that will show up at my next tournament, you cannot plan to fight a card that you do not yet see being played. Wipe Away and Trickbind, despite being good cards, have been practically non-existent, and are played at random. I would also like to point out that I some of the decks you listed, such as Oath, should never, ever run Extirpate; it is not the best thing since Swiss cheese.
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Jay Turner Has Things To SayMy old signature was about how shocking Gush's UNrestriction was. My, how the time flies. 'An' comes before words that begin in vowel sounds. Grammar: use it or lose it
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meadbert
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« Reply #73 on: February 13, 2007, 10:35:12 am » |
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In order to plan for Extirpate you must know which decks are playing it. If someone builds Fish or Suicide black with Extirpate then Meandeck Gifts can just play the control role and wait to draw Warrens or Tinker. If Worldgorger Dragon starts playing Extirpate then that could be a little more annoying since we cannot afford to be patient.
Either way Extirpate is almost never an autowin. I was extirpated 3 times on MWS and lost all of my Gifts, Forces and my Tinker and still won by creating card advantage and hard casting Darksteel Colosus.
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GrandpaBelcher
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« Reply #74 on: February 13, 2007, 11:01:09 am » |
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Can I ask what deck Extirpated you?
It sounds like they didn't capitalize on an advantage. And it really sounds like they didn't create enough of an advantage to begin with. I mean, your opponent let you get to 11 mana; was he playing only Extirpates?
I have played three matches against MDG with three maindeck Extirpates and won two of them with UB Fish. Gifts's weakpoint is its mana, its colored mana, i.e. not fetchlands. That was always my first intended target. Taking Underground Seas and then cancelling their Lotus, Petal, and Jet with Null Rod works pretty well. Getting them off red is effective too, especially second game when Empty the Warrens and creature burn come in.
Taking Force from Gifts is stupid when you're playing Fish unless you have something you need to get through, like Echoing Truth on goblin Tokens. I'll let Gifts take the card and the life against me all day. I don't know why combo would play Extirpate, but if they do, they're the ones who should be taking Force.
Also, against UB Fish anyway, with Bob, Cutpurse, and other draw, you'll be hard pressed to gain card advantage. It's totally possible, but after a few turns I'll have plenty of lands to hardcast Force, Stifle, Duress, more creatures, whatever I need.
Extirpate is just another thing you have to be careful playing around. It's certainly not impossible, but if the Exterpator is using his power correctly, it's a strong card.
My recommendation (now that I've told you what your opponents' goals should be if they're using Extirpate) echoes Implacable's, don't worry about it until you see the first one in a match, then just be careful. Use Duress if you have to.
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meadbert
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« Reply #75 on: February 13, 2007, 11:23:07 am » |
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Extirpate seems scariest in an SS style deck. The only issue there is that pretty much every card in SS is scary and they have to pull something out. I do not think Extirpate even helps SS that much.
Null Rod buys you time so you can establish a lock or win. With 4 Scrolls Gifts has no trouble finding bounce.
The whole Wasteland followed up by Extirpating a Volcanic Island sounds good in theory, but it in practice I am going to fetch out Islands versus decks that run Wasteland making that scenario rare. Even if it does happen I am perfectly happy to play Mono blue control till I get red off Ruby or a Lotus or just draw into Tinker or Yawgwill and then just ignore red completely.
I would much rather my opponent follow up their Wasteland with an Extirpate then do anything else. Wasteland + Extirpate just seems really bad compared to Wasteland + Duress.
By the way the deck I was playing was Masknaught I believe. He did beat me at least one game we played but in that game Extirpate was not important. He named Force with Extirpate because he knew I had another in my hand.
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« Reply #76 on: February 13, 2007, 06:59:30 pm » |
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Could this actually be the era when MDG is actually going to Maindeck Duresses, as well as Fact or Fiction again?
Also, Extirpate would be insane in Oath and Prison. If you sit down and think about it, once they've gotten rid of your ways of finding an "out," they'll just simply capitalize on this advantage. For example, in Oath, they can finally do things you cant do because you couldnt do it in the first place. Extirpate in Oath is like Extirpate in Dragon basically.
Burning Wish I can see being good again incase they Eitirpated yur Yawgmoth's Will. Really, that's awesome, not that another out for you is there.
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Implacable
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« Reply #77 on: February 13, 2007, 07:04:46 pm » |
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Could this actually be the era when MDG is actually going to Maindeck Duresses, as well as Fact or Fiction again?
Also, Extirpate would be insane in Oath and Prison. If you sit down and think about it, once they've gotten rid of your ways of finding an "out," they'll just simply capitalize on this advantage. For example, in Oath, they can finally do things you cant do because you couldnt do it in the first place. Extirpate in Oath is like Extirpate in Dragon basically.
1) That's what they're talking about in the other thread, and, in some ways, I agree with them. On the other hand, I really like playing the control role, so it's possible that I'll switch to Dry Slaver or Burning Slaver from Gifts just to keep my Drains. 2) Oath /=/ Prison. Extirpate is terrible in Oath because Oath is not a slow deck, relatively speaking; it tries to kill the other guy on turn 3-5 most of the time. Extirpate is worse than useless in a short (<7 turn game, as I would define it), but is better over time.
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Jay Turner Has Things To SayMy old signature was about how shocking Gush's UNrestriction was. My, how the time flies. 'An' comes before words that begin in vowel sounds. Grammar: use it or lose it
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« Reply #78 on: February 13, 2007, 07:23:34 pm » |
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1. It's a good point. MDG will either die now unless Extirpate gets restricted at some point, or it adpats and takes on a more "Control Look" to maintain a long game. Burning Slaver would be my deck of choice, but Dry Slaver is also very good, and it has a somewhat Gifts feel.
2. You right, I guess Oath is better off running Chalice than Extirpate, but it can work out if it wants to really if it doesnt take up too much room.
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DoubleDrain
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« Reply #79 on: February 13, 2007, 07:51:32 pm » |
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I have been testing my MDG list I played at worlds (-1 burning wish, +1 tendrils) for a while now, and I have recently began testing -1 misdirection, -1 FoF, +2 duress in the main. I must say I love the knowledge that maindeck duress provides about your opponent's hand, as well as ripping apart grim long's gameplan much better than misD (same for dragon, oath, etc.). I think I may want to cut the 5th island for the 3rd underground sea, though.
I know others may have considered this as well, and what I am saying may be redundant, but playing tinker-DSC over empty the warrens is as much a metagame concern as it is a mater of personal preference. Though I realize the power of empty the warrens, I think it belongs in the sideboard for now. One of the biggest strengths of MDG is the fact that it's two win conditions are so tough to hate out. If your opponent has a weldar on the table, you go for the tendril's kill, and if they are holding some stifles/trickbinds, you go for the iron giant.
For me, I think switching both maindeck kills to storm-based ones is inferrior to having a storm kill and a non-storm kill.
I will be bringing in some # of EtW against fish/stax though...
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The Colorado Crew
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hitman
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« Reply #80 on: February 13, 2007, 08:34:56 pm » |
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How does MDG die to Extirpate? If it's the older version, you can just tutor up, draw into, or already have Tinker for Collosus in your hand. If it's the newer versions, you can just play a few spells and Empty the Warrens. Extirpate is not very good against Gifts because it has alternate win conditions that don't rely on the graveyard. It's an annoying card to play around but it only slows you down by about 1 turn.
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« Last Edit: February 13, 2007, 08:40:41 pm by hitman »
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Imsomniac101
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« Reply #81 on: February 14, 2007, 12:49:00 am » |
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Extirpate is dangerous against Gifts because it takes out your mana, and hits Scrolls which are damn important when you need bounce. Sounds like those players are using Extirpate against you incorrecytly and/or their deck cannot capitalize on the advantage.
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Mindslaver>ur deck revolves around tinker n yawgwill which makes it inferior Ctrl-Freak>so if my deck is based on the 2 most broken cards in t1,then it sucks?gotcha 78>u'r like fuckin chuck norris Evenpence>If Jar Wizard were a person, I'd do her
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meadbert
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« Reply #82 on: February 14, 2007, 11:43:22 am » |
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I tested against Suicide black packing Extirpate last night. Extirpate was trash all night long. The only time it mattered was when I made a play mistake because I was unfamiliar with it.
Meandeck Gifts only needs its first Merchant Scroll to find Ancestral.
Wasteing a Volcanic Island and following up with Extirpate is about as useful as Wasting a Volcanic Island and then following up by Extracting their other Volcanic Island.
As long as you run Burning Wish you can build all of the same Gifts piles as before. Tinker, Will, Recoup, Walk. If you get Tinker then you get your DSC. Extirpate did not matter. If you get Will then they can Extirpate your Tinker but you just go huge with Will and Burning Wish for Tinker or Tendrils. If you get Recoup and Time Walk then you can Recoup Will. If they Extirpate Will in response then you just play Time Walk. Then next turn you flash back Recoup targeting Tinker.
Anyway, Extirpate is total trash against Gifts.
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Implacable
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« Reply #83 on: February 14, 2007, 12:27:10 pm » |
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I tested against Suicide black packing Extirpate last night. Extirpate was trash all night long. The only time it mattered was when I made a play mistake because I was unfamiliar with it.
Meandeck Gifts only needs its first Merchant Scroll to find Ancestral.
Wasteing a Volcanic Island and following up with Extirpate is about as useful as Wasting a Volcanic Island and then following up by Extracting their other Volcanic Island.
As long as you run Burning Wish you can build all of the same Gifts piles as before. Tinker, Will, Recoup, Walk. If you get Tinker then you get your DSC. Extirpate did not matter. If you get Will then they can Extirpate your Tinker but you just go huge with Will and Burning Wish for Tinker or Tendrils. If you get Recoup and Time Walk then you can Recoup Will. If they Extirpate Will in response then you just play Time Walk. Then next turn you flash back Recoup targeting Tinker.
Anyway, Extirpate is total trash against Gifts.
If you were testing against Sui, then I would point out that the deck you played against was trash, and not necessarily all of the cards in it. Stax and Fish are the two decks that benefit hugely from Extirpate. The simple relationship of Time = Power is how Extirpate works; in a short game, it is a dead card. So is Smokestack.
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Jay Turner Has Things To SayMy old signature was about how shocking Gush's UNrestriction was. My, how the time flies. 'An' comes before words that begin in vowel sounds. Grammar: use it or lose it
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meadbert
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« Reply #84 on: February 14, 2007, 12:40:09 pm » |
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Suicide Black is not a great deck, yet every card it packed other than Darkblast was scarier than Extirpate.
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T1: Arsenal
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o uncola o
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« Reply #85 on: February 14, 2007, 02:51:34 pm » |
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I tested against Suicide black packing Extirpate last night. Extirpate was trash all night long. The only time it mattered was when I made a play mistake because I was unfamiliar with it.
Meandeck Gifts only needs its first Merchant Scroll to find Ancestral.
Wasteing a Volcanic Island and following up with Extirpate is about as useful as Wasting a Volcanic Island and then following up by Extracting their other Volcanic Island.
As long as you run Burning Wish you can build all of the same Gifts piles as before. Tinker, Will, Recoup, Walk. If you get Tinker then you get your DSC. Extirpate did not matter. If you get Will then they can Extirpate your Tinker but you just go huge with Will and Burning Wish for Tinker or Tendrils. If you get Recoup and Time Walk then you can Recoup Will. If they Extirpate Will in response then you just play Time Walk. Then next turn you flash back Recoup targeting Tinker.
Anyway, Extirpate is total trash against Gifts.
If you were testing against Sui, then I would point out that the deck you played against was trash, and not necessarily all of the cards in it. Stax and Fish are the two decks that benefit hugely from Extirpate. The simple relationship of Time = Power is how Extirpate works; in a short game, it is a dead card. So is Smokestack. You are steering this thread into a debate as to whether extirpate is the monster that many believe it to be. There is a separate thread dedicated to extirpate. Yes the card may be good in Stax or Fish, but hijacking this thread to prove it does not help those who are trying to determine the best build for MDG in the current environment. Yes, Extirpate is a consideration for gifts builders, albeit a small one, but it is not determinative of how gifts players will build their decks. It will effect sideboard card choice. It will also effect play style in games where extirpate may be a factor. However, it will not make gifts unplayable or anything close to it.
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Implacable
I voted for Smmenen!
Full Members
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Posts: 660
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« Reply #86 on: February 14, 2007, 03:42:32 pm » |
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I tested against Suicide black packing Extirpate last night. Extirpate was trash all night long. The only time it mattered was when I made a play mistake because I was unfamiliar with it.
Meandeck Gifts only needs its first Merchant Scroll to find Ancestral.
Wasteing a Volcanic Island and following up with Extirpate is about as useful as Wasting a Volcanic Island and then following up by Extracting their other Volcanic Island.
As long as you run Burning Wish you can build all of the same Gifts piles as before. Tinker, Will, Recoup, Walk. If you get Tinker then you get your DSC. Extirpate did not matter. If you get Will then they can Extirpate your Tinker but you just go huge with Will and Burning Wish for Tinker or Tendrils. If you get Recoup and Time Walk then you can Recoup Will. If they Extirpate Will in response then you just play Time Walk. Then next turn you flash back Recoup targeting Tinker.
Anyway, Extirpate is total trash against Gifts.
If you were testing against Sui, then I would point out that the deck you played against was trash, and not necessarily all of the cards in it. Stax and Fish are the two decks that benefit hugely from Extirpate. The simple relationship of Time = Power is how Extirpate works; in a short game, it is a dead card. So is Smokestack. You are steering this thread into a debate as to whether extirpate is the monster that many believe it to be. There is a separate thread dedicated to extirpate. Yes the card may be good in Stax or Fish, but hijacking this thread to prove it does not help those who are trying to determine the best build for MDG in the current environment. Yes, Extirpate is a consideration for gifts builders, albeit a small one, but it is not determinative of how gifts players will build their decks. It will effect sideboard card choice. It will also effect play style in games where extirpate may be a factor. However, it will not make gifts unplayable or anything close to it. You are correct on both counts. I agree particularly that Gifts will not become a bad deck in any way because of Extirpate. It's not that Extirpate kills decks; it's that it's another one-mana piece of disruption to be used in Vintage.
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Jay Turner Has Things To SayMy old signature was about how shocking Gush's UNrestriction was. My, how the time flies. 'An' comes before words that begin in vowel sounds. Grammar: use it or lose it
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LSD/Cruise
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« Reply #87 on: February 14, 2007, 08:28:14 pm » |
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Conversations look very swingy with the dabate on Extirpate v.s. Gifts. I have found an old piece of tech that can just generally ignore Extirpate; Dark Confidant. By the time Extirpate takes something, either you dont care because Confidant gave you overwhelming card advantage to recover from before or after. When they Extirpate a key card that's highly important, you can just play Control again with the help of Confidant until you can go in for the kill again, and believe me, this deck is insane in the control role. I'm testing Dark Gifts right now, and I really like it. I personally think the 3rd Underground Sea is much better with Confidants atm.
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EnialisLiadon
Basic User
 
Posts: 379
I like cake.
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« Reply #88 on: February 14, 2007, 10:57:48 pm » |
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I prefer both Tendrils and Warrens main; over Tendrils/DSC or Burning Wish/DSC. However, there are some games where I miss the stupid turn 1-3 "Tinker for Colossus" play. Should this concern be met with "get over it," or should I put the DSC and Tinker in the sb? This gives me the option in matches where I'd want it and is a nice anti-Extirpate measure. Or is that just taking up space for better cards?
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ashiXIII
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« Reply #89 on: February 14, 2007, 11:02:12 pm » |
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I prefer both Tendrils and Warrens main; over Tendrils/DSC or Burning Wish/DSC. However, there are some games where I miss the stupid turn 1-3 "Tinker for Colossus" play. Should this concern be met with "get over it," or should I put the DSC and Tinker in the sb? This gives me the option in matches where I'd want it and is a nice anti-Extirpate measure. Or is that just taking up space for better cards?
Empty the Warrens isn't affected by Extirpate either....
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