The last tournament I played in, I was running an Urbana-Fish-Deck (
http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=20137) and got 2nd (sanctioned tournament, about 30 people, no T8 cut, about 25 people with power). I really liked the deck in general but thought about switching from Black to White for the following cards:
Meddling Mage (great in my metagame, because there is alot of Gifts and Drain-Decks in general)
Jotun Grunt (quick beater and pritty good in any matchup)
StP (imo better answer to big creatures than Waterfrontbouncer)
Orim's Chant (good SB-Material vs. Combo-Decks)
[to some degree] Gush (because I didn't want to run him in the same deck as D. Confidant)
Then I took a look at the cards which you loose when you cut Black:
Dark Confidant (great 1st Turn play, draw-engine on its own => Nr.1 Reason to play Black)
Duress (cheap disruption and gets information)
some SB-cards like Planar Void and/or Darkblast
Therefore I dediced that it was worth a try and started "my" URW-Project. The latest version is this:
Maindeck (60):
Lands (20):
4 Volcanic Island
4 Tundra
1 Island
4 Wasteland
1 Strip Mine
3 Flooded Strand
3 Polluted Delta
Creatures (17):
4 Meddling Mage
4 Ninja of the Deep Hours
4 Gorilla Shaman (1)
3 Grim Lavamancer
2 Jotun Grunt
Spells (23):
1 Ancestral Recall
2 Remand
3 Swords to Plowshares
1 Gush
4 Brainstorm
1 Time Walk
1 Mox Pearl
3 Daze
4 Force of Will
1 Black Lotus
1 Mox Sapphire
1 Mox Ruby
Sideboard (15):
SB: 1 Swords to Plowshares
SB: 3 Red Elemental Blast
SB: 3 Orim's Chant
SB: 4 Flametongue Kavu
SB: 4 Rack and Ruin
Random thoughts about the deck:
- I like CotV in some matchups, but needed to replace Dark Confidant with other "drawing-cards" (Brainstorm). Therefore I cut CotV, because in this deck I don't wont to play it for 1.
- Because I dropped CotV and Dark Confidant, I cut the off-colored Moxes which made it easier to get the right colors.
- Daze really shines, if combined with Mox Monkey and wasteeffects.
- FTK from the board hits later, because I dropped 2 Moxes, but they still win the Aggro-Matchups quite often.
- Remand with Meddling Mage and NotDH is sometimes really nice (read: Remand a spell, bounce MM via NotDH and replay MM naming the remanded card).
- StP gets online earlier than W. Bouncer but can't be played before your opponent is going to tinker.
- From testing Drain- and Combomatchups are solid, but you need to find a "tempo-hand". Slow hands (like no Fow, Daze or Mox) just lose to current Drain-Decks.
- Stax can be ugly, but 4 Rack and Ruin help and in my meta (mainly Drain- and Combodecks) the number of good Stax-Players decreases constantly.
Some cards which didn't make the cut but maybe should have:
- Misdirection (can be played instead of Remands)
- Tormod's Crypt (I like Orim's Chant more and here in this part of Germany there are only very few (0-2 per tournament) Ichorid-Decks)
- Fire/Ice (great vs. Aggro and pitchable)
- Kataki (good vs. manahungry decks, but imo not needed in addition to 4 Mox Monkeys)
- Sacred Ground (SB-Card vs. other Fish-Decks and Stax)
- maindeck Blast (sometimes a good surprise, cheap)
- Bounce (vs. ETW, but it hasn't got seen much play here, maybe that changes due to Brassmans Win)
I hope this can be a good starting point for a discussion about Urw-Fish.