Illissius
3CB #96 & #97 Champion
Basic User
 
Posts: 377
formerly radagast-
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« on: January 29, 2007, 09:03:41 am » |
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First off, I'll admit readily that I don't follow Standard very closely (the occasional article on mtg.com, more or less). That said, I've been thinking -- - Mystical Teachings is pretty mana hungry - Rewind untaps your lands - Given this, why the hell doesn't Dralnu du Louvre play Tron?
Sketched list:
4 Mystical Teachings 4 Think Twice 4 Careful Consideration 4 Spell Snare 4 Remand 4 Rewind 4 Repeal 1 Spell Burst 1 Darkblast 1 Teferi, Mage of Zhalfir 1 Dralnu, Lich Lord 1 Tidespout Tyrant 1 Avatar of Woe 3 Dimir Signet 3 Island 4 Watery Grave 4 Underground River 4 Urza's Tower 4 Urza's Mine 4 Urza's Power Plant SB: 4 Deathmark SB: 4 Flashfreeze SB: 4 Damnation / Persecute? SB: 1 Commandeer SB: 1 Shadow of Doubt SB: 1 Extirpate
Now, revisiting the question of "why the hell doesn't Dralnu du Louvre play Tron", I suspect the answer might be that it involves cutting Deserts, hurting the early game where Dralnu is weakest, in return for utter late game dominance, where it already excels. A win-more thing, in other words. That being said, raw power is also not to be disregarded, so I think it merits examination.
Card choices:
- Careful Consideration is an instant, digs for Tron, and you even get to discard your flashback spells. - Remand gets the nod over Leak and Snag because it likewise digs for Tron. - Sans Deserts, you need help in the early game, hence Snares. - A full set of sideboarded Deathmarks and Flashfreezes, and maybe Damnations, for the same reason. - The plan against Proclamation decks in game one is to bounce their manabase with Tyrant. This is probably also your best bet against most other things you have difficulty dealing with.
Since I've just scoured Datatog for mostly every instant, Flash, and/or creature in Standard, I might as well share the rest of my findings.
Other notable blue or black instants:
Evacuation Seize the Soul Sudden Death Trickbind Plagiarize Imp's Mischeif Venarian Glimmer Whispers of the Muse (It's a shame Stroke of Genius isn't legal.)
There's also Damnation, which isn't an instant; which is the problem, because it's also likely the best card in the format. Difficult decisions suck. Four maindeck, four in the side, or omit entirely?
Notable instants in other colors: Research // Development
Going infinite with Teachings, Dralnu, and Research is hot, but firmly into win-more territory. And another color.
Notable creatures in blue and black:
Withered Wretch Dimir Guildmage Vedalken Plotter Dodecapod Mindless Automaton Aeon Chronicler Vesuvan Shapeshifter Brine Elemental Draining Whelk Djinn Illuminatus Nullstone Gargoyle Triskelavus
Triskelavus plus Academy Ruins would be fairly ridiculous in this deck, but you can't tutor for Ruins, and I don't think there's room for any more lands which don't produce colored mana. If Gifts were legal, you could do the whole Gifts for Loam+Ruins+Trisk or Loam+Tron thing.
Notable creatures in other colors:
Bogardan Hellkite Deepfire Elemental Kaervek the Merciless Thundermare Lightning Serpent Angel of Despair Simic Sky Swallower
Hellkite and Deepfire Elemental are particularly interesting, especially because the former has Flash and is already played in Tron decks. The engine only requires black mana for Teachings' flashback and Dralnu itself, so an Izzetron deck with a light black splash for the Teachings engine could also be strong, if the mana is workable.
[Also, it seems that, besides Rewind and Tron, the rest of the engine is all available in block constructed. (You could perhaps substitute Urborg plus Magus of the Coffers for the latter. EDIT -- Tendrils of Corruption in that case, too. Pretty nice.) There's a Pro Tour coming up for that format, so this might be notable.
I just can't resist:
4 Mystical Teachings 4 Think Twice 4 Careful Consideration 4 Cancel 4 Dismal Failure 4 Tendrils of Corruption 1 Spell Burst 1 Venarian Glimmer 1 Wipe Away 1 Sudden Death 1 Extirpate 2 Teferi, Mage of Zhalfir 2 Magus of the Coffers 1 Dralnu, Lich Lord 1 Avatar of Woe 1 Stronghold Overseer 4 Urborg, Tomb of Yawgmoth 4 Desert 2 Dreadship Reef 2 Urza's Factory 4 Terramorphic Expanse 7 Island 1 Swamp SB: 4 Riptide Pilferer SB: 4 Shadowmage Infiltrator SB: 4 Damnation SB: 1 Plague Sliver SB: 1 Trickbind SB: 1 Imp's Mischief]
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