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Author Topic: Myr Retriever combo  (Read 2588 times)
Mogg Fanatic
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« on: February 10, 2007, 01:02:30 pm »

My friend and I have been working on a new type of combo.  It uses welding jar+myr retriever+ grinding station/ disciple of the vault.

Combo 16
4x Disciple of the VAult
1x Grinding Station
3x Blasting Station
4x Myr Retriever
4x Welding Jar

Draw/Tutor 15
4x Brainstorm
1x Vamp
1x Demonic Tutor
1x Ancestrall Recall
1x Tinker
2x Infernal Tutor
4x Thirst of Knowledge
1x Enlightened Tutor

Disruption 8
4x Duress
3x Mana Leak
2x CoW

Plan B 1
1x DSC/Sundering Titan

Mana 20
1x Mana Crypt
1x Mana Vault
1x Sol Ring
2x Wasteland
1x Stripmine
1x Lotus
1x Pearl
1x Sapphire
1x Jet
4x Underground Sea
2x Gemstone Mine
4x Polluted Delta



The basics of the combo is that you sacrifice myr retriever by blasting stations affect and it deals one damage.  Then regenerate him withe the Jar and repeat. Each time the retriever goes to the graveyard it returns the welding jar to your hand and you can play it again.  Sac the jar for the retriever then sac the retriever w/ blasting station making a loop.  The Blasting Station deals infinite damage!  It is also capable with decking with the grinding station.  You may also do the combo with two jars and isntead of the retrievers, and a disciple instead of the stations.

The deck is fairly consistant due to its mass amounts of search.  Also, if the combo dies you can always use plan B and tinker up a DSC or Sundering Titan  Very Happy

We threw in the CoW for a waste/strip lock down.  The only problem is that it is a little vulnerable and we don't know if The Duresses/Leaks will cut it. 

It would be greatly appreciated if you would give us sugestions and comments on the deck.  Thank you!!






 
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UR
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« Reply #1 on: February 10, 2007, 01:23:28 pm »

I hope CoW means Chain of Wapor because it doesn't look like you have anything to deal with a resolved Null Rod (aside from a Tinker back-up plan). So maybe that is something to think about.
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silvernail
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« Reply #2 on: February 10, 2007, 01:35:55 pm »

I hate to inform you of this, but none of the combo's you've listed work...at all.

If you sacrifice a creatrue to blasting station ( or to anything) you do not get to regenerate it.
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OfficeShredder
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« Reply #3 on: February 10, 2007, 01:39:50 pm »

Also, if you regenerate the retriever you don't get the welding jar back
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Mogg Fanatic
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« Reply #4 on: February 10, 2007, 04:53:34 pm »

I dont think that i was clear enough on the combo.  Tap blasting station to sac the Retriever, 1 damage.  Regenerates Retriever w/ welding jar, then, b/c th Retriever went back into play the blasting station untaps.  Tap the Station again, sending the retriever to the graveyard dealing 1 more damage.  As the retriever dies, the jar goes back to your hand.  You then play the jar again, regen the Retriever again, sacing it again dealing 1 damge.  Repeat until player dies.  Why wouldn't this work?!?!?!?!?!?
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silvernail
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« Reply #5 on: February 10, 2007, 05:18:43 pm »

OK.....if you sacrifice a creature to any spell or ability you do not get the chance to regenerate that creature because sacrificed creatures cannot be regenerated.

Also if for example Myr Retriever would be destroyed by a lightning bolt, then you use welding jar to regenerate it . Instead of going to the graveyard, Myr Retriever gets regenerated and his ability to gget an artifact back never happens.

So not only can you not regenerate a sacrificed creature, but even if you could the combo does not work because regenerating the Myr Retriever would not trigger its going to graveyard ability because regeneration keeps it in play.

I fully understand what you are 'trying' to do, the rules however do not allow what you are trying to do, because I'll say it again :
YOU CANNOT REGENERATE A SACRIFICED CREATURE and A REGENERATED CREATURE DOES NOT GO TO THE GRAVEYARD NOR DOES IT TRIGGER GRAVEYARD FROM PLAY ABILITIES.

I'm not trying to be rude by using caps, just completely , blatantly pointing out exactly why what you are trying to do does not work.

Edit* Here is the offical rules on regeneration :

419.6b Regeneration is a destruction-replacement effect. The word “instead” doesn’t appear on the card but is implicit in the definition of regeneration. “Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn, instead remove all damage from it, tap it, and (if it’s in combat) remove it from combat.”

Now I could not locate rules for Sacrificing cards, but sacrificing is not the same as destroying, and therefore you cannot regenerate a sacrificed creature because regeneration only prevents destruction not sacrificing.
« Last Edit: February 10, 2007, 05:31:30 pm by silvernail » Logged
Nydaeli
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« Reply #6 on: February 10, 2007, 05:23:47 pm »

In short, sacrificing is different from destruction.

From the Comprehensive Rules: "Sacrificing a permanent doesn't destroy it, so regeneration or other effects that replace destruction can't affect it."
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LotusHead
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« Reply #7 on: February 10, 2007, 05:40:16 pm »

Some of this was covered recently in the Rules forums for Regenerating Tokens.

Other than concerns with maindeck Null Rods or Kataki (both of which are relatively common), you just gotta get another angle at the combo.

Mesuthelahn had a thread in the Vintage forum of a deck like this last year or so. (fun with Mirroden Block artifacts and Metalworker.)

EDIT: I tried to find link, but couldn't.  I thought it was Mesuthelahn, but I could be wrong. SkullClamp, Retrievers, Conjuror's Bauble, Time Walk, Krark Clan Ironworks, etc....

Edit #2: Found it: http://www.themanadrain.com/index.php?topic=24073.0
« Last Edit: February 11, 2007, 09:06:33 pm by LotusHead » Logged

silvernail
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« Reply #8 on: February 10, 2007, 07:43:12 pm »

Lotus, that other deck is just fine, but posting it might be counter productive to getting this guy to understand why his deck doesnt work.
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Duncan
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« Reply #9 on: February 11, 2007, 06:36:33 am »

replacing the welding jars with Krark-Clan Ironworks will give you a working combo: Sac Retriever 1 for 2 mana, take retriever 2 back from the yard in your hand, then play it with the 2 mana you got from KCI and sac it to get retriever 1 back.

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