When Simian Spirit came out in Planar chaos, i wondered "why stop at red/green". I then decided to come up w/ the following.
Skeletal Spirit Guide
2B
Creature -- Skull Spirit
2/2
Remove Skeletal Spirit Guide in your hand from the game. Add B to your mana pool.
Atlantis Spirit Guide
2U
Creature -- Merfolk Spirit
2/2
Remove Atlantis Spirit Guide in your hand from the game. Add U to your mana pool.
Warrior Spirit Guide
2W
Creature -- Hero Spirit
2/2
Remove Warrior Spirit Guide in your hand from the game. Add W to your mana pool.
IDK if this either incredibly powerful or stupid (or both) or not a bad idea. My main concern is that decks like charbelcher that will run all of them will be unstoppable.
Suggestions PLEASE!!!