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Author Topic: Multicolor spirit guides  (Read 1463 times)
Guevara59
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« on: February 14, 2007, 07:59:19 pm »

When Simian Spirit came out in Planar chaos, i wondered "why stop at red/green".  I then decided to come up w/ the following.


Skeletal Spirit Guide
2B
Creature -- Skull Spirit
2/2
Remove Skeletal Spirit Guide in your hand from the game.  Add B to your mana pool.

Atlantis Spirit Guide
2U
Creature -- Merfolk Spirit
2/2
Remove Atlantis Spirit Guide in your hand from the game.  Add U to your mana pool.

Warrior Spirit Guide
2W
Creature -- Hero Spirit
2/2
Remove Warrior Spirit Guide in your hand from the game.  Add W to your mana pool.


IDK if this either incredibly powerful or stupid (or both) or not a bad idea.  My main concern is that decks like charbelcher that will run all of them will be unstoppable.

Suggestions PLEASE!!!  Very Happy
 
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"This is SPARTA!!"- 300
OfficeShredder
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« Reply #1 on: February 14, 2007, 08:17:46 pm »

No, no deck would run all of them.  That would leave the possibility of a 7 spirit guide hand obnoxiously large.

This is a bad idea.  Blue and white this card makes no sense in... a case could be made for black,, but the color wheel has shifted and it would go against what they want black to do ATM.

EDIT: Plus, do we really want blue to have more ways to get UU up on turn one?
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carlossb
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« Reply #2 on: February 14, 2007, 08:39:16 pm »

the black one would be insane in MeanTendrils decks
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Harlequin
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« Reply #3 on: February 15, 2007, 07:23:59 am »

There was a brief time when it was rumored that a new Elvish Spirit Guide was color shifting, but they had not leaked the color.  I remember talking to a few people, and the general concessus was that if it were Blue or Black then it would quickly become one of the most insane cards to hit vintage in a while.  Green is obviously safe, and white would also be safe, Red is a nice middle-ground safe.  Its useful, but not amazing. 

The only safe way to print blue or black guides would be to have the ability be something like:  The next Blue spell you play costs {1} less.


But really, how many spirit guides do we need running around before they loose thier charm?
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carlossb
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« Reply #4 on: February 15, 2007, 07:57:10 am »

What about...

Unmask Spirit Guide
1B
Sorcery
You may remove a black card in your hand from the game rather than pay Unmask's mana cost. Add B to your mana pool.



Would it be too broken if the cc were 3B, and it added BB to your pool?
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jro
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« Reply #5 on: February 15, 2007, 03:38:27 pm »

Why are any of these cards necessary?  I don't see anyone saying "They printed Char and Psionic Blast, why not put them in every color!"

Also, Unmask Spirit Guide is like a crappier Chrome Mox.  Not to mention that the spell is completely useless except in stupid combo decks.  At least Spirit Guides are also dudes.
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Guevara59
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« Reply #6 on: February 15, 2007, 03:40:59 pm »

I guess that you're right, it would be a combination of both stupid, unneeded, and and a little incredible.  Worth a try though.  You can close the thread if would like...
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jro
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« Reply #7 on: February 15, 2007, 09:54:17 pm »

Let me say that I do think it's legitimate to ask "What would fast mana look like in other colors?", but cloning Spirit Guide to do that just doesn't seem right.
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