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Cabal Specter
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Topic: Cabal Specter (Read 1235 times)
jro
Basic User
Posts: 170
Cabal Specter
«
on:
February 16, 2007, 03:52:04 pm »
Cabal Specter
2BB
Creature -- Specter
2/2
Flying
Whenever Cabal Specter deals damage to a player, name a nonland card. That player reveals his or her hand and discards all cards with that name.
I think this card should have some interesting play dynamics.
Cabal Specter
2BB
Creature -- Specter
2/2
Flying
Whenever Cabal Specter deals combat damage to a player, name a nonland card. That player reveals his or her hand and discards all cards with that name.
«
Last Edit: February 17, 2007, 04:49:17 pm by jro
»
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Anusien
Adepts
Basic User
Posts: 3669
Re: Cabal Specter
«
Reply #1 on:
February 16, 2007, 04:18:28 pm »
I like it. Should we make it combat damage?
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Magic Level 3 Judge
Southern USA Regional Coordinator
Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
jro
Basic User
Posts: 170
Re: Cabal Specter
«
Reply #2 on:
February 17, 2007, 04:47:10 pm »
Quote from: Anusien on February 16, 2007, 04:18:28 pm
I like it. Should we make it combat damage?
Yes. It seems like all recent specters only trigger off combat damage.
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EKM_Ichorid
Basic User
Posts: 85
Re: Cabal Specter
«
Reply #3 on:
February 17, 2007, 07:01:43 pm »
I'd possibly make it 2/1 or 3/1...it's too dangerous if it can't be removed easily.
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Anusien
Adepts
Basic User
Posts: 3669
Re: Cabal Specter
«
Reply #4 on:
February 17, 2007, 08:23:52 pm »
Is 2/2 that dangerous. Hippie is fine at 2/2 for 3, this has essentially the same ability for more mana.
Logged
Magic Level 3 Judge
Southern USA Regional Coordinator
Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
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