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Author Topic: Static Shock  (Read 1983 times)
Nydaeli
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« on: April 06, 2007, 12:10:49 am »

Static Shock
 {U} {R}
Instant
Static Shock deals 2 damage to target creature or player.  If a creature was dealt damage this way, tap it.

I really wanted to make a card with this name, and the result is very much flavor-driven.  It's Shock meets Twiddle.  It also feels a lot like Fire/Ice rolled into one - it can kill a small creature, delay a big one, or aim at the dome.

Does it need the blue mana in its cost?  It might be better at 1R.

Static Shock
 {1} {U} {R}
Sorcery
Static Shock deals 3 damage to target player.  Lands that player controls don't untap during his or her next untap step.
« Last Edit: May 07, 2007, 10:18:39 am by Nydaeli » Logged
Nydaeli
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« Reply #1 on: April 06, 2007, 02:51:55 pm »

It occurred to me that the card sucks as posted.  It's basically a strictly worse Fire/Ice, since tapping and damage hardly ever interact with each other.  So I present a different card, based on the same flavor:

Static Shock
 {U} {R}
Sorcery
Static Shock deals 3 damage to target player.  Lands that player controls don't untap during his or her next untap step.

More interesting, and serves a different role.  Mana Vapors + Lava Spike in one card, this time at a discount.  It might be better at 1UR, but 3 damage feels a bit insignificant for 3 mana.  Some form of R/u burn could be an interesting archetype with this around.
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Guevara59
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« Reply #2 on: April 06, 2007, 07:41:34 pm »

I really like this idea.  I also think that it does need the blue mana.  Mana tapping and draining is largely a blue ability.
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Jotto
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« Reply #3 on: May 05, 2007, 10:08:40 pm »

The main problem with the card right now is that its casting cost is too low for what you are doing.
I looked at the revised text of it and immediately thought of Isochron Scepter. The synergy with that is just too good. Deal damage to my opponent, and stasis his lands for a turn? Ridiculous. Cost should be upped to {1} {U} {R} or  {2} {U} {R}.
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Ephraim
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« Reply #4 on: May 05, 2007, 10:32:59 pm »

The main problem with the card right now is that its casting cost is too low for what you are doing.
I looked at the revised text of it and immediately thought of Isochron Scepter. The synergy with that is just too good. Deal damage to my opponent, and stasis his lands for a turn? Ridiculous. Cost should be upped to {1} {U} {R} or  {2} {U} {R}.
-Jotto-

This isn't a concern because the current wording is a sorcery.  Of course, for reasons unrelated to Isochron Scepter, I agree that this should cost more than two mana.  Three mana for the current version seems fine.

An interesting variant that would probably cost four or five mana would be:  Static Shock deals damage to target player equal to the number of tapped lands that player controls.  Lands that player controls don't untap during his or her next untap step.
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« Reply #5 on: May 06, 2007, 02:51:42 pm »

An interesting variant that would probably cost four or five mana would be:  Static Shock deals damage to target player equal to the number of tapped lands that player controls.  Lands that player controls don't untap during his or her next untap step.

Would that version be better off being named Mana Shock, do you think?
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Ephraim
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LordZakath
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« Reply #6 on: May 07, 2007, 12:00:12 am »

An interesting variant that would probably cost four or five mana would be:  Static Shock deals damage to target player equal to the number of tapped lands that player controls.  Lands that player controls don't untap during his or her next untap step.

Would that version be better off being named Mana Shock, do you think?

Not necessarily.  The proposed card, named Static Shock, already demonstrates a tie to the player's land.  Mana Shock is much less evocative, in my opinion, and it doesn't suggest the card's function enough to justify the weaker name.  In any case, it was just an idea that I tossed out because I thought it was interesting.  Cost issues aside, I think that the current version is perfectly fine.
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Anusien
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« Reply #7 on: May 07, 2007, 08:31:49 am »

Volcanic Hammer = {1} {R}
Exhaustion = {2} {U}
I don't know that you can get away with this for less than {1} {U} {R}.

Also I have to say that I like the like the card.  It's really neat, and could get some awesome flavor text.
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Nydaeli
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« Reply #8 on: May 07, 2007, 10:18:17 am »

Okay, I'll bump it up to  {1} {U} {R}.

Lava Spike =  {R} (Static Shock doesn't target creatures.)
Mana Vapors =  {1} {U}

I guess I just felt like a Lava Spike for 3 mana was kind of lame.  But it's probably the better cost for it.
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Ephraim
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« Reply #9 on: May 07, 2007, 10:41:04 am »

Okay, I'll bump it up to  {1} {U} {R}.

Lava Spike =  {R} (Static Shock doesn't target creatures.)
Mana Vapors =  {1} {U}

I guess I just felt like a Lava Spike for 3 mana was kind of lame.  But it's probably the better cost for it.

Remember that because this implementation combines both effects, the sum of their mana costs is a good place to start the discussion.  Combining two effects into a single card should be at least as expensive as the two effects because you save yourself a card when building your deck.
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